Compare commits
3 Commits
55da5e6b28
...
e39216f7bf
Author | SHA1 | Date | |
---|---|---|---|
e39216f7bf | |||
2494b0795d | |||
2cd305fee0 |
@ -41,13 +41,9 @@ div {
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flex-wrap: wrap;
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justify-content: center;
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align-content: center;
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margin: 4vmin;
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margin: 2vmin auto;
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text-align: center;
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column-gap: 1vmin;
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}
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div * {
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margin: auto 2vmin;
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column-gap: 2vmin;
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}
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fieldset {
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@ -55,7 +51,7 @@ fieldset {
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grid-template-columns: 25vmin 17vmin 25vmin 17vmin;
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grid-gap: 1vmin;
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margin: 2vmin auto;
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width: 85vmin;
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width: 80vmin;
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justify-items: right;
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align-items: baseline;
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}
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62
css/themes/light-solid.css
Normal file
62
css/themes/light-solid.css
Normal file
@ -0,0 +1,62 @@
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.invisible-grid > .empty-cell {
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background: transparent;
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border: 1px solid transparent;
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}
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.visible-grid > .empty-cell {
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background: transparent;
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border: 1px inset rgba(128, 128, 128, 0.3);
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}
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.mino {
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border: 1px solid white;
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border-radius: 0vmin;
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}
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.I-mino {
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background: rgb(153, 255, 230);
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}
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.J-mino {
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background: rgb(153, 204, 255);
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}
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.L-mino {
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background: rgb(255, 204, 153);
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}
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.O-mino {
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background: rgb(255, 255, 153);
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}
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.S-mino {
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background: rgb(153, 255, 153);
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}
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.T-mino {
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background: rgb(204, 153, 255);
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}
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.Z-mino {
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background: rgb(255, 153, 153);
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}
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.locked-mino {
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background: white;
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}
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.cleared-line {
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background: white;
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}
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.trail {
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background: rgba(255, 255, 255, 0.2);
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border: 1px solid rgba(255, 255, 255, 0.2);
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border-radius: 0vmin;
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}
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.ghost {
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background: rgba(255, 255, 255, 0.4);
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border: 1px solid rgba(255, 255, 255, 0.4);
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border-radius: 0vmin;
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}
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70
css/themes/pure-relief.css
Normal file
70
css/themes/pure-relief.css
Normal file
@ -0,0 +1,70 @@
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.invisible-grid > .empty-cell {
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background: transparent;
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border: 1px solid transparent;
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}
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.visible-grid > .empty-cell {
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background: transparent;
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border: 1px inset rgba(128, 128, 128, 0.3);
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}
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.mino {
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border: 1px outset;
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border-radius: 0vmin;
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}
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.I-mino {
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background: cyan;
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border-color: lightcyan;
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}
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.J-mino {
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background: blue;
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border-color: lightblue;
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}
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.L-mino {
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background: orange;
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border-color: lightgoldenrodyellow;
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}
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.O-mino {
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background: yellow;
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border-color: lightyellow;
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}
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.S-mino {
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background: green;
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border-color: lightgreen;
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}
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.T-mino {
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background: magenta;
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border-color: pink;
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}
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.Z-mino {
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background: red;
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border-color: lightpink;
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}
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.locked-mino {
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background: white;
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border-color: white;
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}
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.cleared-line {
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background: white;
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}
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.trail {
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background: rgba(255, 255, 255, 0.2);
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border: 1px solid rgba(255, 255, 255, 0.2);
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border-radius: 0vmin;
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}
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.ghost {
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background: rgba(255, 255, 255, 0.4);
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border: 1px solid rgba(255, 255, 255, 0.4);
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border-radius: 0vmin;
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}
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@ -9,40 +9,48 @@
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}
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.mino {
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border: 1px solid white;
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border-radius: 0vmin;
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border: 1px solid;
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border-radius: 0;
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}
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.I-mino {
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background: cyan;
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border-color: lightcyan;
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}
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.J-mino {
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background: blue;
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border-color: lightblue;
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}
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.L-mino {
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background: orange;
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border-color: lightgoldenrodyellow;
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}
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.O-mino {
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background: yellow;
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border-color: lightyellow;
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}
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.S-mino {
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background: green;
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border-color: lightgreen;
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}
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.T-mino {
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background: magenta;
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border-color: pink;
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}
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.Z-mino {
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background: red;
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border-color: lightpink;
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}
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.locked-mino {
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background: white;
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border-color: white;
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}
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.cleared-line {
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@ -16,6 +16,7 @@
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.locked-mino {
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background: rgba(242, 255, 255, 0.5);
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border-color: rgba(242, 255, 255, 0.7);
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}
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.cleared-line {
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BIN
favicon.png
BIN
favicon.png
Binary file not shown.
