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Webtris/js/webtris.js

338 lines
10 KiB
JavaScript

Array.prototype.add = function(other) {
return this.map((x, i) => x + other[i])
}
Array.prototype.rotate = function(spin) {
return [-spin*this[1], spin*this[0]]
}
Array.prototype.sample = function() {
return this.splice(Math.floor(Math.random()*this.length), 1)[0]
}
const MINO_SIZE = 20
const NEXT_PIECES = 5
const MATRIX_LINES = 20
const MATRIX_COLUMNS = 10
const HELD_PIECE_POSITION = [2, 2]
const FALLING_PIECE_POSITION = [4, 0]
const NEXT_PIECES_POSITIONS = Array.from({length: NEXT_PIECES}, (v, k) => [2, k*4+2])
const LOCK_DELAY = 500
const FALL_DELAY = 1000
const AUTOREPEAT_DELAY = 300
const AUTOREPEAT_PERIOD = 10
const MOVEMENT = {
LEFT: [-1, 0],
RIGHT: [1, 0],
DOWN: [0, 1]
}
const SPIN = {
CW: 1,
CCW: -1
}
const T_SPIN = {
NULL: "",
MINI: "MINI\nT-SPIN",
T_SPIN: "T-SPIN"
}
const T_SLOT = {
A: 0,
B: 1,
C: 3,
D: 2
}
const SCORES = [
{LINES_CLEAR_NAME: "", NO_T_SPIN: 0, MINI_T_SPIN: 1, T_SPIN: 4},
{LINES_CLEAR_NAME: "SINGLE", NO_T_SPIN: 1, MINI_T_SPIN: 2, T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", NO_T_SPIN: 3, T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", NO_T_SPIN: 5, T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", NO_T_SPIN: 8},
]
shapes = []
class Tetromino {
constructor() {
this.pos = FALLING_PIECE_POSITION
this.orientation = 0
this.rotated_last = false
this.rotation_point_5_used = false
this.hold_enabled = true
this.srs = {
CW: [
[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
[[0, 0], [-1, 0], [-1, 1], [0, 2], [-1, -2]],
],
CCW: [
[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
[[0, 0], [-1, 0], [-1, 1], [0, 2], [-1, -2]],
],
}
if (!shapes.lenght)
shapes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z']
this.shape = shapes.sample()
switch(this.shape) {
case 'I':
this.color = "cyan"
this.minoes_pos = [[-1, 0], [0, 0], [1, 0], [2, 0]]
this.srs = {
CW: [
[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
[[ 0, 1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
],
CCW: [
[[ 0, 1], [-1, 1], [ 2, 1], [-1, -1], [ 2, 2]],
[[-1, 0], [ 1, 0], [-2, 0], [ 1, -1], [-2, 2]],
[[ 0, -1], [ 1, -1], [-2, -1], [ 1, 1], [-2, -2]],
[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
],
}
break
case 'J':
this.color = "blue"
this.minoes_pos = [[-1, -1], [-1, 0], [0, 0], [1, 0]]
break
case 'L':
this.color = "orange"
this.minoes_pos = [[-1, 0], [0, 0], [1, 0], [1, -1]]
break
case 'O':
this.color = "yellow"
this.minoes_pos = [[0, 0], [1, 0], [0, -1], [1, -1]]
this.srs = {
CW: [[]],
CCW: [[]]
}
break
case 'S':
this.color = "green"
this.minoes_pos = [[-1, -1], [0, -1], [0, 0], [1, 0]]
break
case 'T':
this.color = "magenta"
this.minoes_pos = [[-1, 0], [0, 0], [1, 0], [0, -1]]
break
case 'Z':
this.color = "red"
this.minoes_pos = [[-1, -1], [0, -1], [0, 0], [1, 0]]
break
}
}
get abs_minoes_pos() {
return this.minoes_pos.map(pos => pos.add(this.pos))
}
draw(context) {
this.abs_minoes_pos.map(pos => draw_mino(context, ...pos, this.color))
}
}
function draw_mino(context, x, y, color) {
context.fillStyle = color
context.fillRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE)
context.lineWidth = 0.5
context.strokeStyle = "white"
context.strokeRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE)
}
class Matrix {
constructor(context) {
this.context = context
this.cells = Array.from({length: MATRIX_COLUMNS}, (v, k) => Array(MATRIX_LINES))
}
cell_is_occupied(x, y) {
return 0 <= x && x < MATRIX_COLUMNS && y < MATRIX_LINES ? this.cells[x][y] : true
}
space_to_move(piece_pos, minoes_pos) {
for (const pos of minoes_pos) {
if (this.cell_is_occupied(...pos.add(piece_pos)))
return false
}
return true
}
draw() {
// grid
const width = MATRIX_COLUMNS*MINO_SIZE
const height = MATRIX_LINES*MINO_SIZE
this.context.clearRect(0, 0, width, height)
