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/*
Copyright (c) 2009 Yahoo! Inc. All rights reserved.
The copyrights embodied in the content of this file are licensed under the BSD (revised) open source license
*/
package com.yahoo.astra.fl.controls.containerClasses
{
import fl.controls.Button;
import flash.text.TextFieldAutoSize;
import fl.events.ComponentEvent;
import fl.core.UIComponent;
import flash.text.TextFormat;
import fl.core.InvalidationType;
import flash.display.DisplayObject;
import com.yahoo.astra.fl.utils.UIComponentUtil;
import com.yahoo.astra.utils.InstanceFactory;
//--------------------------------------
// Class description
//--------------------------------------
/**
* AutoSizeButton extends Button and create a button that sizes itself based on the
* size of its label and fires a change event when the button is resized.
*
* @see fl.controls.Button
*
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public class AutoSizeButton extends Button
{
//--------------------------------------
// Constructor
//--------------------------------------
/**
* Constructor
*/
public function AutoSizeButton()
{
super();
}
//--------------------------------------
// Properties
//--------------------------------------
/**
* @private
*/
private static var defaultStyles:Object =
{
focusRectPadding: 1,
icon: null,
upSkin: "Button_upSkin",
downSkin: "Button_downSkin",
overSkin: "Button_overSkin",
disabledSkin: "Button_disabledSkin",
selectedUpSkin: "Button_selectedUpSkin",
selectedDownSkin: "Button_selectedUpSkin",
selectedOverSkin: "Button_selectedUpSkin",
selectedDisabledSkin: "Button_selectedDisabledSkin",
focusRectSkin: "focusRectSkin",
textPadding: 10,
verticalTextPadding: 2,
textFormat:null,
disabledTextFormat:null,
embedFonts:false
};
/**
* @private (setter)
* This component will resize based on the size of its label.
*/
override public function set label(value:String):void
{
this._label = value;
}
//--------------------------------------
// Public Methods
//--------------------------------------
/**
* @copy fl.core.UIComponent#getStyleDefinition()
*
* @includeExample ../core/examples/UIComponent.getStyleDefinition.1.as -noswf
*
* @see fl.core.UIComponent#getStyle()
* @see fl.core.UIComponent#setStyle()
* @see fl.managers.StyleManager
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public static function getStyleDefinition():Object
{
return defaultStyles;
}
//--------------------------------------
// Protected Methods
//--------------------------------------
/**
* @private (protected)
*/
//We're going to resize based on the size of the label, rather than the avatar
override protected function configUI():void
{
super.configUI();
this.textField.autoSize = TextFieldAutoSize.LEFT;
this.setStyle("focusRectPadding", getStyleDefinition().focusRectPadding);
}
/**
* @private (protected)
*/
override protected function draw():void
{
if(this.textField.text != this._label)
{
this.textField.text = this._label;
this.width = this.textField.width + (this.getStyleValue("textPadding") as Number) * 2;
this.dispatchEvent(new ComponentEvent(ComponentEvent.LABEL_CHANGE));
}
super.draw();
this.drawFocus(isFocused);
}
/**
* @copy fl.core.UIComponent#setStyle
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
override public function setStyle(style:String, value:Object):void {
//Use strict equality so we can set a style to null ... so if the instanceStyles[style] == undefined, null is still set.
//We also need to work around the specific use case of TextFormats
if (instanceStyles[style] === value && !(value is TextFormat)) { return; }
if(value is InstanceFactory)
{
instanceStyles[style] = UIComponentUtil.getDisplayObjectInstance(this, (value as InstanceFactory).createInstance());
}
else
{
instanceStyles[style] = value;
}
invalidate(InvalidationType.STYLES);
}
}
}

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/*
Copyright (c) 2009 Yahoo! Inc. All rights reserved.
