776 lines
23 KiB
JavaScript
776 lines
23 KiB
JavaScript
Array.prototype.add = function(other) {
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return this.map((x, i) => x + other[i])
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}
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Array.prototype.mul = function(k) {
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return this.map(x => k * x)
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}
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Array.prototype.translate = function(vector) {
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return this.map(pos => pos.add(vector))
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}
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Array.prototype.rotate = function(spin) {
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return [-spin*this[1], spin*this[0]]
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}
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Array.prototype.pick = function() {
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return this.splice(Math.floor(Math.random()*this.length), 1)[0]
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}
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const NEXT_PIECES = 6
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const HOLD_ROWS = 6
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const HOLD_COLUMNS = 6
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const MATRIX_ROWS = 24
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const MATRIX_INVISIBLE_ROWS = 4
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const MATRIX_COLUMNS = 10
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const NEXT_ROWS = 24
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const NEXT_COLUMNS = 6
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const LOCKED_PIECE_CLASS = "locked-piece"
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const INVISIBLE_ROW_CLASS = "invisible-row"
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const VISIBLE_ROW_CLASS = "visible-row"
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const CLEARED_LINE_CLASS = "cleared-line"
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const TRAIL_CLASS = "trail"
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const GHOST_CLASS = "ghost"
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const HELD_PIECE_POSITION = [2, 3]
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const FALLING_PIECE_POSITION = [4, 3]
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const NEXT_PIECES_POSITIONS = Array.from({length: NEXT_PIECES}, (v, k) => [2, k*4+3])
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const LOCK_DELAY = 500
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const FALL_PERIOD = 1000
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const AUTOREPEAT_DELAY = 200
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const AUTOREPEAT_PERIOD = 10
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const ANIMATION_DELAY = 100
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const TEMP_TEXTS_DELAY = 700
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const MOVEMENT = {
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LEFT: [-1, 0],
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RIGHT: [ 1, 0],
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DOWN: [ 0, 1]
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}
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const SPIN = {
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CW: 1, // ClockWise
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CCW: -1 // CounterClockWise
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}
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const T_SPIN = {
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NONE: "",
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MINI: "MINI\nT-SPIN",
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T_SPIN: "T-SPIN"
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}
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const T_SLOT = {
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A: 0,
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B: 1,
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C: 3,
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D: 2
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}
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const T_SLOT_POS = [[-1, -1], [1, -1], [1, 1], [-1, 1]]
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const SCORES = [
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{linesClearedName: "", "": 0, "MINI\nT-SPIN": 1, "T-SPIN": 4},
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{linesClearedName: "SINGLE", "": 1, "MINI\nT-SPIN": 2, "T-SPIN": 8},
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{linesClearedName: "DOUBLE", "": 3, "T-SPIN": 12},
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{linesClearedName: "TRIPLE", "": 5, "T-SPIN": 16},
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{linesClearedName: "TETRIS", "": 8},
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]
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const REPEATABLE_ACTIONS = [moveLeft, moveRight, softDrop]
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const STATE = {
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PLAYING: "PLAYING",
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PAUSED: "PAUSE",
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GAME_OVER: "GAME OVER"
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}
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const actionsDefaultKeys = {
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moveLeft: "ArrowLeft",
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moveRight: "ArrowRight",
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softDrop: "ArrowDown",
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hardDrop: " ",
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rotateCW: "ArrowUp",
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rotateCCW: "z",
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hold: "c",
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pause: "Escape",
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}
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const RETRIES = 3
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var actions = {}
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class Scheduler {
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constructor() {
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this.intervalTasks = new Map()
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this.timeoutTasks = new Map()
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}
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setInterval(func, delay, ...args) {
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this.intervalTasks.set(func, window.setInterval(func, delay, ...args))
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}
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setTimeout(func, delay, ...args) {
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this.timeoutTasks.set(func, window.setTimeout(func, delay, ...args))
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}
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clearInterval(func) {
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if (this.intervalTasks.has(func)) {
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window.clearInterval(this.intervalTasks.get(func))
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this.intervalTasks.delete(func)
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}
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}
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clearTimeout(func) {
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if (this.timeoutTasks.has(func)) {
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window.clearTimeout(this.timeoutTasks.get(func))
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this.timeoutTasks.delete(func)
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}
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}
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}
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randomBag = []
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class Tetromino {
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constructor(position=null, shape=null) {
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this.pos = position
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this.orientation = 0
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this.rotatedLast = false
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this.rotationPoint5Used = false
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this.holdEnabled = true
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this.locked = false
