917 lines
27 KiB
JavaScript
917 lines
27 KiB
JavaScript
// Customize Array to be use as coordinates
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Object.defineProperty(Array.prototype, "x", {
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get: function () { return this[0] },
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set: function (x) { this[0] = x}
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})
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Object.defineProperty(Array.prototype, "y", {
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get: function () { return this[1] },
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set: function (y) { this[1] = y}
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})
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Array.prototype.add = function(other) { return this.map((x, i) => x + other[i]) }
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Array.prototype.mul = function(k) { return this.map(x => k * x) }
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Array.prototype.translate = function(vector) { return this.map(pos => pos.add(vector)) }
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Array.prototype.rotate = function(spin) { return [-spin*this.y, spin*this.x] }
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Array.prototype.pick = function() { return this.splice(Math.floor(Math.random()*this.length), 1)[0] }
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// Constants
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const NEXT_PIECES = 6
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const HOLD = {
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PIECE_POSITION: [2, 3]
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}
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const MATRIX = {
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INVISIBLE_ROWS: 4,
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PIECE_POSITION: [4, 3]
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}
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const NEXT= {
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PIECE_POSITION: Array.from({length: NEXT_PIECES}, (v, k) => [2, k*4+3])
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}
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const THEME = {
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PIECE_POSITION: [1, 1]
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}
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const CLASSNAME = {
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EMPTY_CELL: "",
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MINO: "mino",
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LOCKED: "locked",
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TRAIL: "mino trail",
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GHOST: "ghost",
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CLEARED_LINE: "cleared-line"
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}
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const DELAY = {
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LOCK: 500,
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FALL: 1000,
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AUTOREPEAT: 300,
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AUTOREPEAT_PERIOD: 10,
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ANIMATION: 100,
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MESSAGE: 700
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}
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const MOVEMENT = {
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LEFT: [-1, 0],
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RIGHT: [ 1, 0],
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DOWN: [ 0, 1]
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}
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const SPIN = {
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CW: 1, // ClockWise
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CCW: -1 // CounterClockWise
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}
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const T_SPIN = {
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NONE: "",
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MINI: "MINI T-SPIN",
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T_SPIN: "T-SPIN"
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}
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const T_SLOT = {
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A: 0,
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B: 1,
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C: 3,
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D: 2
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}
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const T_SLOT_POS = [
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[-1, -1],
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[1, -1],
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[1, 1],
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[-1, 1]
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]
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const SCORES = [
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{linesClearedName: "", "": 000, "MINI T-SPIN": 100, "T-SPIN": 400},
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{linesClearedName: "SINGLE", "": 100, "MINI T-SPIN": 200, "T-SPIN": 800},
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{linesClearedName: "DOUBLE", "": 300, "T-SPIN": 1200},
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{linesClearedName: "TRIPLE", "": 500, "T-SPIN": 1600},
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{linesClearedName: "TETRIS", "": 800},
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]
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const REPEATABLE_ACTIONS = [moveLeft, moveRight, softDrop]
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const STATE = {
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WAITING: "WAITING",
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PLAYING: "PLAYING",
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PAUSED: "PAUSE",
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GAME_OVER: "GAME OVER",
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}
