322 lines
9.3 KiB
JavaScript
322 lines
9.3 KiB
JavaScript
Array.prototype.add = function(other) {
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return this.map((x, i) => x + other[i])
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}
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Array.prototype.rotate = function(spin) {
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return [spin*pos[1], pos[0]]
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}
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Array.prototype.sample = function() {
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return this.splice(Math.floor(Math.random()*this.length), 1)[0]
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}
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const MINO_SIZE = 20
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const MATRIX_LINES = 20
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const MATRIX_COLLUMNS = 10
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const NEXT_PIECES = 5
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const INIT_POSITION = [4, 0]
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const LOCK_DELAY = 500
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const FALL_DELAY = 1000
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const AUTOREPEAT_DELAY = 300
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const AUTOREPEAT_PERIOD = 10
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const MOVEMENT = {
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LEFT: [-1, 0],
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RIGHT: [1, 0],
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DOWN: [0, 1]
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}
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const SPIN = {
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CW: -1,
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CCW: 1
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}
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const T_SPIN = {
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NULL: "",
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MINI: "MINI\nT-SPIN",
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T_SPIN: "T-SPIN"
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}
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const T_SLOT = {
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A: 0,
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B: 1,
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C: 3,
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D: 2
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}
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const SCORES = [
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{LINES_CLEAR_NAME: "", NO_T_SPIN: 0, MINI_T_SPIN: 1, T_SPIN: 4},
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{LINES_CLEAR_NAME: "SINGLE", NO_T_SPIN: 1, MINI_T_SPIN: 2, T_SPIN: 8},
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{LINES_CLEAR_NAME: "DOUBLE", NO_T_SPIN: 3, T_SPIN: 12},
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{LINES_CLEAR_NAME: "TRIPLE", NO_T_SPIN: 5, T_SPIN: 16},
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{LINES_CLEAR_NAME: "TETRIS", NO_T_SPIN: 8},
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]
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shapes = []
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class Tetromino {
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constructor() {
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this.pos = INIT_POSITION
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this.orientation = 0
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this.rotated_last = false
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this.rotation_point_5_used = false
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this.hold_enabled = true
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this.srs = {
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CW: [
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
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[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
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[[0, 0], [-1, 0], [-1, 1], [0, 2], [-1, -2]],
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],
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CCW: [
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[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
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[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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[[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]],
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],
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}
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if (!shapes.lenght)
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shapes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z']
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this.shape = shapes.sample()
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switch(this.shape) {
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case 'I':
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this.color = "cyan"
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this.minoes_pos = [[-1, 0], [0, 0], [1, 0], [2, 0]]
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this.srs = {
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CW: [
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
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[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
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[[ 0, 1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
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],
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CCW: [
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[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
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[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
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[[ 0, -1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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],
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}
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break
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case 'J':
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this.color = "blue"
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this.minoes_pos = [[-1, -1], [-1, 0], [0, 0], [1, 0]]
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break
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case 'L':
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this.color = "orange"
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this.minoes_pos = [[-1, 0], [0, 0], [1, 0], [1, -1]]
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break
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case 'O':
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this.color = "yellow"
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this.minoes_pos = [[0, 0], [1, 0], [0, -1], [1, -1]]
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this.srs = {
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CW: [[]],
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CCW: [[]]
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}
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break
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case 'S':
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this.color = "green"
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this.minoes_pos = [[-1, -1], [0, -1], [0, 0], [1, 0]]
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break
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case 'T':
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this.color = "magenta"
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this.minoes_pos = [[-1, 0], [0, 0], [1, 0], [0, -1]]
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break
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case 'Z':
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this.color = "red"
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this.minoes_pos = [[-1, -1], [0, -1], [0, 0], [1, 0]]
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break
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}
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}
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get abs_minoes_pos() {
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return this.minoes_pos.map(pos => pos.add(this.pos))
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}
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draw(context) {
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this.abs_minoes_pos.map(pos => draw_mino(context, ...pos, this.color))
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}
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}
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function draw_mino(context, x, y, color) {
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context.fillStyle = color
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context.fillRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE);
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context.strokeStyle = "rgba(255, 255, 255, 128)";
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context.strokeRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE);
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}
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class Matrix {
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constructor() {
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this.cells = Array.from(Array(MATRIX_COLLUMNS), y => Array(MATRIX_LINES))
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}
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cell_is_occupied(x, y) {
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return 0 <= x && x < MATRIX_COLLUMNS && y < MATRIX_LINES ? this.cells[x][y] : true
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}
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space_to_move(piece_pos, minoes_pos) {
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for (const abs_mino_pos of minoes_pos.map(pos => pos.add(piece_pos))) {
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if (this.cell_is_occupied(...abs_mino_pos))
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return false
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}
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return true
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}
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draw(context) {