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this.srs = {} // Super Rotation System
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this.srs[SPIN.CW] = [
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
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[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
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[[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]],
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]
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this.srs[SPIN.CCW] = [
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[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
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[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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[[0, 0], [-1, 0], [-1, 1], [0, 2], [-1, -2]],
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]
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if (shape)
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this.shape = shape
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else {
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if (!randomBag.length)
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randomBag = ['tetromino-I', 'tetromino-J', 'tetromino-L', 'tetromino-O', 'tetromino-S', 'tetromino-T', 'tetromino-Z']
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this.shape = randomBag.pick()
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}
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switch(this.shape) {
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case 'tetromino-I':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [2, 0]]
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this.srs[SPIN.CW] = [
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
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[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
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[[ 0, 1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
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]
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this.srs[SPIN.CCW] = [
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[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
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[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
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[[ 0, -1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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]
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break
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case 'tetromino-J':
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this.minoesPos = [[-1, -1], [-1, 0], [0, 0], [1, 0]]
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break
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case 'tetromino-L':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [1, -1]]
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break
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case 'tetromino-O':
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this.minoesPos = [[0, 0], [1, 0], [0, -1], [1, -1]]
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this.srs[SPIN.CW] = [[]]
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this.srs[SPIN.CCW] = [[]]
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break
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case 'tetromino-S':
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this.minoesPos = [[-1, 0], [0, 0], [0, -1], [1, -1]]
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break
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case 'tetromino-T':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [0, -1]]
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break
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case 'tetromino-Z':
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this.minoesPos = [[-1, -1], [0, -1], [0, 0], [1, 0]]
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break
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}
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}
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get minoesAbsPos() {
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return this.minoesPos.translate(this.pos)
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}
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get ghost() {
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var ghost = new Tetromino(Array.from(this.pos), this.shape)
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ghost.minoesPos = Array.from(this.minoesPos)
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ghost.shape = GHOST_CLASS
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return ghost
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}
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}
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class MinoesTable {
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constructor(id, rows, columns) {
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this.rows = rows
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this.columns = columns
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this.piece = null
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this.table = document.getElementById(id)
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}
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drawMino(x, y, className) {
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this.table.rows[y].cells[x].className = className
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}
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drawPiece(piece) {
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var className = piece.locked ? LOCKED_PIECE_CLASS : piece.shape
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piece.minoesAbsPos.forEach(pos => this.drawMino(...pos, className))
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}
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clearTable() {
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for(var y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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this.drawMino(x, y, INVISIBLE_ROW_CLASS)
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}
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}
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}
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}
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class HoldQueue extends MinoesTable {
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constructor() {
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super("hold", HOLD_ROWS, HOLD_COLUMNS)
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}
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draw() {
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this.clearTable()
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if (this.piece && state != STATE.PAUSED)
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this.drawPiece(this.piece)
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}
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}
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class Matrix extends MinoesTable {
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constructor() {
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super("matrix", MATRIX_ROWS, MATRIX_COLUMNS)
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this.lockedMinoes = Array.from(Array(MATRIX_ROWS+3), row => Array(MATRIX_COLUMNS))
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this.piece = null
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this.clearedLines = []
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this.trail = {
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minoesPos: [],
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height: 0
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}
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}
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cellIsOccupied(x, y) {
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return 0 <= x && x < MATRIX_COLUMNS && y < MATRIX_ROWS ? this.lockedMinoes[y][x] : true
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}
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spaceToMove(minoesAbsPos) {
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return !minoesAbsPos.some(pos => this.cellIsOccupied(...pos))
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}
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draw() {
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// grid
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if (state == STATE.PAUSED) {
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for (var y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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if (this.clearedLines.includes(y)) var className = CLEARED_LINE_CLASS
