start game leval at location hash
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3fccefc57c
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1d1b2b24d2
@ -106,9 +106,9 @@
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<legend>Nouvelle partie</legend>
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<div>
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<label for="startLevel">Niveau</label>
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<input type="number" id="startLevel" min="1" max="15" step="1">
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<input type="number" id="startLevelInput" min="1" max="15" step="1">
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<div></div>
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<button id="startButton" type="button" onclick="newGame()" disabled>JOUER</button>
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<button id="startButton" type="button" onclick="newGame(startLevelInput.value)" disabled>JOUER</button>
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</div>
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</fieldset>
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</section>
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20
webtris.js
20
webtris.js
@ -377,10 +377,8 @@ class Stats {
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}
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newLevel(level=null) {
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if (level)
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this.level = level
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else
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this.level++
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this.level = level || this.level + 1
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location.hash = "#" + this.level
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this.levelCell.innerText = this.level
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printTempTexts(`NIVEAU<br/>${this.level}`)
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this.goal += 5 * this.level
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@ -429,7 +427,7 @@ class Stats {
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// Functions
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function newGame() {
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function newGame(startLevel=startLevelInput) {
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document.getElementById("startButton").blur()
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holdQueue.newGame()
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@ -437,7 +435,6 @@ function newGame() {
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nextQueue.newGame()
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stats.newGame()
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var startLevel = document.getElementById("startLevel").value
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localStorage.setItem("startLevel", startLevel)
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document.getElementById("game").style.display = "grid"
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@ -455,8 +452,8 @@ function newGame() {
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newLevel(startLevel)
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}
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function newLevel(startLevel) {
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stats.newLevel(startLevel)
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function newLevel(level) {
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stats.newLevel(level)
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generationPhase()
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}
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@ -967,7 +964,7 @@ selectedAction = ""
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window.onload = function() {
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applySettings()
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document.getElementById("startLevel").value = localStorage.getItem("startLevel") || 1
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document.getElementById("startLevelInput").value = localStorage.getItem("startLevel") || 1
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document.getElementById("startButton").disabled = false
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document.getElementById("startButton").focus()
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@ -980,6 +977,7 @@ window.onload = function() {
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matrix = new Matrix()
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nextQueue = new NextQueue()
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themePreview = new ThemePreview()
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showSettings()
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if (location.hash) newGame(Math.min(location.hash.slice(1), 15))
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else showSettings()
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}
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