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const actionsDefaultKeys = {
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moveLeft: "ArrowLeft",
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moveRight: "ArrowRight",
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softDrop: "ArrowDown",
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hardDrop: " ",
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rotateCW: "ArrowUp",
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rotateCCW: "z",
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hold: "c",
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pause: "Escape",
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}
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const RETRIES = 3
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const DEFAULT_THEME = "default"
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var theme = null
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// Classes
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class Scheduler {
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constructor() {
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this.intervalTasks = new Map()
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this.timeoutTasks = new Map()
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}
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setInterval(func, delay, ...args) {
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this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
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}
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setTimeout(func, delay, ...args) {
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this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
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}
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clearInterval(func) {
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if (this.intervalTasks.has(func)) {
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window.clearInterval(this.intervalTasks.get(func))
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this.intervalTasks.delete(func)
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}
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}
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clearTimeout(func) {
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if (this.timeoutTasks.has(func)) {
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window.clearTimeout(this.timeoutTasks.get(func))
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this.timeoutTasks.delete(func)
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}
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}
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}
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randomBag = []
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class Tetromino {
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constructor(position=null, shape=null) {
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this.pos = position
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this.orientation = 0
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this.rotatedLast = false
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this.rotationPoint5Used = false
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this.holdEnabled = true
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this.locked = false
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this.srs = {} // Super Rotation System
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this.srs[SPIN.CW] = [
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
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[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
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[[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]],
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]
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this.srs[SPIN.CCW] = [
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[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
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[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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[[0, 0], [-1, 0], [-1, 1], [0, 2], [-1, -2]],
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]
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if (shape)
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this.shape = shape
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else {
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if (!randomBag.length)
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randomBag = ['I', 'J', 'L', 'O', 'S', 'T', 'Z']
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this.shape = randomBag.pick()
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}
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switch(this.shape) {
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case 'I':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [2, 0]]
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this.srs[SPIN.CW] = [
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
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[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
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[[ 0, 1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
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]
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this.srs[SPIN.CCW] = [
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[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
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[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
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[[ 0, -1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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]
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break
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case 'J':
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this.minoesPos = [[-1, -1], [-1, 0], [0, 0], [1, 0]]
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break
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case 'L':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [1, -1]]