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else {
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if (y < MATRIX_INVISIBLE_ROWS) var className = INVISIBLE_ROW_CLASS
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else var className = VISIBLE_ROW_CLASS
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}
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this.drawMino(x, y, className)
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}
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}
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} else {
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for (var y = 0; y < this.rows; y++) {
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for (var x = 0; x < this.columns; x++) {
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var className = this.lockedMinoes[y][x]
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if (!className) {
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if (this.clearedLines.includes(y)) className = CLEARED_LINE_CLASS
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else {
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if (y < MATRIX_INVISIBLE_ROWS) className = INVISIBLE_ROW_CLASS
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else className = VISIBLE_ROW_CLASS
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}
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}
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this.drawMino(x, y, className)
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}
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}
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// trail
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if (this.trail.height) {
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this.trail.minoesPos.forEach(pos => {
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for (var dy = 0; dy < this.trail.height; dy++) this.drawMino(pos[0], pos[1]+dy, TRAIL_CLASS)
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})
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}
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//ghost
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if (!this.piece.locked && state != STATE.GAME_OVER) {
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for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos[1]++) {}
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ghost.pos[1]--
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this.drawPiece(ghost)
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}
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this.drawPiece(this.piece)
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}
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}
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}
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class NextQueue extends MinoesTable {
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constructor() {
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super("next", NEXT_ROWS, NEXT_COLUMNS)
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this.pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino(NEXT_PIECES_POSITIONS[k]))
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}
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draw() {
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this.clearTable()
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if (state != STATE.PAUSED) {
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this.pieces.forEach(piece => this.drawPiece(piece))
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}
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}
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}
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timeFormat = new Intl.DateTimeFormat("fr-FR", {
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minute: "2-digit", second: "2-digit", hourCycle: "h24", timeZone: "UTC"
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}).format
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class Stats {
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constructor () {
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this.scoreCell = document.getElementById("score")
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this.highScoreCell = document.getElementById("highScore")
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this.timeCell = document.getElementById("time")
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this.levelCell = document.getElementById("level")
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this.goalCell = document.getElementById("goal")
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this.clearedLinesCell = document.getElementById("clearedLines")
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this._score = 0
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this.highScore = localStorage.getItem('highScore') || 0
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this.goal = 0
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this.clearedLines = 0
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this.startTime = Date.now()
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this.pauseTime = 0
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this.combo = -1
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this.lockDelay = LOCK_DELAY
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this.fallPeriod = FALL_PERIOD
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}
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get score() {
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return this._score
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}
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set score(score) {
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this._score = score
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this.scoreCell.innerHTML = this._score
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if (score > this.highScore)
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this.highScore = score
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this.highScoreCell.innerHTML = this.highScore
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}
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newLevel(level=null) {
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if (level)
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this.level = level
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else
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this.level++
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this.levelCell.innerHTML = this.level
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printTempTexts(`LEVEL<br/>${this.level}`)
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this.goal += 5 * this.level
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this.goalCell.innerHTML = this.goal
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if (this.level <= 20)
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this.fallPeriod = 1000 * Math.pow(0.8 - ((this.level - 1) * 0.007), this.level - 1)
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if (this.level > 15)
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this.lockDelay = 500 * Math.pow(0.9, this.level - 15)
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}
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lockDown(tSpin, clearedLines) {
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var patternName = []
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var patternScore = 0
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var combo_score = 0
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if (tSpin)
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patternName.push(tSpin)
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if (clearedLines) {
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patternName.push(SCORES[clearedLines].linesClearedName)
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this.combo++
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} else
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this.combo = -1
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if (clearedLines || tSpin) {
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this.clearedLines += clearedLines
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this.clearedLinesCell.innerHTML = clearedLines
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patternScore = SCORES[clearedLines][tSpin]
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this.goal -= patternScore
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this.goalCell.innerHTML = this.goal
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patternScore *= 100 * this.level
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patternName = patternName.join("\n")
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}