The copyrights embodied in the content of this file are licensed under the BSD (revised) open source license
*/
package com.yahoo.astra.fl.controls.containerClasses
{
import com.yahoo.astra.fl.controls.containerClasses.AutoSizeButton;
import fl.events.ComponentEvent;
import flash.events.MouseEvent;
import fl.core.UIComponent;
import flash.events.KeyboardEvent;
import flash.events.FocusEvent;
import flash.ui.Keyboard;
import flash.text.TextFormat;
import com.yahoo.astra.utils.InstanceFactory;
import com.yahoo.astra.fl.utils.UIComponentUtil;
//--------------------------------------
// Class description
//--------------------------------------
/**
* ButtonBar extends UIComponent and builds one or multiple rows of AutoSizeButton
* instances depending on the dimensions of its parent container and the size of the
* buttons
*
* @see fl.core.UIComponent
* @see com.yahoo.astra.fl.controls.containerClasses.AutoSizeButton
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* @author Dwight Bridges
*/
public class ButtonBar extends UIComponent
{
//--------------------------------------
// Constructor
//--------------------------------------
/**
* Constructor
*/
public function ButtonBar()
{
super();
this.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler);
this.addEventListener(KeyboardEvent.KEY_DOWN, navigationKeyDownHandler);
tabChildren = false;
}
//--------------------------------------
// Properties
//--------------------------------------
/**
* @private (setter)
*/
override public function set height(ht:Number):void {_height = ht;}
/**
* Gets or sets the width
*/
override public function get width():Number {return _width;}
/**
* @private (protected)
*/
//Contains an object for each button. The object contains the button and an
//array of listeners attached to the button
public var _buttons:Array = [];
/**
* @private
*/
//array containing buttons that can be used when the drawButtons method is called
private var _cachedButtons:Array = [];
/**
* @private (protected)
*/
//Used to determine the x coordinate of buttons
protected var _left:Number = 0;
/**
* @private (protected)
*/
//holds index of the object to have focus
protected var _focusIndex:int;
/**
* @private (protected)
*/
//the button that currently has focus
protected var _focusButton:AutoSizeButton;
/**
* The amount of padding between buttons
*/
public var spacing:int;
/**
* The amount of padding between rows
*/
public var rowSpacing:int;
/**
* The maximum width of the component. Used to determine how many rows
* of buttons are necessary.
*/
public var maxWidth:int;
/**
* @private (protected)
*/
//Number of buttons to be drawn.
protected var _length:uint;
/**
* @private (protected)
*/
//Number of buttons loaded
protected var _buttonsLoaded:uint;
/**
* @private (protected)
*/
//Array containing index for each row of buttons
protected var _rows:Array;
/**
* @private (protected)
*/
//Current index for the button rows
protected var _currentRow:uint;
/**
* Gets or sets the index of the button that has focus.
*/
public function get focusIndex():int
{
return _focusIndex;
}
/**
* @private (setter)
*/
public function set focusIndex(value:int):void
{
_focusIndex = value;
}
/**
* @private
*/
private var defaultButtonStyles:Object = {};
//--------------------------------------
// Public Methods
//--------------------------------------
/**
* Draws and arranges buttons
*
* @param labels - an array of strings to be used as the text for the buttons
* @param listeners - an array of handler functions to be called on a button click
*/
public function drawButtons(labels:Array, listeners:Array):void
{
_currentRow = _buttonsLoaded = _left = _width = 0;
_rows = [];
_rows[_currentRow] = {};
_rows[_currentRow].buttons = [];
_rows[_currentRow].width = 0;
this.removeChildren();
this.setFocus();
_focusIndex = 0;
var cachedLen:Number = _cachedButtons.length;
var len:uint = _length = labels.length;
for(var i:uint = 0; i < len; i++)
{
var newButton:AutoSizeButton;
var label:String = labels[i];
if(i < cachedLen)
{
newButton = _cachedButtons[i];
newButton.textField.text = "";
newButton.visible = true;
newButton.label = newButton.name = label;
}
else
{
newButton = new AutoSizeButton();
newButton.height = _height;
this.addChild(newButton);
newButton.addEventListener(ComponentEvent.LABEL_CHANGE, buttonChangeHandler);
newButton.label = newButton.name = label;
newButton.useHandCursor = true;
_cachedButtons.push(newButton);
}
var listlen:uint = listeners.length;
for(var j:uint = 0; j < listlen; j++)
{
newButton.addEventListener(MouseEvent.CLICK, listeners[j]);
}
newButton.drawNow();
newButton.tabIndex = i+1;
_buttons.push({button:newButton, listeners:listeners});
}
this.setFocusButton();
this.setButtonStyles();
}
/**
* Removes buttons
*/
public function removeChildren():void
{
_buttons.forEach(disableButtons);
_buttons = [];
}
/**
* Positions each button after it has been resized. Creates multiple rows if a
* single row of buttons will exceed the maximum width.
*
* @param evnt - event fired from buttons after it has been redrawn
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public function buttonChangeHandler(evnt:ComponentEvent):void
{
var thisButton:AutoSizeButton = evnt.target as AutoSizeButton;
if(_left + thisButton.width <= maxWidth)
{
thisButton.x = _left;
_left += thisButton.width + spacing;
_rows[_currentRow].width = _left - spacing;
_rows[_currentRow].buttons.push(thisButton);
_width = Math.max(_width, _rows[_currentRow].width);
thisButton.y = (thisButton.height * _currentRow) + (rowSpacing * _currentRow);
}
else
{
_left = thisButton.x = 0;
_currentRow++;
_rows[_currentRow] = {};
_rows[_currentRow].buttons = [];
_rows[_currentRow].width = thisButton.width;
_rows[_currentRow].buttons.push(thisButton);
thisButton.y = (thisButton.height * _currentRow) + (rowSpacing * _currentRow);
_width = Math.max(thisButton.width, _width);
_left += thisButton.width + spacing;
}
_buttonsLoaded++;
if(_buttonsLoaded == _length)
{
var len:uint = _rows.length;
if(len > 1)
{
_rows.forEach(centerButtonRow);
_height = thisButton.y + thisButton.height;
this.dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE));
}
else
{
this.dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE));
}
}
}
/*
* Sets the focus for the correct button.