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break
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case 'O':
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this.minoesPos = [[0, 0], [1, 0], [0, -1], [1, -1]]
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this.srs[SPIN.CW] = [[]]
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this.srs[SPIN.CCW] = [[]]
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break
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case 'S':
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this.minoesPos = [[-1, 0], [0, 0], [0, -1], [1, -1]]
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break
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case 'T':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [0, -1]]
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break
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case 'Z':
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this.minoesPos = [[-1, -1], [0, -1], [0, 0], [1, 0]]
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break
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}
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this.className = CLASSNAME.MINO + " " + this.shape
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}
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get minoesAbsPos() {
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return this.minoesPos.translate(this.pos)
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}
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get ghost() {
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var ghost = new Tetromino(Array.from(this.pos), this.shape)
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ghost.minoesPos = Array.from(this.minoesPos)
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ghost.className = CLASSNAME.GHOST
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return ghost
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}
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}
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class MinoesTable {
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constructor(id) {
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this.table = document.getElementById(id)
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this.rows = this.table.rows.length
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this.columns = this.table.rows[0].childElementCount
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}
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drawMino(x, y, className) {
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this.table.rows[y].cells[x].className = className
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}
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drawPiece(piece=this.piece, className=piece.locked ? CLASSNAME.LOCKED + " "+ piece.className: piece.className) {
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piece.minoesAbsPos.forEach(pos => this.drawMino(...pos, className))
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}
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clearTable() {
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for(var y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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this.drawMino(x, y, CLASSNAME.EMPTY_CELL)
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}
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}
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}
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}
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class HoldQueue extends MinoesTable {
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constructor() {
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super("holdTable")
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}
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newGame() {
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this.piece = null
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}
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draw() {
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this.clearTable()
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if (this.piece)
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this.drawPiece(this.piece)
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}
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}
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class Matrix extends MinoesTable {
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constructor() {
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super("matrixTable")
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}
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newGame() {
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this.lockedMinoes = Array.from(Array(this.rows), row => Array(this.columns))
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this.piece = null
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this.clearedLines = []
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this.trail = {
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minoesPos: [],
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height: 0
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}
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}
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cellIsOccupied(x, y) {
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return 0 <= x && x < this.columns && y < this.rows ? Boolean(this.lockedMinoes[y][x]) : true
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}
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spaceToMove(minoesAbsPos) {
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return !minoesAbsPos.some(pos => this.cellIsOccupied(...pos))
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}
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draw() {
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// grid
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for (var y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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if (this.clearedLines.includes(y))
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var className = CLASSNAME.CLEARED_LINE
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else