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if (this.combo >= 1)
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combo_score = (clearedLines == 1 ? 20 : 50) * this.combo * this.level
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this.score += patternScore + combo_score
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if (patternScore) {
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var messages = [patternName, patternScore]
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if (combo_score)
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messages.push(`COMBO x${this.combo}`, combo_score)
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printTempTexts(messages.join("<br/>"))
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}
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}
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printTime() {
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this.timeCell.innerHTML = timeFormat(Date.now() - this.startTime)
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}
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}
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function newLevel(startLevel) {
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stats.newLevel(startLevel)
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generationPhase()
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}
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function generationPhase(held_piece=null) {
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if (!held_piece) {
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matrix.piece = nextQueue.pieces.shift()
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nextQueue.pieces.push(new Tetromino())
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nextQueue.pieces.forEach((piece, i) => piece.pos = NEXT_PIECES_POSITIONS[i])
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}
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nextQueue.draw()
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matrix.piece.pos = FALLING_PIECE_POSITION
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if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos))){
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scheduler.clearInterval(lockPhase)
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scheduler.setInterval(lockPhase, stats.fallPeriod)
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fallingPhase()
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} else
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gameOver()
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}
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function fallingPhase() {
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scheduler.clearTimeout(lockDown)
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matrix.piece.locked = false
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matrix.draw()
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}
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function lockPhase() {
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move(MOVEMENT.DOWN)
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}
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function move(movement, testMinoesPos=matrix.piece.minoesPos, hardDrop=false) {
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const testPos = matrix.piece.pos.add(movement)
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if (matrix.spaceToMove(testMinoesPos.translate(testPos))) {
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matrix.piece.pos = testPos
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matrix.piece.minoesPos = testMinoesPos
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if (movement != MOVEMENT.DOWN)
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matrix.piece.rotatedLast = false
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if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos.add(MOVEMENT.DOWN))))
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fallingPhase()
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else if (!hardDrop) {
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matrix.piece.locked = true
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scheduler.clearTimeout(lockDown)
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scheduler.setTimeout(lockDown, stats.lockDelay)
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}
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if (!hardDrop)
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matrix.draw()
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return true
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} else {
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if (movement == MOVEMENT.DOWN) {
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matrix.piece.locked = true
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if (!scheduler.timeoutTasks.has(lockDown))
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scheduler.setTimeout(lockDown, stats.lockDelay)
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matrix.draw()
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}
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return false
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}
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}
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function rotate(spin) {
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const test_minoes_pos = matrix.piece.minoesPos.map(pos => pos.rotate(spin))
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rotationPoint = 1
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for (const movement of matrix.piece.srs[spin][matrix.piece.orientation]) {
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if (move(movement, test_minoes_pos)) {
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matrix.piece.orientation = (matrix.piece.orientation + spin + 4) % 4
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matrix.piece.rotatedLast = true
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if (rotationPoint == 5)
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matrix.piece.rotationPoint5Used = true
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return true
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}
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rotationPoint++
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}
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return false
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}
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function lockDown(){
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scheduler.clearInterval(lockPhase)
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if (matrix.piece.minoesAbsPos.every(pos => pos[1] < MATRIX_INVISIBLE_ROWS)) {
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matrix.piece.locked = false
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matrix.draw()
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gameOver()
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} else {
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matrix.piece.minoesAbsPos.forEach(pos => matrix.lockedMinoes[pos[1]][pos[0]] = matrix.piece.shape)
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// T-Spin detection
|
|
var tSpin = T_SPIN.NONE
|
|
if (matrix.piece.rotatedLast && matrix.piece.shape == "tetromino-T") {
|
|
const tSlots = T_SLOT_POS.translate(matrix.piece.pos).map(pos => matrix.cellIsOccupied(...pos)),
|
|
a = tSlots[(matrix.piece.orientation+T_SLOT.A)%4],
|
|
b = tSlots[(matrix.piece.orientation+T_SLOT.B)%4],
|
|
c = tSlots[(matrix.piece.orientation+T_SLOT.C)%4],
|
|
d = tSlots[(matrix.piece.orientation+T_SLOT.D)%4]
|
|
if (a && b && (c || d))
|
|
tSpin = T_SPIN.T_SPIN
|
|
else if (c && d && (a || b))
|
|
tSpin = matrix.piece.rotationPoint5Used ? T_SPIN.T_SPIN : T_SPIN.MINI
|
|
}
|
|
|
|
// Complete lines
|
|
matrix.clearedLines = []
|
|
matrix.lockedMinoes.forEach((row, y) => {
|
|
if (row.filter(lockedMino => lockedMino.length).length == MATRIX_COLUMNS) {
|
|
matrix.lockedMinoes.splice(y, 1)
|
|
matrix.lockedMinoes.unshift(Array(MATRIX_COLUMNS))
|
|
matrix.clearedLines.push(y)
|
|
}
|
|
})
|
|
|
|
stats.lockDown(tSpin, matrix.clearedLines.length)
|
|
matrix.draw()
|
|
scheduler.setTimeout(clearLinesCleared, ANIMATION_DELAY)
|
|
|
|
if (stats.goal <= 0)
|
|
newLevel()
|
|
else
|
|
generationPhase()
|
|
}
|
|
}
|
|
|
|
function clearLinesCleared() {
|
|
matrix.clearedLines = []
|
|
matrix.draw()
|
|
}
|
|
|
|
function gameOver() {
|
|
state = STATE.GAME_OVER
|
|
messageDiv.innerHTML = "GAME<br/>OVER"
|
|
scheduler.clearInterval(lockPhase)
|
|
scheduler.clearTimeout(lockDown)
|
|
scheduler.clearInterval(clock)
|
|
|
|
var info = `GAME OVER\nScore : ${stats.score}`
|
|
if (stats.score == stats.highScore) {
|
|
localStorage.setItem('highScore', stats.highScore)
|
|
info += "\nBravo ! Vous avez battu votre précédent record."