Before Width: | Height: | Size: 211 B After Width: | Height: | Size: 211 B |
@ -95,11 +95,12 @@
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</div>
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<button type="button" onclick="hideSettings()">RETOUR</button>
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</div>
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<div id="start">
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<fieldset id="start">
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<legend>Nouvelle partie</legend>
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<label for="startLevel">Niveau</label>
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<input type="number" id="startLevel" min="1" max="15" step="1">
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<button id="startButton" type="button" onclick="start()" disabled>JOUER</button>
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</div>
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<button id="startButton" type="button" onclick="newGame()" disabled>JOUER</button>
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</fieldset>
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<div>
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<button id="settingsButton" type="button" onclick="showSettings()" disabled>OPTIONS</button>
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</div>
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1414
js/excanvas.js
1414
js/excanvas.js
File diff suppressed because it is too large
Load Diff
@ -1,39 +0,0 @@
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const actionsDefaultKeys = {
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moveLeft: "ArrowLeft",
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moveRight: "ArrowRight",
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softDrop: "ArrowDown",
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hardDrop: " ",
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rotateCW: "ArrowUp",
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rotateCCW: "z",
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hold: "c",
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pause: "Escape",
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}
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var selectedButton = null
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var selectedAction = ""
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function getKey(action) {
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key = localStorage.getItem(action) || actionsDefaultKeys[action]
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if (key == ' ') key = "Space"
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document.open()
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document.write(key)
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document.close()
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}
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function changeKey(button, action) {
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button.innerHTML = "Touche ?"
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selectedButton = button
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selectedAction = action
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button.blur()
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}
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function keyUpHandler(e) {
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if (selectedButton) {
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localStorage.setItem(selectedAction, e.key)
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selectedButton.innerHTML = (e.key == " ") ? "Space" : e.key
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selectedButton = null
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}
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}
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window.onload = function() {
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addEventListener("keyup", keyUpHandler, false)
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}
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@ -206,7 +206,6 @@ class MinoesTable {
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constructor(id, rows, columns) {
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this.rows = rows
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this.columns = columns
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this.piece = null
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this.table = document.getElementById(id)
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}
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@ -233,6 +232,10 @@ class HoldQueue extends MinoesTable {
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super("hold", HOLD_ROWS, HOLD_COLUMNS)
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}
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newGame() {
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this.piece = null
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}
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draw() {
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this.clearTable()
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if (this.piece && state != STATE.PAUSED)
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@ -244,6 +247,9 @@ class HoldQueue extends MinoesTable {
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class Matrix extends MinoesTable {
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constructor() {
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super("matrix", MATRIX_ROWS, MATRIX_COLUMNS)
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}
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newGame() {
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this.lockedMinoes = Array.from(Array(MATRIX_ROWS+3), row => Array(MATRIX_COLUMNS))
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this.piece = null
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this.clearedLines = []
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@ -303,6 +309,9 @@ class Matrix extends MinoesTable {
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class NextQueue extends MinoesTable {
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constructor() {
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super("next", NEXT_ROWS, NEXT_COLUMNS)
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}
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newGame() {
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this.pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino(NEXT_PIECES_POSITIONS[k]))
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}
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@ -331,12 +340,18 @@ class Stats {
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this.levelCell = document.getElementById("level")
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this.goalCell = document.getElementById("goal")
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this.clearedLinesCell = document.getElementById("clearedLines")
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this._score = 0
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this.highScore = Number(localStorage.getItem('highScore'))
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this.highScoreCell.innerHTML = this.highScore.toLocaleString()
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this.highScoreCell.innerText = this.highScore.toLocaleString()
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}
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newGame() {
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this.score = 0
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this.goal = 0
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this.goalCell.innerText = this.goal
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this.clearedLines = 0
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this.clearedLinesCell.innerText = this.clearedLines
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this.time = 0
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this.timeCell.innerText = timeFormat(0)
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this.combo = -1
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this.lockDelay = LOCK_DELAY
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this.fallPeriod = FALL_PERIOD
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@ -349,10 +364,10 @@ class Stats {
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set score(score) {
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if (score != NaN) {
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this._score = score
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this.scoreCell.innerHTML = this._score.toLocaleString()
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this.scoreCell.innerText = this._score.toLocaleString()
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if (score > this.highScore)
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this.highScore = score