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var className = this.lockedMinoes[y][x] || CLASSNAME.EMPTY_CELL
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this.drawMino(x, y, className)
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}
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}
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// ghost
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if (showGhostCheckbox.value && !this.piece.locked && state != STATE.GAME_OVER) {
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for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos.y++) {}
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ghost.pos.y--
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this.drawPiece(ghost)
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}
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// trail
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if (this.trail.height) {
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this.trail.minoesPos.forEach(pos => {
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for (var y = pos.y; y < pos.y + this.trail.height - 1; y++)
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this.drawMino(pos.x, y, CLASSNAME.TRAIL)
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})
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}
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this.drawPiece(this.piece)
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}
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}
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class NextQueue extends MinoesTable {
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constructor() {
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super("nextTable")
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}
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newGame() {
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this.pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino(NEXT.PIECE_POSITION[k]))
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}
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draw() {
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this.clearTable()
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this.pieces.forEach(piece => this.drawPiece(piece))
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}
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}
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class Stats {
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constructor () {
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this.scoreCell = document.getElementById("score")
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this.highScoreCell = document.getElementById("highScore")
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this.timeCell = document.getElementById("time")
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this.levelCell = document.getElementById("level")
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this.goalCell = document.getElementById("goal")
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this.clearedLinesCell = document.getElementById("clearedLines")
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this.highScore = Number(localStorage.getItem('highScore'))
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this.highScoreCell.innerText = this.highScore.toLocaleString()
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}
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newGame() {
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this.score = 0
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this.goal = 0
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this.goalCell.innerText = this.goal
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this.clearedLines = 0
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this.clearedLinesCell.innerText = this.clearedLines
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this.time = 0
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this.timeCell.innerText = timeFormat(0)
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this.combo = -1
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this.lockDelay = DELAY.LOCK
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this.fallPeriod = DELAY.FALL
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}
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get score() {
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return this._score
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}
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set score(score) {
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this._score = score
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this.scoreCell.innerText = this._score.toLocaleString()
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if (score > this.highScore) {
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this.highScore = score
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this.highScoreCell.innerText = this.highScore.toLocaleString()
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}
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}
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newLevel(level=null) {
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this.level = level || this.level + 1
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location.hash = "#level" + this.level
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this.levelCell.innerText = this.level
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printTempTexts(`NIVEAU<br/>${this.level}`)
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this.goal += 5 * this.level
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this.goalCell.innerText = this.goal
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if (this.level <= 20)
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this.fallPeriod = 1000 * Math.pow(0.8 - ((this.level - 1) * 0.007), this.level - 1)
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if (this.level > 15)
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this.lockDelay = 500 * Math.pow(0.9, this.level - 15)
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}
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lockDown(tSpin, clearedLines) {
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var patternName = []