|
|
} else
|
|
var info = `GAME OVER\nScore : ${stats.score}`
|
|
|
|
var XHR = new XMLHttpRequest()
|
|
var FD = new FormData()
|
|
FD.append("score", stats.score)
|
|
XHR.addEventListener('load', function(event) {
|
|
if (event.target.responseText == "true") {
|
|
var player = prompt(info + "\nBravo ! Vous êtes dans le Top 10.\nEntrez votre nom pour publier votre score :" , localStorage.getItem("name") || "")
|
|
if (player.length) {
|
|
localStorage.setItem("player", player)
|
|
postScore(player, stats.score)
|
|
}
|
|
} else {
|
|
alert(info)
|
|
}
|
|
})
|
|
XHR.addEventListener('error', function(event) {
|
|
alert(info)
|
|
})
|
|
XHR.open('POST', 'intop10.php')
|
|
XHR.send(FD)
|
|
}
|
|
|
|
function postScore(player, score) {
|
|
var XHR = new XMLHttpRequest()
|
|
var FD = new FormData()
|
|
FD.append("player", player)
|
|
FD.append("score", stats.score)
|
|
XHR.addEventListener('load', function(event) {
|
|
open("leaderboard.php")
|
|
})
|
|
XHR.addEventListener('error', function(event) {
|
|
if (confirm('Erreur de connexion.\nRéessayer ?'))
|
|
postScore(player, score)
|
|
})
|
|
XHR.open('POST', 'publish.php')
|
|
XHR.send(FD)
|
|
}
|
|
|
|
function autorepeat() {
|
|
if (actionsToRepeat.length) {
|
|
actionsToRepeat[0]()
|
|
if (scheduler.timeoutTasks.has(autorepeat)) {
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.setInterval(autorepeat, AUTOREPEAT_PERIOD)
|
|
}
|
|
} else {
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(autorepeat)
|
|
}
|
|
}
|
|
|
|
function keyDownHandler(e) {
|
|
if (e.key in actions[state])
|
|
e.preventDefault()
|
|
if (!pressedKeys.has(e.key)) {
|
|
pressedKeys.add(e.key)
|
|
if (e.key in actions[state]) {
|
|
action = actions[state][e.key]
|
|
action()
|
|
if (REPEATABLE_ACTIONS.includes(action)) {
|
|
actionsToRepeat.unshift(action)
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(autorepeat)
|
|
if (action == softDrop)
|
|
scheduler.setInterval(autorepeat, stats.fallPeriod / 20)
|
|
else
|
|
scheduler.setTimeout(autorepeat, AUTOREPEAT_DELAY)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function keyUpHandler(e) {
|
|
pressedKeys.delete(e.key)
|
|
if (e.key in actions[state]) {
|
|
action = actions[state][e.key]
|
|
if (actionsToRepeat.includes(action)) {
|
|
actionsToRepeat.splice(actionsToRepeat.indexOf(action), 1)
|
|
if (!actionsToRepeat.length) {
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(autorepeat)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function moveLeft() {
|
|
move(MOVEMENT.LEFT);
|
|
}
|
|
|
|
function moveRight() {
|
|
move(MOVEMENT.RIGHT)
|
|
}
|
|
|
|
function softDrop() {
|
|
if (move(MOVEMENT.DOWN))
|
|
stats.score++
|
|
}
|
|
|
|
function hardDrop() {
|
|
scheduler.clearInterval(lockPhase)
|
|
scheduler.clearTimeout(lockDown)
|
|
matrix.trail.minoesPos = Array.from(matrix.piece.minoesAbsPos)
|
|
for (matrix.trail.height = 0; move(MOVEMENT.DOWN); matrix.trail.height++) {
|
|
stats.score += 2
|
|
}
|
|
while (move(MOVEMENT.DOWN, matrix.piece.minoesPos, true)) {}
|
|
matrix.draw()
|
|
lockDown()
|
|
scheduler.setTimeout(clearTrail, ANIMATION_DELAY)
