fix lines clear
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29387428b6
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@ -56,6 +56,7 @@ const T_SLOT = {
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C: 3,
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D: 2
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}
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const T_SLOT_POS = [[-1, -1], [1, -1], [1, 1], [-1, 1]]
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const SCORES = [
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{linesClearedName: "", "": 0, "MINI\nT-SPIN": 1, "T-SPIN": 4},
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{linesClearedName: "SINGLE", "": 1, "MINI\nT-SPIN": 2, "T-SPIN": 8},
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@ -64,7 +65,6 @@ const SCORES = [
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{linesClearedName: "TETRIS", "": 8},
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]
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const REPEATABLE_ACTIONS = [moveLeft, moveRight, softDrop]
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const T_SLOT_POS = [[-1, -1], [1, -1], [1, 1], [-1, 1]]
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const STATE = {
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PLAYING: "PLAYING",
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PAUSED: "PAUSE",
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@ -413,6 +413,7 @@ class Matrix {
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this.piece.draw(this.context, ghost_pos)
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// Lines cleared
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console.log(this.linesCleared.length)
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if (this.linesCleared.length) {
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this.context.save()
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this.context.shadowColor = "white"
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@ -554,9 +555,9 @@ function locksDown(){
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// T-Spin detection
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var tSpin = T_SPIN.NONE
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const tSlots = T_SLOT_POS.translate(matrix.piece.pos).map(pos => matrix.cellIsOccupied(pos))
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if (matrix.piece.rotatedLast && matrix.piece.shape == "T") {
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const a = tSlots[(matrix.piece.orientation+T_SLOT.A)%4],
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const tSlots = T_SLOT_POS.translate(matrix.piece.pos).map(pos => matrix.cellIsOccupied(pos)),
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a = tSlots[(matrix.piece.orientation+T_SLOT.A)%4],
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b = tSlots[(matrix.piece.orientation+T_SLOT.B)%4],
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c = tSlots[(matrix.piece.orientation+T_SLOT.C)%4],
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d = tSlots[(matrix.piece.orientation+T_SLOT.D)%4]
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@ -575,9 +576,10 @@ function locksDown(){
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matrix.linesCleared.push((y-3) * MINO_SIZE)
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}
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})
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scheduler.setTimeout(clearLinesCleared, ANIMATION_DELAY)
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stats.locksDown(tSpin, matrix.linesCleared.length)
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requestAnimationFrame(draw)
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scheduler.setTimeout(clearLinesCleared, ANIMATION_DELAY)
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if (stats.goal <= 0)
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newLevel()
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@ -588,6 +590,7 @@ function locksDown(){
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function clearLinesCleared() {
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matrix.linesCleared = []
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requestAnimationFrame(draw)
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}
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function gameOver() {
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