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var patternScore = 0
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var combo_score = 0
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if (tSpin)
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patternName.push(tSpin)
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if (clearedLines) {
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patternName.push(SCORES[clearedLines].linesClearedName)
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this.combo++
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} else
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this.combo = -1
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if (clearedLines || tSpin) {
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this.clearedLines += clearedLines
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this.clearedLinesCell.innerText = this.clearedLines
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patternScore = SCORES[clearedLines][tSpin] * this.level
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this.goal -= clearedLines
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this.goalCell.innerText = this.goal
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patternName = patternName.join("\n")
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}
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if (this.combo >= 1)
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combo_score = (clearedLines == 1 ? 20 : 50) * this.combo * this.level
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if (patternScore || combo_score)
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this.score += patternScore + combo_score
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if (patternScore) {
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var messages = [patternName, patternScore]
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if (combo_score)
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messages.push(`COMBO x${this.combo}`, combo_score)
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printTempTexts(messages.join("<br/>"))
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}
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}
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}
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// Functions
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function newGame(startLevel) {
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startButton.blur()
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holdQueue.newGame()
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matrix.newGame()
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nextQueue.newGame()
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stats.newGame()
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localStorage.setItem("startLevel", startLevel)
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startSection.style.display = "none"
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gameSection.style.display = "block"
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settingsSection.style.display = "none"
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state = STATE.PLAYING
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pressedKeys = new Set()
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actionsToRepeat = []
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addEventListener("keydown", keyDownHandler, false)
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addEventListener("keyup", keyUpHandler, false)
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scheduler.setInterval(clock, 1000)
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newLevel(startLevel)
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}
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function newLevel(level) {
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stats.newLevel(level)
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generationPhase()
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}
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function generationPhase(held_piece=null) {
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if (!held_piece) {
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matrix.piece = nextQueue.pieces.shift()
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nextQueue.pieces.push(new Tetromino())
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nextQueue.pieces.forEach((piece, i) => piece.pos = NEXT.PIECE_POSITION[i])
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}
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nextQueue.draw()
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matrix.piece.pos = MATRIX.PIECE_POSITION
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if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos))){
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scheduler.clearInterval(lockPhase)
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scheduler.setInterval(lockPhase, stats.fallPeriod)
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fallingPhase()
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} else
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gameOver()
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}
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function fallingPhase() {
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scheduler.clearTimeout(lockDown)
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matrix.piece.locked = false
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matrix.draw()
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}
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function lockPhase() {
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move(MOVEMENT.DOWN)
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}
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function move(movement, testMinoesPos=matrix.piece.minoesPos, hardDrop=false) {
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const testPos = matrix.piece.pos.add(movement)
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if (matrix.spaceToMove(testMinoesPos.translate(testPos))) {
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matrix.piece.pos = testPos
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matrix.piece.minoesPos = testMinoesPos