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this.highScoreCell.innerHTML = this.highScore.toLocaleString()
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this.highScoreCell.innerText = this.highScore.toLocaleString()
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}
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}
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@ -361,10 +376,10 @@ class Stats {
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this.level = level
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else
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this.level++
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this.levelCell.innerHTML = this.level
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this.levelCell.innerText = this.level
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printTempTexts(`LEVEL<br/>${this.level}`)
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this.goal += 5 * this.level
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this.goalCell.innerHTML = this.goal
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this.goalCell.innerText = this.goal
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if (this.level <= 20)
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this.fallPeriod = 1000 * Math.pow(0.8 - ((this.level - 1) * 0.007), this.level - 1)
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if (this.level > 15)
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@ -386,10 +401,10 @@ class Stats {
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if (clearedLines || tSpin) {
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this.clearedLines += clearedLines
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this.clearedLinesCell.innerHTML = clearedLines
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this.clearedLinesCell.innerText = clearedLines
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patternScore = SCORES[clearedLines][tSpin]
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this.goal -= patternScore
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this.goalCell.innerHTML = this.goal
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this.goalCell.innerText = this.goal
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patternScore *= 100 * this.level
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patternName = patternName.join("\n")
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}
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@ -410,8 +425,13 @@ class Stats {
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// Functions
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function start() {
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function newGame() {
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document.getElementById("startButton").blur()
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holdQueue.newGame()
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matrix.newGame()
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nextQueue.newGame()
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stats.newGame()
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var startLevel = document.getElementById("startLevel").value
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localStorage.setItem("startLevel", startLevel)
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@ -610,7 +630,7 @@ function gameOver() {
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XHR.open('POST', 'inleaderboard.php')
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XHR.send(FD)
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document.getElementById("game").style.display = "none"
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document.getElementById("game").style.display = "grid"
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document.getElementById("settings").style.display = "none"
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document.getElementById("start").style.display = "flex"
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document.getElementById("settingsButton").style.display = "flex"
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@ -760,7 +780,7 @@ function delTempTexts(self) {
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}
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function clock() {
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stats.timeCell.innerHTML = timeFormat(1000 * ++stats.time)
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stats.timeCell.innerText = timeFormat(1000 * ++stats.time)
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}
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function getKeyName(action) {
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@ -832,13 +852,19 @@ function hideSettings() {
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applySettings()
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switch(state) {
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case STATE.WAITING:
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case STATE.GAME_OVER:
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document.getElementById("game").style.display = "none"
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document.getElementById("settings").style.display = "none"
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document.getElementById("start").style.display = "flex"
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document.getElementById("settingsButton").style.display = "flex"
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document.getElementById("leaderboardLink").style.display = "flex"
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break
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case STATE.GAME_OVER:
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document.getElementById("game").style.display = "grid"
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document.getElementById("settings").style.display = "none"
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document.getElementById("start").style.display = "flex"
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document.getElementById("settingsButton").style.display = "flex"
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document.getElementById("leaderboardLink").style.display = "flex"
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break
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case STATE.PAUSED:
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document.getElementById("game").style.display = "grid"
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document.getElementById("settings").style.display = "none"
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|
32
settings.php
32
settings.php
@ -1,32 +0,0 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8" />
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<title>Webtris</title>
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<link rel="icon" type="image/png" href="favicon.png">
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<link rel="stylesheet" type="text/css" href="css/style.css" />
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<script type="text/javascript" src="js/settings.js"></script>
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</head>
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<body>
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<h1>WEBTRIS</h1>
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<div id="settings">
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<?php
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function addButton($action, $label) {
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?>
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<div><?=$label?></div>
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<button type="button" onclick="changeKey(this, '<?=$action?>')">
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<script>getKey("<?=$action?>")</script>
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</button>
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<?php }
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addButton("moveLeft", "GAUCHE");
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addButton("moveRight", "DROITE");
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addButton("softDrop", "CHUTE LENTE");
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addButton("hardDrop", "CHUTE RAPIDE");
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addButton("rotateCW", "ROTATION HORAIRE");
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addButton("rotateCCW", "ROTATE INVERSE");
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addButton("hold", "GARDE");
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addButton("pause", "PAUSE");
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?>
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</div>
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</body>
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</html>
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Reference in New Issue
Block a user