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// grid
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context.strokeStyle = "rgba(128, 128, 128, 128)";
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context.beginPath();
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for (var x = 0; x <= MATRIX_COLLUMNS*MINO_SIZE; x += MINO_SIZE) {
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context.moveTo(x, 0);
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context.lineTo(x, matrixCanvas.height);
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}
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for (var y = 0; y <= MATRIX_LINES*MINO_SIZE; y += MINO_SIZE) {
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context.moveTo(0, y);
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context.lineTo(matrixCanvas.width, y);
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}
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context.stroke();
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}
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}
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function move(movement) {
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const test_pos = tetro.pos.add(movement)
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if (matrix.space_to_move(test_pos, tetro.minoes_pos)) {
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tetro.pos = test_pos
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return true
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}
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else {
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return false
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}
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}
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function rotate(spin) {
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const text_minoes_pos = tetro.minoes_pos.map(pos => [spin*pos[1], pos[0]])
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rotation_point = 0
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for (const movement of tetro.srs[spin==SPIN.CW?"CW":"CCW"][tetro.orientation]) {
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const test_pos = [tetro.pos[0]+movement[0], tetro.pos[1]+movement[1]]
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if (matrix.space_to_move(test_pos, text_minoes_pos)) {
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tetro.pos = test_pos
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tetro.minoes_pos = text_minoes_pos
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tetro.orientation = (tetro.orientation - spin + 4) % 4
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break;
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}
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rotation_point++
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}
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}
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function fall() {
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move(MOVEMENT.DOWN);
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}
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function moveLeft() {
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move(MOVEMENT.LEFT);
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}
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function moveRight() {
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move(MOVEMENT.RIGHT)
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}
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function softDrop() {
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move(MOVEMENT.DOWN)
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}
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function hardDrop() {
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while(move(MOVEMENT.DOWN)) {
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}
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}
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function rotateCW() {
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rotate(SPIN.CW)
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}
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function rotateCCW() {
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rotate(SPIN.CCW)
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}
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actions = {
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"ArrowLeft": moveLeft,
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"ArrowRight": moveRight,
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"ArrowDown": softDrop,
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" ": hardDrop,
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"ArrowUp": rotateCW,
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"z": rotateCCW
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}
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pressedKeys = new Set()
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repeatableActions = [moveLeft, moveRight, softDrop]
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actionsToRepeat = []
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autorepeatTimeoutID = null
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autorepeatIntervalID = null
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function autorepeat() {
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if (actionsToRepeat.length) {
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actionsToRepeat[0]()
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if (autorepeatTimeoutID) {
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autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
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autorepeatIntervalID = setInterval(autorepeat, AUTOREPEAT_PERIOD)
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}
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}
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else {
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if (autorepeatTimeoutID)
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autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
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if (autorepeatIntervalID)
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autorepeatIntervalID = clearInterval(autorepeatIntervalID)
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}
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}
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function keyDownHandler(e) {
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if (!pressedKeys.has(e.key)) {
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pressedKeys.add(e.key)
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if (e.key in actions) {
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action = actions[e.key]
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action()
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if (repeatableActions.includes(action)) {
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actionsToRepeat.unshift(action)
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if (autorepeatTimeoutID) {
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autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
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}
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if (autorepeatIntervalID) {
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autorepeatIntervalID = clearInterval(autorepeatIntervalID)
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}
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if (actionsToRepeat == softDrop)
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autorepeatIntervalID = setInterval(autorepeat, FALL_DELAY / 20)
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else
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autorepeatTimeoutID = setTimeout(autorepeat, AUTOREPEAT_DELAY)
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}
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}
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}
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}
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function keyUpHandler(e) {
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pressedKeys.delete(e.key)
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if (e.key in actions) {
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action = actions[e.key]
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if (actionsToRepeat.includes(action)) {
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actionsToRepeat.splice(actionsToRepeat.indexOf(action), 1)
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if (!actionsToRepeat.length) {
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if (autorepeatTimeoutID) {
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autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
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}
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if (autorepeatIntervalID) {
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autorepeatIntervalID = clearInterval(autorepeatIntervalID)
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}
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}
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}
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}
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}
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function draw() {
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matrixContext.clearRect(0, 0, MATRIX_COLLUMNS*MINO_SIZE, MATRIX_LINES*MINO_SIZE);
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matrix.draw(matrixContext)
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tetro.draw(matrixContext)
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requestAnimationFrame(draw)
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}
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window.onload = function() {
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matrixCanvas = document.getElementById("matrix");
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matrixContext = matrixCanvas.getContext("2d");
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matrix = new Matrix()
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tetro = new Tetromino()
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document.addEventListener("keydown", keyDownHandler, false);
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document.addEventListener("keyup", keyUpHandler, false);
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setInterval(fall, FALL_DELAY);
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requestAnimationFrame(draw)
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} |