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matrix.piece.rotatedLast = false
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if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos.add(MOVEMENT.DOWN))))
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fallingPhase()
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else if (!hardDrop) {
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matrix.piece.locked = true
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scheduler.clearTimeout(lockDown)
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scheduler.setTimeout(lockDown, stats.lockDelay)
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}
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if (!hardDrop)
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matrix.draw()
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return true
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} else {
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if (movement == MOVEMENT.DOWN) {
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matrix.piece.locked = true
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if (!scheduler.timeoutTasks.has(lockDown))
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scheduler.setTimeout(lockDown, stats.lockDelay)
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matrix.draw()
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}
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return false
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}
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}
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function rotate(spin) {
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const test_minoes_pos = matrix.piece.minoesPos.map(pos => pos.rotate(spin))
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rotationPoint = 1
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for (const movement of matrix.piece.srs[spin][matrix.piece.orientation]) {
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if (move(movement, test_minoes_pos)) {
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matrix.piece.orientation = (matrix.piece.orientation + spin + 4) % 4
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matrix.piece.rotatedLast = true
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if (rotationPoint == 5)
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matrix.piece.rotationPoint5Used = true
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return true
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}
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rotationPoint++
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}
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return false
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}
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function lockDown(){
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scheduler.clearInterval(lockPhase)
|
|
if (matrix.piece.minoesAbsPos.every(pos => pos.y < MATRIX.INVISIBLE_ROWS)) {
|
|
matrix.piece.locked = false
|
|
matrix.draw()
|
|
gameOver()
|
|
} else {
|
|
matrix.piece.minoesAbsPos.forEach(pos => matrix.lockedMinoes[pos.y][pos.x] = matrix.piece.className)
|
|
|
|
// T-Spin detection
|
|
var tSpin = T_SPIN.NONE
|
|
if (matrix.piece.rotatedLast && matrix.piece.shape == "T") {
|
|
const tSlots = T_SLOT_POS.translate(matrix.piece.pos).map(pos => matrix.cellIsOccupied(...pos)),
|
|
a = tSlots[(matrix.piece.orientation+T_SLOT.A)%4],
|
|
b = tSlots[(matrix.piece.orientation+T_SLOT.B)%4],
|
|
c = tSlots[(matrix.piece.orientation+T_SLOT.C)%4],
|
|
d = tSlots[(matrix.piece.orientation+T_SLOT.D)%4]
|
|
if (a && b && (c || d))
|
|
tSpin = T_SPIN.T_SPIN
|
|
else if (c && d && (a || b))
|
|
tSpin = matrix.piece.rotationPoint5Used ? T_SPIN.T_SPIN : T_SPIN.MINI
|
|
}
|
|
|
|
// Complete lines
|
|
matrix.clearedLines = []
|
|
matrix.lockedMinoes.forEach((row, y) => {
|
|
if (row.filter(lockedMino => lockedMino.length).length == matrix.columns) {
|
|
matrix.lockedMinoes.splice(y, 1)
|
|
matrix.lockedMinoes.unshift(Array(matrix.columns))
|
|
matrix.clearedLines.push(y)
|
|
}
|
|
})
|
|
|
|
stats.lockDown(tSpin, matrix.clearedLines.length)
|
|
matrix.draw()
|
|
scheduler.setTimeout(clearLinesCleared, DELAY.ANIMATION)
|
|
|
|
if (stats.goal <= 0)
|
|
newLevel()
|
|
else
|
|
generationPhase()
|
|
}
|
|
}
|
|
|
|
function clearLinesCleared() {
|
|
matrix.clearedLines = []
|
|
matrix.draw()
|
|
}
|
|
|
|
function gameOver() {
|
|
state = STATE.GAME_OVER
|
|
messageSpan.innerHTML = "GAME<br/>OVER"
|
|
scheduler.clearInterval(lockPhase)
|
|
scheduler.clearTimeout(lockDown)
|
|
scheduler.clearInterval(clock)
|
|
removeEventListener("keydown", keyDownHandler, false)
|
|
removeEventListener("keyup", keyUpHandler, false)
|
|
|
|
var info = `GAME OVER\nScore : ${stats.score.toLocaleString()}`
|
|
if (stats.score == stats.highScore) {
|
|
localStorage.setItem('highScore', stats.highScore)
|
|
info += "\nBravo ! Vous avez battu votre précédent record."
|
|
}
|
|
|
|
var retry = 0
|
|
var fd = new FormData()
|
|
fd.append("score", stats.score)
|
|
var request = new XMLHttpRequest()
|
|
request.onload = function(event) {
|
|
if (event.target.responseText == "true") {
|
|
var player = prompt(info + "\nBravo ! Vous êtes dans le Top 20.\nEntrez votre nom pour publier votre score :" , localStorage.getItem("player") || "")
|
|
if (player && player.length) {
|
|
localStorage.setItem("player", player)
|
|
fd.append("player", player)
|
|
request = new XMLHttpRequest()
|
|
request.onload = function(event) {
|
|
open("leaderboard.php")
|
|
}
|
|
request.onerror = function(event) {
|
|
if (confirm('Erreur de connexion.\nRéessayer ?')) {
|
|
request.open('POST', 'publish.php')
|
|
request.send(fd)
|
|
}
|
|
}
|
|
request.open('POST', 'publish.php')
|
|
request.send(fd)
|
|
} else
|
|
alert(info)
|
|
}
|
|
}
|
|
request.onerror = function(event) {
|
|
retry++
|
|
if (retry < RETRIES) {
|
|
request.open('POST', 'inleaderboard.php')
|
|
request.send(fd)
|
|
} else
|
|
alert(info)
|
|
}
|
|
request.open('POST', 'inleaderboard.php')
|
|
request.send(fd)
|
|
|
|
location.hash = "#game-over"
|
|
|
|
startSection.style.display = "block"
|
|
gameSection.style.display = "block"
|
|
settingsSection.style.display = "none"
|
|
}
|
|
|
|
function autorepeat() {
|
|
if (actionsToRepeat.length) {
|
|
actionsToRepeat[0]()
|
|
if (scheduler.timeoutTasks.has(autorepeat)) {