this.context.strokeStyle = "rgba(128, 128, 128, 128)"
this.context.lineWidth = 0.5
this.context.beginPath()
for (var x = 0; x <= width; x += MINO_SIZE) {
this.context.moveTo(x, 0);
this.context.lineTo(x, height);
}
for (var y = 0; y <= height; y += MINO_SIZE) {
this.context.moveTo(0, y);
this.context.lineTo(width, y);
}
this.context.stroke()
// falling piece
falling_piece.draw(this.context)
}
}
function move(movement) {
const test_pos = falling_piece.pos.add(movement)
if (matrix.space_to_move(test_pos, falling_piece.minoes_pos)) {
falling_piece.pos = test_pos
return true
}
else {
return false
}
}
function rotate(spin) {
const test_minoes_pos = falling_piece.minoes_pos.map(pos => pos.rotate(spin))
rotation_point = 0
for (const movement of falling_piece.srs[spin==SPIN.CW?"CW":"CCW"][falling_piece.orientation]) {
const test_pos = falling_piece.pos.add(movement)
if (matrix.space_to_move(test_pos, test_minoes_pos)) {
falling_piece.pos = test_pos
falling_piece.minoes_pos = test_minoes_pos
falling_piece.orientation = (falling_piece.orientation + spin + 4) % 4
break;
}
rotation_point++
}
}
function fall() {
move(MOVEMENT.DOWN);
}
function moveLeft() {
move(MOVEMENT.LEFT);
}
function moveRight() {
move(MOVEMENT.RIGHT)
}
function softDrop() {
move(MOVEMENT.DOWN)
}
function hardDrop() {
while(move(MOVEMENT.DOWN)) {
}
}
function rotateCW() {
rotate(SPIN.CW)
}
function rotateCCW() {
rotate(SPIN.CCW)
}
actions = {
"ArrowLeft": moveLeft,
"ArrowRight": moveRight,
"ArrowDown": softDrop,
" ": hardDrop,
"ArrowUp": rotateCW,
"z": rotateCCW
}
pressedKeys = new Set()
repeatableActions = [moveLeft, moveRight, softDrop]
actionsToRepeat = []
autorepeatTimeoutID = null
autorepeatIntervalID = null
function autorepeat() {
if (actionsToRepeat.length) {
actionsToRepeat[0]()
if (autorepeatTimeoutID) {
autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
autorepeatIntervalID = setInterval(autorepeat, AUTOREPEAT_PERIOD)
}
}
else {
if (autorepeatTimeoutID)
autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
if (autorepeatIntervalID)
autorepeatIntervalID = clearInterval(autorepeatIntervalID)
}
}
function keyDownHandler(e) {
if (e.key in actions) {
if (!pressedKeys.has(e.key)) {
pressedKeys.add(e.key)
action = actions[e.key]
action()
if (repeatableActions.includes(action)) {
actionsToRepeat.unshift(action)
if (autorepeatTimeoutID) {
autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
}
if (autorepeatIntervalID) {
autorepeatIntervalID = clearInterval(autorepeatIntervalID)
}
if (actionsToRepeat == softDrop)
autorepeatIntervalID = setInterval(autorepeat, FALL_DELAY / 20)
else
autorepeatTimeoutID = setTimeout(autorepeat, AUTOREPEAT_DELAY)
}
}
}
}
function keyUpHandler(e) {
if (e.key in actions) {
pressedKeys.delete(e.key)
action = actions[e.key]
if (actionsToRepeat.includes(action)) {
actionsToRepeat.splice(actionsToRepeat.indexOf(action), 1)
if (!actionsToRepeat.length) {
if (autorepeatTimeoutID) {
autorepeatTimeoutID = clearTimeout(autorepeatTimeoutID)
}
if (autorepeatIntervalID) {
autorepeatIntervalID = clearInterval(autorepeatIntervalID)
}
}
}
}
}
function draw() {
held_piece.draw(holdContext)
matrix.draw()
next_pieces.map(piece => piece.draw(nextContext))
requestAnimationFrame(draw)
}
window.onload = function() {
holdContext = document.getElementById("hold").getContext("2d")
matrixContext = document.getElementById("matrix").getContext("2d")
nextContext = document.getElementById("next").getContext("2d")
matrix = new Matrix(matrixContext)
held_piece = new Tetromino()
held_piece.pos = HELD_PIECE_POSITION
falling_piece = new Tetromino()
falling_piece.pos = FALLING_PIECE_POSITION
next_pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino())
next_pieces.map((piece, i, array) => piece.pos = NEXT_PIECES_POSITIONS[i])
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
setInterval(fall, FALL_DELAY);
requestAnimationFrame(draw)
}