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public function setFocusButton():void
{
_focusButton = _buttons[_focusIndex].button;
_focusButton.setFocus();
_focusButton.drawFocus(true);
}
/*
* Set the index to have focus and call the <code>setFocusButton</code> function
*
* @param decrem indicates whether to increase or decrease the focus index
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public function setFocusIndex(decrem:Boolean):void
{
var len:int = _buttons.length - 1;
if(decrem)
{
if(_focusIndex == 0)
{
_focusIndex = len;
}
else
{
_focusIndex--;
}
}
else
{
if(_focusIndex == len)
{
_focusIndex = 0;
}
else
{
_focusIndex++;
}
}
setFocusButton();
}
/**
* Sets the styles of the buttons
*/
public function setButtonStyle(name:String, style:Object):void
{
defaultButtonStyles[name] = style;
if(_buttons != null && _buttons.length > 0)
{
for(var i:int = 0; i < _buttons.length; i++)
{
(_buttons[i].button as UIComponent).setStyle(name, style);
}
}
}
//--------------------------------------
// Protected Methods
//--------------------------------------
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Adjusts the x coordinate for each button in a row
//Called when there are multiple rows so that the buttons will be centered
protected function centerButtonRow(element:*, index:Number, arr:Array):void
{
var wid:uint = element.width;
var buttons:Array = element.buttons;
for(var i:uint = 0; i < buttons.length;i++)
{
buttons[i].x += Math.round((_width - wid)/2);
}
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Remove event listeners from each button
//Set visibility to false for each button
protected function disableButtons(element:*, index:Number, arr:Array):void
{
var button:AutoSizeButton = element.button;
var listeners:Array = element.listeners;
var len:uint = listeners.length;
for(var i:uint = 0; i < len; i++)
{
button.removeEventListener(MouseEvent.CLICK, listeners[i]);
}
button.visible = false;
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//If the right arrow is pressed, pass a value of false to the setFocusIndex function
//If the left arrow is pressed, pass a value of true to the setFocusIndex function
//If the enter key is pressed, dispatch a click event from the _focusButton
protected function navigationKeyDownHandler(evnt:KeyboardEvent):void
{
switch(evnt.keyCode)
{
case Keyboard.RIGHT :
setFocusIndex(false);
break;
case Keyboard.LEFT :
setFocusIndex(true);
break;
case Keyboard.ENTER :
_focusButton.dispatchEvent(new MouseEvent(MouseEvent.CLICK));
break;
}
}
/*
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//On the keyFocusChange event, prevent the default handling of the tab key
protected function keyFocusChangeHandler(evnt:FocusEvent):void
{
if(evnt.keyCode == Keyboard.TAB)
{
evnt.preventDefault();
setFocusIndex(evnt.shiftKey)
}
}
/**
* @private
* Copies button styles to a button
*/
private function setButtonStyles():void
{
var len:int = _buttons.length;
for(var i:int = 0; i < len; i++)
{
for(var n:String in defaultButtonStyles)
{
(_buttons[i].button as UIComponent).setStyle(n, defaultButtonStyles[n]);
}
}
}
/**
* @private
*/
override protected function draw():void
{
setButtonStyles();
}
}
}

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/*
Copyright (c) 2009 Yahoo! Inc. All rights reserved.
The copyrights embodied in the content of this file are licensed under the BSD (revised) open source license
*/
package com.yahoo.astra.fl.controls.containerClasses
{
import flash.text.*;
import flash.display.Graphics;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import com.yahoo.astra.fl.controls.containerClasses.MessageBox;
import fl.events.ComponentEvent;
import com.yahoo.astra.fl.controls.containerClasses.TitleBar;
import flash.display.Stage;
import fl.core.UIComponent;
import flash.utils.Dictionary;
import flash.text.TextFieldAutoSize;
import flash.filters.DropShadowFilter;
import flash.events.KeyboardEvent;
import flash.events.FocusEvent;
import flash.ui.Keyboard;
import com.yahoo.astra.utils.InstanceFactory;
import com.yahoo.astra.fl.utils.UIComponentUtil;
import fl.core.InvalidationType;
//--------------------------------------
// Styles
//--------------------------------------
/**
* The skin to be used for the background of the TitleBar.
