temp text

This commit is contained in:
Adrien MALINGREY 2019-10-27 03:35:51 +01:00
parent cef167a6ab
commit ea5da16dac

View File

@ -34,6 +34,7 @@ const LOCK_DELAY = 500
const FALL_DELAY = 1000
const AUTOREPEAT_DELAY = 250
const AUTOREPEAT_PERIOD = 10
const TEMP_TEXTS_DELAY = 700
const MOVEMENT = {
LEFT: [-1, 0],
RIGHT: [ 1, 0],
@ -64,7 +65,7 @@ const SCORES = [
const REPEATABLE_ACTIONS = [moveLeft, moveRight, softDrop]
const T_SLOT_POS = [[-1, -1], [1, -1], [1, 1], [-1, 1]]
const STATE = {
PLAYING: "",
PLAYING: "PLAYING",
PAUSED: "PAUSE",
GAME_OVER: "GAME OVER"
}
@ -241,7 +242,7 @@ class HoldQueue {
draw() {
this.context.clearRect(0, 0, this.width, this.height)
if (state == STATE.PLAYING) {
if (state != STATE.PAUSED) {
if (this.piece)
this.piece.draw(this.context)
}
@ -283,6 +284,7 @@ class Stats {
this.level = level
else
this.level++
printTempTexts(["LEVEL", this.level])
this.goal += 5 * this.level
if (this.level <= 20)
this.fallDelay = 1000 * Math.pow(0.8 - ((this.level - 1) * 0.007), this.level - 1)
@ -315,7 +317,10 @@ class Stats {
this.score += pattern_score + combo_score
//console.log(pattern_name, pattern_score, this.combo, combo_score)
if (pattern_score)
printTempTexts([pattern_name, pattern_score])
if (combo_score)
printTempTexts([this.combo, combo_score])
}
print() {
@ -334,7 +339,7 @@ class Matrix {
this.context = context
this.context.textAlign = "center"
this.context.textBaseline = "center"
this.context.font = "4vw 'Share Tech', sans-serif"
this.context.font = "3vw 'Share Tech', sans-serif"
this.cells = Array.from(Array(MATRIX_ROWS+3), row => Array(MATRIX_COLUMNS))
this.width = MATRIX_COLUMNS*MINO_SIZE
this.height = MATRIX_ROWS*MINO_SIZE
@ -354,21 +359,21 @@ class Matrix {
draw() {
this.context.clearRect(0, 0, this.width, this.height)
if (state != STATE.PAUSED) {
// grid
this.context.strokeStyle = "rgba(128, 128, 128, 128)"
this.context.lineWidth = 0.5
this.context.beginPath()
for (var x = 0; x <= this.width; x += MINO_SIZE) {
this.context.moveTo(x, 0);
this.context.lineTo(x, this.height);
}
for (var y = 0; y <= this.height; y += MINO_SIZE) {
this.context.moveTo(0, y);
this.context.lineTo(this.width, y);
}
this.context.stroke()
// grid
this.context.strokeStyle = "rgba(128, 128, 128, 128)"
this.context.lineWidth = 0.5
this.context.beginPath()
for (var x = 0; x <= this.width; x += MINO_SIZE) {
this.context.moveTo(x, 0);
this.context.lineTo(x, this.height);
}
for (var y = 0; y <= this.height; y += MINO_SIZE) {
this.context.moveTo(0, y);
this.context.lineTo(this.width, y);
}
this.context.stroke()
if (state != STATE.PAUSED) {
// ghost position
for (var ghost_pos = Array.from(this.piece.pos); this.spaceToMove(this.piece.minoesPos.translate(ghost_pos)); ghost_pos[1]++) {}
ghost_pos[1]--
@ -384,17 +389,31 @@ class Matrix {
}
// text
if (state == STATE.PLAYING) {
var texts = []
switch(state) {
case STATE.PLAYING:
if (tempTexts.length)
texts = tempTexts[0]
break
case STATE.PAUSED:
texts = ["PAUSED"]
break
case STATE.GAME_OVER:
texts = ["GAME", "OVER"]
}
else {
if (texts.length) {
this.context.save()
this.context.shadowColor = "black"
this.context.shadowOffsetX = 1
this.context.shadowOffsetY = 1
this.context.shadowBlur = 2
this.context.fillStyle = "white"
this.context.fillText(state, this.centerX, this.centerY)
if (texts.length == 1)
this.context.fillText(texts[0], this.centerX, this.centerY)
else {
this.context.fillText(texts[0], this.centerX, this.centerY - 20)
this.context.fillText(texts[1], this.centerX, this.centerY + 20)
}
this.context.restore()
}
}
@ -411,7 +430,7 @@ class NextQueue {
draw() {
this.context.clearRect(0, 0, this.width, this.height)
if (state == STATE.PLAYING) {
if (state != STATE.PAUSED) {
this.pieces.forEach(piece => piece.draw(this.context))
}
}
@ -457,10 +476,12 @@ function move(movement, lock=true, testMinoesPos=matrix.piece.minoesPos) {
matrix.piece.rotatedLast = false
if (matrix.spaceToMove(matrix.piece.minoesPos.translate(matrix.piece.pos.add(MOVEMENT.DOWN))))
fallingPhase()
else if (lock) {
matrix.piece.locked = true
else {
scheduler.clearTimeout(locksDown)
scheduler.setTimeout(locksDown, stats.lockDelay)
if (lock) {
matrix.piece.locked = true
scheduler.setTimeout(locksDown, stats.lockDelay)
}
}
return true
}
@ -638,6 +659,17 @@ function pause() {
}
}
function printTempTexts(texts) {
tempTexts.push(texts)
console.log(tempTexts)
scheduler.setTimeout(delTempTexts, TEMP_TEXTS_DELAY)
}
function delTempTexts(self) {
if (tempTexts.length)
tempTexts.shift()
}
function draw() {
holdQueue.draw()
stats.print()
@ -654,6 +686,7 @@ window.onload = function() {
matrix = new Matrix(document.getElementById("matrix").getContext("2d"))
nextQueue = new NextQueue(document.getElementById("next").getContext("2d"))
scheduler = new Scheduler()
tempTexts = []
actions = {
"ArrowLeft": moveLeft,