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.setInterval(autorepeat, autorepeatPeriod)
|
|
}
|
|
} else {
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(autorepeat)
|
|
}
|
|
}
|
|
|
|
function keyDownHandler(e) {
|
|
if (e.key in actions[state])
|
|
e.preventDefault()
|
|
if (!pressedKeys.has(e.key)) {
|
|
pressedKeys.add(e.key)
|
|
if (e.key in actions[state]) {
|
|
action = actions[state][e.key]
|
|
action()
|
|
if (REPEATABLE_ACTIONS.includes(action)) {
|
|
actionsToRepeat.unshift(action)
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(autorepeat)
|
|
if (action == softDrop)
|
|
scheduler.setInterval(autorepeat, stats.fallPeriod / 20)
|
|
else
|
|
scheduler.setTimeout(autorepeat, autorepeatDelay)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function keyUpHandler(e) {
|
|
pressedKeys.delete(e.key)
|
|
if (e.key in actions[state]) {
|
|
action = actions[state][e.key]
|
|
if (actionsToRepeat.includes(action)) {
|
|
actionsToRepeat.splice(actionsToRepeat.indexOf(action), 1)
|
|
if (!actionsToRepeat.length) {
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(autorepeat)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// actions
|
|
function moveLeft() {
|
|
move(MOVEMENT.LEFT);
|
|
}
|
|
|
|
function moveRight() {
|
|
move(MOVEMENT.RIGHT)
|
|
}
|
|
|
|
function softDrop() {
|
|
if (move(MOVEMENT.DOWN))
|
|
stats.score++
|
|
}
|
|
|
|
function hardDrop() {
|
|
scheduler.clearInterval(lockPhase)
|
|
scheduler.clearTimeout(lockDown)
|
|
matrix.trail.minoesPos = Array.from(matrix.piece.minoesAbsPos)
|
|
for (matrix.trail.height = 0; move(MOVEMENT.DOWN, matrix.piece.minoesPos, true); matrix.trail.height++) {}
|
|
stats.score += 2 * matrix.trail.height
|
|
matrix.draw()
|
|
lockDown()
|
|
scheduler.setTimeout(clearTrail, DELAY.ANIMATION)
|
|
}
|
|
|
|
function clearTrail() {
|
|
matrix.trail.height = 0
|
|
matrix.draw()
|
|
}
|
|
|
|
function rotateCW() {
|
|
rotate(SPIN.CW)
|
|
}
|
|
|
|
function rotateCCW() {
|
|
rotate(SPIN.CCW)
|
|
}
|
|
|
|
function hold() {
|
|
if (matrix.piece.holdEnabled) {
|
|
scheduler.clearInterval(move)
|
|
scheduler.clearInterval(lockDown)
|
|
var shape = matrix.piece.shape
|
|
matrix.piece = holdQueue.piece
|
|
holdQueue.piece = new Tetromino(HOLD.PIECE_POSITION, shape)
|
|
holdQueue.piece.holdEnabled = false
|
|
holdQueue.draw()
|
|
generationPhase(matrix.piece)
|
|
matrix.piece.holdEnabled = false
|
|
}
|
|
}
|
|
|
|
function pause() {
|
|
state = STATE.PAUSED
|
|
location.hash = "#pause"
|
|
stats.startTime = performance.now() - stats.startTime
|
|
actionsToRepeat = []
|
|
scheduler.clearInterval(lockPhase)
|
|
scheduler.clearTimeout(lockDown)
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(clock)
|
|
scheduler.clearInterval(delTempTexts)
|
|
holdQueue.draw()
|
|
matrix.draw()
|
|
nextQueue.draw()
|
|
gameSection.style.display = "none"
|
|
settingsSection.style.display = "block"
|
|
}
|
|
|
|
function resume() {
|
|
applySettings()
|
|
settingsSection.style.display = "none"
|
|
gameSection.style.display = "block"
|
|
location.hash = "#level" + stats.level
|
|
state = STATE.PLAYING
|
|
stats.startTime = performance.now() - stats.startTime
|
|
messageSpan.innerHTML = ""
|
|
scheduler.setInterval(lockPhase, stats.fallPeriod)
|
|
if (matrix.piece.locked)
|
|
scheduler.setTimeout(lockDown, stats.lockDelay)
|
|
scheduler.setInterval(clock, 1000)
|
|
holdQueue.draw()
|
|
matrix.draw()
|
|
nextQueue.draw()
|
|
if (tempTexts.length)
|
|
scheduler.setInterval(delTempTexts, DELAY.MESSAGE)
|
|
}
|
|
|
|
function printTempTexts(text) {
|
|
tempTexts.push(text)
|
|
messageSpan.innerHTML = tempTexts[0]
|
|
if (!scheduler.intervalTasks.has(delTempTexts))
|
|
scheduler.setInterval(delTempTexts, DELAY.MESSAGE)
|
|
}
|
|
|
|
function delTempTexts(self) {
|
|
if (tempTexts.length)
|
|
tempTexts.shift()
|
|
if (tempTexts.length)
|
|
messageSpan.innerHTML = tempTexts[0]
|
|
else {
|
|
scheduler.clearInterval(delTempTexts)
|
|
messageSpan.innerHTML = ""
|
|
}
|
|
}
|
|
|
|
function clock(timestamp) {
|
|
stats.timeCell.innerText = timeFormat(1000 * ++stats.time)
|
|
}
|
|
|
|
function getKeyName(action) {
|
|
return localStorage.getItem(action) || actionsDefaultKeys[action]
|
|
}
|
|
|
|
// Settings functions
|
|
function applySettings() {
|
|
actions[STATE.PLAYING] = {}
|
|
actions[STATE.PLAYING][getKeyName("moveLeft")] = moveLeft
|
|
actions[STATE.PLAYING][getKeyName("moveRight")] = moveRight
|
|
actions[STATE.PLAYING][getKeyName("softDrop")] = softDrop
|
|
actions[STATE.PLAYING][getKeyName("hardDrop")] = hardDrop
|
|
actions[STATE.PLAYING][getKeyName("rotateCW")] = rotateCW
|
|
actions[STATE.PLAYING][getKeyName("rotateCCW")] = rotateCCW
|
|
actions[STATE.PLAYING][getKeyName("hold")] = hold
|
|
actions[STATE.PLAYING][getKeyName("pause")] = pause
|
|
actions[STATE.PAUSED] = {}
|
|
actions[STATE.PAUSED][getKeyName("pause")] = resume
|
|
actions[STATE.GAME_OVER] = {}
|
|
|
|
autorepeatDelay = localStorage.getItem("autorepeatDelay") || DELAY.AUTOREPEAT
|
|
autorepeatPeriod = localStorage.getItem("autorepeatPeriod") || DELAY.AUTOREPEAT_PERIOD
|
|
|
|
themeName = localStorage.getItem("themeName") || DEFAULT_THEME
|
|
loadTheme()
|
|
|
|
showGhost = localStorage.getItem("showGhost")
|
|
if (showGhost)
|
|
showGhost = (showGhost == "true")
|
|
else
|
|
showGhost = true
|
|
}
|
|
|
|
function replaceSpace(key) {
|
|
return (key == " ") ? "Space" : key
|
|
}
|
|
|
|
function loadSettings() {
|
|
if (state == STATE.PLAYING)
|
|
pause()
|
|
|
|
moveLeftSetKeyButton.innerHTML = replaceSpace(getKeyName("moveLeft"))
|
|
moveRightSetKeyButton.innerHTML = replaceSpace(getKeyName("moveRight"))
|
|
softDropSetKeyButton.innerHTML = replaceSpace(getKeyName("softDrop"))
|
|
hardDropSetKeyButton.innerHTML = replaceSpace(getKeyName("hardDrop"))
|
|
rotateCWSetKeyButton.innerHTML = replaceSpace(getKeyName("rotateCW"))
|
|
rotateCCWSetKeyButton.innerHTML = replaceSpace(getKeyName("rotateCCW"))
|
|
holdSetKeyButton.innerHTML = replaceSpace(getKeyName("hold"))
|
|
pauseSetKeyButton.innerHTML = replaceSpace(getKeyName("pause"))
|
|
|
|
autorepeatDelayRange.value = autorepeatDelay
|
|
autorepeatDelayRangeLabel.innerText = `Délai initial : ${autorepeatDelay}ms`
|
|
autorepeatPeriodRange.value = autorepeatPeriod
|
|
autorepeatPeriodRangeLabel.innerText = `Période : ${autorepeatPeriod}ms`
|
|
|
|
themeSelect.value=themeName;
|
|
|
|
showGhostCheckbox.checked = showGhost
|
|
}
|
|
|
|
function waitKey(button, action) {
|
|
button.innerHTML = "Touche ?"