*
* @default Background_skin
*/
[Style(name="skin", type="Class", inherit="no")]
//--------------------------------------
// Class description
//--------------------------------------
/**
* DialogBox extends UIComponent and builds an AlertBox by assembling a TitleBar,
* MessageBox and ButtonBar
*
* @see fl.core.UIComponent
* @see com.yahoo.astra.fl.controls.containerClasses.TitleBar
* @see com.yahoo.astra.fl.controls.containerClasses.MessageBox
* @see com.yahoo.astra.fl.controls.containerClasses.ButtonBar
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* @author Dwight Bridges
*/
public class DialogBox extends UIComponent
{
//--------------------------------------
// Constructor
//--------------------------------------
/**
* Constructor
*
* @param container - DisplayObjectContainer to add the alert
*/
public function DialogBox(container:Stage)
{
_stage = container;
//set to enforce keyFocusChangeHandler, so that tabbing out does not change focus
tabChildren = false;
this.visible = false;
}
//--------------------------------------
// Constants
//--------------------------------------
/**
* @private (protected)
*/
protected const TITLE:String = "title";
/**
* @private (protected)
*/
protected const BUTTONS:String = "buttons";
//--------------------------------------
// Properties
//--------------------------------------
/**
* @private
* Method for creating the Accessibility class.
* This method is called from UIComponent.
*/
public static var createAccessibilityImplementation:Function;
/**
* @private (protected)
*/
//instance of the title bar
protected var _titleBar:TitleBar;
public function get titleBar():TitleBar
{
return _titleBar;
}
public function setTitleBar(value:TitleBar):void
{
_titleBar = value;
}
/**
* @private (protected)
*/
//Distance from the top of the component when the user presses his mouse on the
//title bar. Used to calculate the drag.
protected var _dragOffSetY:Number;
/**
* @private (protected)
*/
//Distance from the left of the component when the user presses his mouse on the
//title bar. Used to calculate the drag.
protected var _dragOffSetX:Number;
/**
* @private (protected)
*/
//Reference to the ButtonBar class instance which manages the buttons
protected var _buttonBar:ButtonBar;
/**
* Manages the display of buttons
*/
public function get buttonBar():ButtonBar
{
return _buttonBar;
}
/**
* @private (protected)
*/
protected var _minWidth:int;
/**
* Gets or sets the minimum width of the dialog box
*/
public function get minWidth():int
{
return _minWidth;
}
/**
* @private (setter)
*/
public function set minWidth(value:int):void
{
_minWidth = value;
}
/**
* @private (protected)
*/
protected var _maxWidth:int;
/**
* Gets or sets the maximum width of the dialog box
*/
public function get maxWidth():int
{
return _maxWidth;
}
/**
* @private (setter)
*/
public function set maxWidth(value:int):void
{
_maxWidth = value;
_buttonBar.maxWidth = _maxWidth - (_padding*2);
_titleBar.maxWidth = _maxWidth;
}
/**
* @private (protected)
*/
protected var _padding:int;
/**
* Gets or sets the padding between components and edges
*/
public function get padding():int
{
return _padding;
}
/**
* @private (setter)
*/
public function set padding(value:int):void
{
_padding = value;
_buttonBar.maxWidth = _maxWidth - (_padding*2);
}
/**
* @private (protected)
*/
//reference to the stage
protected var _stage:Stage;
/**
* @private (protected)
*/
//background skin
protected var _skin:DisplayObject;
/**
* @private (protected)
*/
//MessageBox instance used for the text area of the dialog
protected var _messageBox:MessageBox;
/**
* Text field component that displays message
*/
public function get messageBox():MessageBox
{
return _messageBox;
}
/**
* @private (protected)
*/
//reference to the text field in the message box
protected var _message:TextField;
/**
* The text to be rendered in the dialog.
*/
public var messageText:String;
/**
* @private (protected)
*/
//Boolean indicating whether title has been drawn. Used to determine whether
//the elements should be positioned.