|
|
}
|
|
|
|
function clearTrail() {
|
|
matrix.trail.height = 0
|
|
matrix.draw()
|
|
}
|
|
|
|
function rotateCW() {
|
|
rotate(SPIN.CW)
|
|
}
|
|
|
|
function rotateCCW() {
|
|
rotate(SPIN.CCW)
|
|
}
|
|
|
|
function hold() {
|
|
if (matrix.piece.holdEnabled) {
|
|
scheduler.clearInterval(move)
|
|
scheduler.clearInterval(lockDown)
|
|
var shape = matrix.piece.shape
|
|
matrix.piece = holdQueue.piece
|
|
holdQueue.piece = new Tetromino(HELD_PIECE_POSITION, shape)
|
|
holdQueue.piece.holdEnabled = false
|
|
holdQueue.draw()
|
|
generationPhase(matrix.piece)
|
|
matrix.piece.holdEnabled = false
|
|
}
|
|
}
|
|
|
|
function pause() {
|
|
state = STATE.PAUSED
|
|
stats.pauseTime = Date.now() - stats.startTime
|
|
messageDiv.innerHTML = "PAUSED"
|
|
scheduler.clearInterval(lockPhase)
|
|
scheduler.clearTimeout(lockDown)
|
|
scheduler.clearTimeout(autorepeat)
|
|
scheduler.clearInterval(clock)
|
|
holdQueue.draw()
|
|
matrix.draw()
|
|
nextQueue.draw()
|
|
}
|
|
|
|
function resume() {
|
|
state = STATE.PLAYING
|
|
stats.startTime = Date.now() - stats.pauseTime
|
|
messageDiv.innerHTML = ""
|
|
scheduler.setTimeout(lockPhase, stats.fallPeriod)
|
|
if (matrix.piece.locked)
|
|
scheduler.setTimeout(lockDown, stats.lockDelay)
|
|
scheduler.setInterval(clock, 1000)
|
|
hold.draw()
|
|
matrix.draw()
|
|
next.draw()
|
|
}
|
|
|
|
function printTempTexts(texts) {
|
|
tempTexts.push(texts)
|
|
messageDiv.innerHTML = tempTexts[0]
|
|
if (!scheduler.intervalTasks.has(delTempTexts))
|
|
scheduler.setInterval(delTempTexts, TEMP_TEXTS_DELAY)
|
|
}
|
|
|
|
function delTempTexts(self) {
|
|
if (tempTexts.length)
|
|
tempTexts.shift()
|
|
if (tempTexts.length)
|
|
messageDiv.innerHTML = tempTexts[0]
|
|
else {
|
|
scheduler.clearInterval(delTempTexts)
|
|
messageDiv.innerHTML = ""
|
|
}
|
|
}
|
|
|
|
function getKey(action) {
|
|
return localStorage.getItem(action) || actionsDefaultKeys[action]
|
|
}
|
|
|
|
function clock() {
|
|
stats.printTime()
|
|
}
|
|
|
|
window.onload = function() {
|
|
tempTexts = []
|
|
messageDiv = document.getElementById("message")
|
|
|
|
holdQueue = new HoldQueue()
|
|
stats = new Stats()
|
|
matrix = new Matrix()
|
|
nextQueue = new NextQueue()
|
|
|
|
actions[STATE.PLAYING] = {}
|
|
actions[STATE.PLAYING][getKey("moveLeft")] = moveLeft
|
|
actions[STATE.PLAYING][getKey("moveRight")] = moveRight
|
|
actions[STATE.PLAYING][getKey("softDrop")] = softDrop
|
|
actions[STATE.PLAYING][getKey("hardDrop")] = hardDrop
|
|
actions[STATE.PLAYING][getKey("rotateCW")] = rotateCW
|
|
actions[STATE.PLAYING][getKey("rotateCCW")] = rotateCCW
|
|
actions[STATE.PLAYING][getKey("hold")] = hold
|
|
actions[STATE.PLAYING][getKey("pause")] = pause
|
|
actions[STATE.PAUSED] = {}
|
|
actions[STATE.PAUSED][getKey("pause")] = resume
|
|
actions[STATE.GAME_OVER] = {}
|
|
pressedKeys = new Set()
|
|
actionsToRepeat = []
|
|
addEventListener("keydown", keyDownHandler, false)
|
|
addEventListener("keyup", keyUpHandler, false)
|
|
|
|
state = STATE.PLAYING
|
|
scheduler = new Scheduler()
|
|
scheduler.setInterval(clock, 1000)
|
|
newLevel(1)
|
|
} |