From 2cd305fee0578c254b763eaa089bec4ddfb1cbb4 Mon Sep 17 00:00:00 2001 From: Adrien MALINGREY Date: Sun, 3 Nov 2019 02:23:28 +0100 Subject: [PATCH] little changes --- css/style.css | 8 ++----- css/themes/tetris-effect.css | 1 + index.php | 7 +++--- js/webtris.js | 44 ++++++++++++++++++++++++++---------- 4 files changed, 39 insertions(+), 21 deletions(-) diff --git a/css/style.css b/css/style.css index 3a57b13..d48686e 100644 --- a/css/style.css +++ b/css/style.css @@ -41,13 +41,9 @@ div { flex-wrap: wrap; justify-content: center; align-content: center; - margin: 4vmin; + margin: 2vmin auto; text-align: center; - column-gap: 1vmin; -} - -div * { - margin: auto 2vmin; + column-gap: 2vmin; } fieldset { diff --git a/css/themes/tetris-effect.css b/css/themes/tetris-effect.css index 89293c4..5c0b5d1 100644 --- a/css/themes/tetris-effect.css +++ b/css/themes/tetris-effect.css @@ -16,6 +16,7 @@ .locked-mino { background: rgba(242, 255, 255, 0.5); + border-color: rgba(242, 255, 255, 0.7); } .cleared-line { diff --git a/index.php b/index.php index feab519..6569fe5 100644 --- a/index.php +++ b/index.php @@ -95,11 +95,12 @@ -
+
+ Nouvelle partie - -
+ +
diff --git a/js/webtris.js b/js/webtris.js index 5b72a63..842a19c 100644 --- a/js/webtris.js +++ b/js/webtris.js @@ -206,7 +206,6 @@ class MinoesTable { constructor(id, rows, columns) { this.rows = rows this.columns = columns - this.piece = null this.table = document.getElementById(id) } @@ -233,6 +232,10 @@ class HoldQueue extends MinoesTable { super("hold", HOLD_ROWS, HOLD_COLUMNS) } + newGame() { + this.piece = null + } + draw() { this.clearTable() if (this.piece && state != STATE.PAUSED) @@ -244,6 +247,9 @@ class HoldQueue extends MinoesTable { class Matrix extends MinoesTable { constructor() { super("matrix", MATRIX_ROWS, MATRIX_COLUMNS) + } + + newGame() { this.lockedMinoes = Array.from(Array(MATRIX_ROWS+3), row => Array(MATRIX_COLUMNS)) this.piece = null this.clearedLines = [] @@ -303,6 +309,9 @@ class Matrix extends MinoesTable { class NextQueue extends MinoesTable { constructor() { super("next", NEXT_ROWS, NEXT_COLUMNS) + } + + newGame() { this.pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino(NEXT_PIECES_POSITIONS[k])) } @@ -331,12 +340,18 @@ class Stats { this.levelCell = document.getElementById("level") this.goalCell = document.getElementById("goal") this.clearedLinesCell = document.getElementById("clearedLines") - this._score = 0 this.highScore = Number(localStorage.getItem('highScore')) - this.highScoreCell.innerHTML = this.highScore.toLocaleString() + this.highScoreCell.innerText = this.highScore.toLocaleString() + } + + newGame() { + this.score = 0 this.goal = 0 + this.goalCell.innerText = this.goal this.clearedLines = 0 + this.clearedLinesCell.innerText = this.clearedLines this.time = 0 + this.timeCell.innerText = timeFormat(0) this.combo = -1 this.lockDelay = LOCK_DELAY this.fallPeriod = FALL_PERIOD @@ -349,10 +364,10 @@ class Stats { set score(score) { if (score != NaN) { this._score = score - this.scoreCell.innerHTML = this._score.toLocaleString() + this.scoreCell.innerText = this._score.toLocaleString() if (score > this.highScore) this.highScore = score - this.highScoreCell.innerHTML = this.highScore.toLocaleString() + this.highScoreCell.innerText = this.highScore.toLocaleString() } } @@ -361,10 +376,10 @@ class Stats { this.level = level else this.level++ - this.levelCell.innerHTML = this.level + this.levelCell.innerText = this.level printTempTexts(`LEVEL
${this.level}`) this.goal += 5 * this.level - this.goalCell.innerHTML = this.goal + this.goalCell.innerText = this.goal if (this.level <= 20) this.fallPeriod = 1000 * Math.pow(0.8 - ((this.level - 1) * 0.007), this.level - 1) if (this.level > 15) @@ -386,10 +401,10 @@ class Stats { if (clearedLines || tSpin) { this.clearedLines += clearedLines - this.clearedLinesCell.innerHTML = clearedLines + this.clearedLinesCell.innerText = clearedLines patternScore = SCORES[clearedLines][tSpin] this.goal -= patternScore - this.goalCell.innerHTML = this.goal + this.goalCell.innerText = this.goal patternScore *= 100 * this.level patternName = patternName.join("\n") } @@ -410,8 +425,13 @@ class Stats { // Functions -function start() { +function newGame() { document.getElementById("startButton").blur() + + holdQueue.newGame() + matrix.newGame() + nextQueue.newGame() + stats.newGame() var startLevel = document.getElementById("startLevel").value localStorage.setItem("startLevel", startLevel) @@ -610,7 +630,7 @@ function gameOver() { XHR.open('POST', 'inleaderboard.php') XHR.send(FD) - document.getElementById("game").style.display = "none" + document.getElementById("game").style.display = "grid" document.getElementById("settings").style.display = "none" document.getElementById("start").style.display = "flex" document.getElementById("settingsButton").style.display = "flex" @@ -760,7 +780,7 @@ function delTempTexts(self) { } function clock() { - stats.timeCell.innerHTML = timeFormat(1000 * ++stats.time) + stats.timeCell.innerText = timeFormat(1000 * ++stats.time) } function getKeyName(action) {