protected var _titleDrawn:Boolean;
/**
* @private (protected)
*/
//Boolean indicating whether buttons have been drawn. Used to determine whether
//the elements should be positioned</p>
protected var _buttonsDrawn:Boolean;
/**
* @private (protected)
*/
//class to use for an icon image
protected var _iconClass:DisplayObject;
/**
* @private (protected)
*/
//Indicates whether to display an icon graphic
protected var _hasIcon:Boolean;
/**
* @private (protected)
*/
//collection of icons that can be reused
protected var _icons:Dictionary = new Dictionary();
/**
* @private
*/
private static var defaultStyles:Object =
{
skin:"Background_skin"
};
/**
* Indicates whether the Alert has a drop shadow
*/
public var hasDropShadow:Boolean;
/**
* Direction of the drop shadow
*/
public var shadowDirection:String;
/**
* Gets or sets the height of the ButtonBar instance
*/
public function get buttonHeight():int
{
return _buttonBar.height;
}
/**
* @private (setter)
*/
public function set buttonHeight(value:int):void
{
_buttonBar.height = value;
}
/**
* Gets or sets the value of the rowSpacing on the buttonBar component
*/
public function get buttonRowSpacing():int
{
return _buttonBar.rowSpacing;
}
/**
* @private (setter)
*/
public function set buttonRowSpacing(value:int):void
{
_buttonBar.rowSpacing = value;
}
/**
* Gets or sets the value of the spacing on the buttonBar component
*/
public function get buttonSpacing():int
{
return _buttonBar.spacing;
}
/**
* @private (setter)
*/
public function set buttonSpacing(value:int):void
{
_buttonBar.spacing = value;
}
//--------------------------------------
// Public Methods
//--------------------------------------
/**
* returns style definition
*
* @return defaultStyles object
*/
public static function getStyleDefinition():Object
{
return defaultStyles;
}
/**
* Centers the DialogBox
*/
public function positionAlert():void
{
var left:int = _stage.stageWidth/2 - this.width/2;
var top:int = _stage.stageHeight/3 - this.height/2;
this.x = left>0?left:0;
this.y = top>0?top:0;
}
/**
* Draws a new DialogBox
*
* @param message - message to be displayed
* @param title - title to be displayed
* @param buttons - array of buttons to be drawn
* @param listeners - array of functions to be attached to the buttons
*/
public function update(message:String, title:String, buttons:Array, listeners:Array, icon:String = null):void
{
_hasIcon = icon != null;
_iconClass = null;
for(var i:String in _icons)
{
_icons[i].visible = false;
if(_hasIcon && icon == i)
{
_iconClass = _icons[i];
_iconClass.visible = true;
}
}
if(_hasIcon && _iconClass == null)
{
try
{
_iconClass = _icons[icon] = getDisplayObjectInstance(icon);
this.addChild(_iconClass);
}
catch(e:Error)
{
_hasIcon = false;
delete _icons[icon];
}
}
_titleDrawn = _buttonsDrawn = false;
this.setFocus();
if(message != messageText)
{
messageText = message;
}
if(title != _titleBar.text)
{
_titleBar.text = title;
}
else
{
_titleDrawn = true;
}
_buttonBar.drawButtons(buttons, listeners);
}
/**
* @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* override label set text adding setStyle
*/
override public function setStyle(style:String, value:Object):void
{
//Use strict equality so we can set a style to null ... so if the instanceStyles[style] == undefined, null is still set.
//We also need to work around the specific use case of TextFormats
if (instanceStyles[style] === value && !(value is TextFormat)) { return; }
if(value is InstanceFactory)
{
instanceStyles[style] = UIComponentUtil.getDisplayObjectInstance(this, (value as InstanceFactory).createInstance());
}
else
{
instanceStyles[style] = value;
}
invalidate(InvalidationType.STYLES);
}
//--------------------------------------
// Protected Methods
//--------------------------------------
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
protected override function configUI():void
{
_titleBar = new TitleBar();
_titleBar.buttonMode = true;
_titleBar.useHandCursor = true;
_titleBar.name = TITLE;
_titleBar.addEventListener(MouseEvent.MOUSE_DOWN, startDragAlert);
_titleBar.addEventListener(ComponentEvent.RESIZE, resizeHandler);
this.addChild(_titleBar);
_messageBox = new MessageBox();
_message = _messageBox.textField;
_message.addEventListener(FocusEvent.KEY_FOCUS_CHANGE, keyFocusChangeHandler);
this.addChild(_message);
_buttonBar = new ButtonBar();
_buttonBar.name = BUTTONS;
this.addChild(_buttonBar);
_buttonBar.addEventListener(ComponentEvent.RESIZE, resizeHandler);
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Fired by the resize event of the buttonBar and titleBar components. Calls the draw function.
protected function resizeHandler(evnt:ComponentEvent):void
{
var targetName:String = evnt.target.name;
if(targetName == TITLE)
{
_titleDrawn = true;
}
if(targetName == BUTTONS) _buttonsDrawn = true;
if(_titleDrawn && _buttonsDrawn) this.drawMessage();
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Compare width of title, buttonBar and _maxWidth. If buttonBar or titleBar
//width is greater than max width, set maxTextWidth and minTextWidth to the