|
|
selectedButton = button
|
|
selectedAction = action
|
|
button.blur()
|
|
addEventListener("keyup", changeKey, false)
|
|
}
|
|
|
|
function changeKey(e) {
|
|
if (selectedButton) {
|
|
localStorage.setItem(selectedAction, e.key)
|
|
selectedButton.innerHTML = (e.key == " ") ? "Space" : e.key
|
|
selectedButton = null
|
|
}
|
|
removeEventListener("keyup", changeKey, false)
|
|
}
|
|
|
|
function autorepeatDelayChanged() {
|
|
localStorage.setItem("autorepeatDelay", autorepeatDelayRange.value)
|
|
document.getElementById("autorepeatDelayRangeLabel").innerText = `Délai initial : ${autorepeatDelayRange.value}ms`
|
|
}
|
|
|
|
function autorepeatPeriodChanged() {
|
|
localStorage.setItem("autorepeatPeriod", autorepeatPeriodRange.value)
|
|
document.getElementById("autorepeatPeriodRangeLabel").innerText = `Période : ${autorepeatPeriodRange.value}ms`
|
|
}
|
|
|
|
function themeChanged() {
|
|
themeName = document.getElementById("themeSelect").value
|
|
localStorage.setItem("themeName", themeName)
|
|
loadTheme()
|
|
}
|
|
|
|
function loadTheme() {
|
|
var link = document.createElement('link')
|
|
link.id = "theme";
|
|
link.rel = 'stylesheet'
|
|
link.type = 'text/css'
|
|
link.href = 'themes/' + themeName+ '/style.css'
|
|
link.media = 'all'
|
|
if (theme) document.head.removeChild(theme)
|
|
document.head.appendChild(link);
|
|
}
|
|
|
|
function showGhostChanged() {
|
|
showGhost = (showGhostCheckbox.checked == true)
|
|
localStorage.setItem("showGhost", showGhost)
|
|
}
|
|
|
|
// global variables
|
|
timeFormat = new Intl.DateTimeFormat("fr-FR", {
|
|
minute: "2-digit",
|
|
second: "2-digit",
|
|
timeZone: "UTC"
|
|
}).format
|
|
state = STATE.WAITING
|
|
tempTexts = []
|
|
actions = {}
|
|
selectedButton = null
|
|
selectedAction = ""
|
|
|
|
window.onload = function() {
|
|
location.hash = ""
|
|
|
|
startLevelInput.value = localStorage.getItem("startLevel") || 1
|
|
|
|
scheduler = new Scheduler()
|
|
holdQueue = new HoldQueue()
|
|
stats = new Stats()
|
|
matrix = new Matrix()
|
|
nextQueue = new NextQueue()
|
|
|
|
applySettings()
|
|
loadSettings()
|
|
|
|
startButton.disabled = false
|
|
startButton.focus()
|
|
}
|