//largest value minus total padding. Otherwise, set maxTextWidth and minTextWidth
//to _maxWidth and _minWidth minus total padding, call drawMessage, position and
//set sizes of elements
protected function drawMessage():void
{
var minTextWidth:int;
var maxTextWidth:int;
var totalPadding:int = _padding*2;
if(messageText != null)
{
var max:int = Math.max(_minWidth, (_buttonBar.width + totalPadding), _titleBar.width);
if(max > _minWidth)
{
maxTextWidth = _maxWidth - totalPadding;
minTextWidth = max - totalPadding;
}
else
{
maxTextWidth = _maxWidth - totalPadding;
minTextWidth = _minWidth - totalPadding;
}
if(_hasIcon)
{
maxTextWidth -= _iconClass.width + _padding;
minTextWidth -= _iconClass.width + _padding;
_messageBox.autoSizeStyle = TextFieldAutoSize.LEFT;
_iconClass.y = _titleBar.height + _padding;
}
else
{
_messageBox.autoSizeStyle = TextFieldAutoSize.CENTER;
}
_messageBox.drawMessage(maxTextWidth, minTextWidth, messageText);
_titleBar.y = 0;
_message.y = _titleBar.height + _padding;
if(_hasIcon)
{
_buttonBar.y = Math.max(_message.getBounds(this).bottom, _iconClass.getBounds(this).bottom) + _padding;
this.setSize(_message.width+_padding*2+ (_iconClass.width+_padding), _buttonBar.height + _buttonBar.y + _padding);
_iconClass.x = Math.round(this.width/2) - Math.round((_iconClass.width + _padding + _message.width)/2);
_message.x = _iconClass.x + _iconClass.width + _padding;
}
else
{
_buttonBar.y = _message.getBounds(this).bottom + _padding;
this.setSize(_message.width+_padding*2, _buttonBar.height + _buttonBar.y + _padding);
_message.x = Math.round(this.width/2) - Math.round(_message.width/2);
}
_buttonBar.x = Math.round((this.width)/2- (_buttonBar.width)/2);
_titleBar.drawBackground(this.width);
this.drawSkin();
this.positionAlert();
this.visible = true;
}
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Sets dimensions for the background skin of the message box
protected function drawSkin():void
{
if(_skin != this.getDisplayObjectInstance(getStyleValue("skin")))
{
if(this.getChildAt(0) == _skin) this.removeChildAt(0);
_skin = getDisplayObjectInstance(getStyleValue("skin"))
this.addChildAt(_skin, 0);
}
if(_skin != null)
{
_skin.width = this.width;
_skin.height = this.height;
if(hasDropShadow)
{
var shadowAngle:int = (shadowDirection == "left")?135:45;
var filters:Array = [];
var dropShadow:DropShadowFilter = new DropShadowFilter(2, shadowAngle, 0x000000, .5, 4, 4, 1, 1, false, false, false);
filters.push(dropShadow);
_skin.filters = filters;
}
}
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Set x and y offsets based on of the mouse down location
//Add mouseMove and mouseUp listeners
//Remove the mouseDown listener
protected function startDragAlert(evnt:MouseEvent):void
{
_dragOffSetX = Math.round(evnt.localX*evnt.target.scaleX);
_dragOffSetY = Math.round(evnt.localY*evnt.target.scaleY);
_stage.addEventListener(MouseEvent.MOUSE_MOVE, dragAlert, false, 0, true);
_stage.addEventListener(MouseEvent.MOUSE_UP, stopAlertDrag, false, 0, true);
_titleBar.removeEventListener(MouseEvent.MOUSE_DOWN, startDragAlert);
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Moves the Dialog with the mouse
protected function dragAlert(evnt:MouseEvent):void
{
if(evnt.stageX < _stage.stageWidth && evnt.stageY < _stage.stageHeight && evnt.stageX > 0 && evnt.stageY > 0)
{
this.x = evnt.stageX - _dragOffSetX;
this.y = evnt.stageY - _dragOffSetY;
evnt.updateAfterEvent();
}
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Remove mouseMove and mouseUp listeners
//Add the mouseDown listener
protected function stopAlertDrag(evnt:MouseEvent):void
{
_stage.removeEventListener(MouseEvent.MOUSE_MOVE, dragAlert);
_stage.removeEventListener(MouseEvent.MOUSE_UP, stopAlertDrag);
_stage.removeEventListener(Event.MOUSE_LEAVE, stopAlertDrag);
_titleBar.addEventListener(MouseEvent.MOUSE_DOWN, startDragAlert);
}
/*
* @private (protected)
*
* Sets focus on the first button.
*
* @param event FocusEvent
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
protected function keyFocusChangeHandler(event:FocusEvent):void
{
if(event.keyCode == Keyboard.TAB)
{
event.preventDefault();
//reset focus to the first button
_buttonBar.focusIndex = 0;
//if shift key is pressed, set focus on the last button
if(event.shiftKey) _buttonBar.setFocusIndex(event.shiftKey);
_buttonBar.setFocus();
_buttonBar.setFocusButton();
}
}
/**
* @private (protected)
* @inheritDoc
*/
override protected function initializeAccessibility():void
{
if (DialogBox.createAccessibilityImplementation != null)
{
DialogBox.createAccessibilityImplementation(this);
}
}
}
}

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/*
Copyright (c) 2009 Yahoo! Inc. All rights reserved.
The copyrights embodied in the content of this file are licensed under the BSD (revised) open source license
*/
package com.yahoo.astra.fl.controls.containerClasses
{
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFieldAutoSize;
import fl.core.UIComponent;
//--------------------------------------
// Styles
//--------------------------------------
/**
* The <code>TextFormat</code> object that will be applied to the text.
*
* @default new TextFormat("_sans", 11, 0xffffff)
*/
[Style(name="textFormat", type="TextFormat", inherit="no")]
//--------------------------------------
// Class description
//--------------------------------------
/**
* MessageBox extends UIComponent and creates a text field based on minimum and
* maximum widths<
*
* @see fl.core.UIComponent
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* @author Dwight Bridges
*/
public class MessageBox extends UIComponent
{
//--------------------------------------
// Constructor
//--------------------------------------
/**
* Constructor
*/
public function MessageBox()
{
_textField = new TextField();
_autoSizeStyle = TextFieldAutoSize.CENTER;
this.setStyle("textFormat", defaultStyles["textFormat"] as TextFormat);
}
//--------------------------------------
// Properties
//--------------------------------------
/**
* @private (protected)
*/
protected var _textField:TextField;
/**
* Gets the value of the text field. (read-only)
*/
public function get textField():TextField
{
return _textField;
}
/**
* @private (protected)
*/
protected var _autoSizeStyle:String;
/**
* Gets or sets autoSizeStyle
*/
public function get autoSizeStyle():String
{
return _autoSizeStyle;
}
/**
* @private (setter)
*/
public function set autoSizeStyle(value:String):void {_autoSizeStyle = value;}
/**
* @private
*/
private var defaultStyles:Object =
{
textFormat:new TextFormat("_sans", 11, 0xffffff)
}
//--------------------------------------
// Public Methods
//--------------------------------------
/**
* Displays the message text and updates the height of the MessageBox
*
* @param maxTextWidth - maximum width allowed for textfield
* @param minTextWidth - minimum width allowed for textfield
* @param messageText - string to display in the text field
*/
public function drawMessage(maxTextWidth:int, minTextWidth:int, messageText:String):void
{
var textFieldWidth:int = getTextFieldWidth(messageText, maxTextWidth, minTextWidth);
_textField.multiline = false;
_textField.wordWrap = true;
_textField.autoSize = _autoSizeStyle;
_textField.width = textFieldWidth;
_textField.height = 5;
var tF:TextFormat = getStyle("textFormat") as TextFormat;
tF.align = _autoSizeStyle;
_textField.defaultTextFormat = tF;
_textField.text = messageText;
this.width = _textField.width;
}
//--------------------------------------
// Protected Methods
//--------------------------------------
/**
* @private (protected)
* Gets the width of the text field.
*
* @param message - text to use
* @param maxTextWidth - maximum width allowed for textfield
* @paramminTextWidth - minimum width allowed for textfield
*
* @return int
*/
protected function getTextFieldWidth(message:String, maxTextWidth:int, minTextWidth:int):int
{
var textFieldWidth:int;
var tempText:TextField = new TextField();
var tF:TextFormat = new TextFormat("_sans", 11);
tF.align = _autoSizeStyle;
tempText.defaultTextFormat = this.getStyle("textFormat") as TextFormat;
tempText.width = 10;
tempText.height = 5;
tempText.wordWrap = false;
tempText.multiline = false;
tempText.autoSize = TextFieldAutoSize.LEFT;
tempText.text = message;
var tempTextWidth:int = Math.round(tempText.width);
if(tempTextWidth > maxTextWidth)
{
textFieldWidth = maxTextWidth;
}
else if(tempTextWidth > minTextWidth)
{
textFieldWidth = tempTextWidth;
}
else
{
textFieldWidth = minTextWidth;
}
if(_autoSizeStyle == TextFieldAutoSize.LEFT) textFieldWidth += 1;
return textFieldWidth;
}
}
}

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/*
Copyright (c) 2009 Yahoo! Inc. All rights reserved.
The copyrights embodied in the content of this file are licensed under the BSD (revised) open source license
*/
package com.yahoo.astra.fl.controls.containerClasses
{
import fl.controls.Label;
import flash.text.TextFormatAlign;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.display.DisplayObject;
import fl.events.ComponentEvent;
import fl.core.InvalidationType;
import fl.core.UIComponent;
import com.yahoo.astra.utils.InstanceFactory;
import com.yahoo.astra.fl.utils.UIComponentUtil;
//--------------------------------------
// Styles
//--------------------------------------
/**
* The skin to be used for the background of the TitleBar.
*
* @default Title_skin
*/
[Style(name="backgroundSkin", type="Class", inherit="no")]
/**
* The <code>TextFormat</code> object that will be applied to the title
* text.
*
* @default TextFormat("_sans", 11, 0xffffff, true, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)
*/
[Style(name="textFormat", type="TextFormat", inherit="no")]
//--------------------------------------
// Class description
//--------------------------------------
/**
* TitleBar extends Label, adding a background. It is used by DialogBox.
*
* @see fl.controls.Label
* @see com.yahoo.astra.fl.controls.containerClasses.DialogBox
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* @author Dwight Bridges
*/
public class TitleBar extends Label
{
//--------------------------------------
// Constructor
//--------------------------------------
/**
* Constructor
*/
public function TitleBar()
{
super();
this.setTitleBarStyles();
}
//--------------------------------------
// Properties
//--------------------------------------
/**
* @private (protected)
*/
//background for the title bar
protected var background:DisplayObject;
/**
* Maximum width of the TitleBar instance
*/
public var maxWidth:int;
/**
* @private
* Default style values for the titlebar
*/
private static var defaultStyles:Object =
{
backgroundSkin:"Title_skin",
textFormat:new TextFormat("_sans", 11, 0xffffff, true, false, false, "", "", TextFormatAlign.LEFT, 0, 0, 0, 0)
};
/**
* @private
* Styles for titlebar
*/
private const TITLEBAR_STYLES:Object =
{
backgroundSkin:"backgroundSkin",
textFormat:"textFormat"
}
/**
* @private
*/
private var _titleText:String = "";
/**
* @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
* override label set text adding setStyle
*/
override public function set text(value:String):void
{
if (value == this.text) return;
// Clear the HTML value, and redraw.
_html = false;
_titleText = value;
textField.text = _titleText;
// Value in the PI is the default.
if (componentInspectorSetting && value == defaultLabel)
{
return;
}
if (textField.autoSize != TextFieldAutoSize.NONE)
{
invalidate(InvalidationType.SIZE);
}
}
/**
* @private (setter)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
override public function get height():Number
{
var ht:Number = actualHeight;
if(!isNaN(ht)) ht = _height;
if(!isNaN(ht)) ht = this.textField.height;
return _height;
}
//--------------------------------------
// Public Methods
//--------------------------------------
/**
* @return defaultStyles
*/
public static function getStyleDefinition():Object
{
return mergeStyles(defaultStyles);
}
/**
* Resizes the background skin
*
* @param wid - width to set the background
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
public function drawBackground(wid:Number):void
{
if(this.background != getDisplayObjectInstance(getStyleValue("backgroundSkin")))
{
if(this.getChildAt(0) == this.background) this.removeChild(this.background);
this.background = getDisplayObjectInstance(getStyleValue("backgroundSkin"));
this.addChildAt(background, 0);
}
if(this.background != null)
{
this.background.width = wid;
this.background.height = _height;
}
}
/**
* @public
*
* @copy fl.core.UIComponent#setStyle()
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
override public function setStyle(style:String, value:Object):void {
//Use strict equality so we can set a style to null ... so if the instanceStyles[style] == undefined, null is still set.
//We also need to work around the specific use case of TextFormats
if (instanceStyles[style] === value && !(value is TextFormat)) { return; }
if(value is InstanceFactory)
{
instanceStyles[style] = UIComponentUtil.getDisplayObjectInstance(this, (value as InstanceFactory).createInstance());
}
else
{
instanceStyles[style] = value;
}
invalidate(InvalidationType.STYLES);
}
//--------------------------------------
// Protected methods
//--------------------------------------
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
override protected function configUI():void
{
super.configUI();
this.textField.mouseEnabled = false;
this.wordWrap = false;
this.textField.autoSize = TextFieldAutoSize.LEFT;
}
/**
* @private (protected)
*
* @langversion 3.0
* @playerversion Flash 9.0.28.0
*/
//Truncate the text field and call drawLayout if the text width is greater than
//the maxWidth. If not, dispatch the resize event
override protected function drawLayout():void
{
var resized:Boolean = false;
textField.width = width;
textField.height = height;
if (textField.autoSize != TextFieldAutoSize.NONE)
{
var txtW:Number = textField.width;
var txtH:Number = textField.height;
resized = (_width != txtW || _height != txtH);
// set the properties directly, so we don't trigger a callLater:
_width = txtW;
_height = txtH;
switch (textField.autoSize)
{
case TextFieldAutoSize.CENTER:
textField.x = (actualWidth/2)-(textField.width/2);
break;
case TextFieldAutoSize.LEFT:
textField.x = 0;
break;
case TextFieldAutoSize.RIGHT:
textField.x = -(textField.width - actualWidth);
break;
}
}
else
{
textField.width = actualWidth;
textField.height = actualHeight;
textField.x = 0;
}
if(!isNaN(_width) && !isNaN(maxWidth) && maxWidth > 0 && _width > 0 && _width > maxWidth)
{
var truncatedText:String;
var tempText:String = _titleText;
truncatedText = (tempText.lastIndexOf(" ") > 0)?tempText.slice(0, tempText.lastIndexOf(" ")) + "...":tempText.slice(0, this.textField.getCharIndexAtPoint(maxWidth, Math.round(_height/2)) - 3) + "...";
textField.text = truncatedText;
drawLayout();
}
else
{
dispatchEvent(new ComponentEvent(ComponentEvent.RESIZE, true));
}
}
/**
* @private
*
* Set the styles for title bar
*/
private function setTitleBarStyles():void
{
for(var i:String in TITLEBAR_STYLES)
{
this.setStyle(TITLEBAR_STYLES[i], defaultStyles[i]);
}
}
}
}