css, hold, next, fix rotate
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8992f4d02b
commit
0f3ab4052e
@ -1,11 +1,51 @@
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* {
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background: #000;
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padding: 0;
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margin: 0;
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padding: 0;
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margin: 0;
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color: white;
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}
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canvas {
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background: #000;
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display: block;
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margin: 0 auto;
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body {
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background-image: url("../images/bg.jpg");
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background-size: cover;
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}
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canvas {
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display: block;
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flex-shrink: 0;
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}
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.columns {
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display: flex;
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flex-direction: row;
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justify-content: center;
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}
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.side {
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flex-grow: 2;
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}
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.rows {
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display: flex;
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flex-direction: column;
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margin: 5% 2%;
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}
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.hold {
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max-width: 120px;
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height: initial;
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}
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.stats {
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margin: 10% 0;
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}
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.matrix {
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max-width: 200px;
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margin: 5% 2%;
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border: 0.5px solid grey;
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}
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.next {
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max-width: 120px;
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margin: 5% 2%;
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}
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BIN
images/bg.jpg
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BIN
images/bg.jpg
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After Width: | Height: | Size: 218 KiB |
15
index.html
15
index.html
@ -8,6 +8,19 @@
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<script type="text/javascript" src="js/webtris.js"></script>
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</head>
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<body>
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<canvas id="matrix" width="200" height="400">Votre navigateur ne supporte pas HTML5, veuillez le mettre à jour pour jouer.</canvas>
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<div class="columns">
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<div class="side"></div>
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<div class="rows">
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<canvas id="hold" class="hold" width="120" height="120"></canvas>
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<div class="stats">
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SCORE: 123123123123<br/>
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HIGH SCORE:<br/>
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TIME:<br/>
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</div>
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</div>
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<canvas id="matrix" class="matrix" width="200" height="400">Votre navigateur ne supporte pas HTML5, veuillez le mettre à jour pour jouer.</canvas>
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<canvas id="next" class="next" width="120" height="400"></canvas>
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<div class="side"></div>
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</div>
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</body>
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</html>
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112
js/webtris.js
112
js/webtris.js
@ -2,7 +2,7 @@ Array.prototype.add = function(other) {
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return this.map((x, i) => x + other[i])
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}
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Array.prototype.rotate = function(spin) {
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return [spin*pos[1], pos[0]]
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return [-spin*this[1], spin*this[0]]
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}
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Array.prototype.sample = function() {
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return this.splice(Math.floor(Math.random()*this.length), 1)[0]
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@ -10,10 +10,12 @@ Array.prototype.sample = function() {
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const MINO_SIZE = 20
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const MATRIX_LINES = 20
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const MATRIX_COLLUMNS = 10
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const NEXT_PIECES = 5
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const INIT_POSITION = [4, 0]
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const MATRIX_LINES = 20
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const MATRIX_COLUMNS = 10
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const HELD_PIECE_POSITION = [2, 2]
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const FALLING_PIECE_POSITION = [4, 0]
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const NEXT_PIECES_POSITIONS = Array.from({length: NEXT_PIECES}, (v, k) => [2, k*4+2])
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const LOCK_DELAY = 500
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const FALL_DELAY = 1000
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const AUTOREPEAT_DELAY = 300
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@ -24,8 +26,8 @@ const MOVEMENT = {
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DOWN: [0, 1]
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}
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const SPIN = {
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CW: -1,
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CCW: 1
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CW: 1,
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CCW: -1
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}
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const T_SPIN = {
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NULL: "",
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@ -50,7 +52,7 @@ const SCORES = [
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shapes = []
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class Tetromino {
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constructor() {
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this.pos = INIT_POSITION
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this.pos = FALLING_PIECE_POSITION
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this.orientation = 0
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this.rotated_last = false
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this.rotation_point_5_used = false
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@ -66,7 +68,7 @@ class Tetromino {
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[[0, 0], [ 1, 0], [ 1, -1], [0, 2], [ 1, 2]],
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[[0, 0], [ 1, 0], [ 1, 1], [0, -2], [ 1, -2]],
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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[[0, 0], [-1, 0], [-1, 1], [0, -2], [-1, -2]],
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[[0, 0], [-1, 0], [-1, 1], [0, 2], [-1, -2]],
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],
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}
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if (!shapes.lenght)
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@ -134,49 +136,57 @@ class Tetromino {
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function draw_mino(context, x, y, color) {
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context.fillStyle = color
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context.fillRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE);
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context.strokeStyle = "rgba(255, 255, 255, 128)";
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context.strokeRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE);
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context.fillRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE)
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context.lineWidth = 0.5
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context.strokeStyle = "white"
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context.strokeRect(x*MINO_SIZE, y*MINO_SIZE, MINO_SIZE, MINO_SIZE)
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}
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class Matrix {
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constructor() {
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this.cells = Array.from(Array(MATRIX_COLLUMNS), y => Array(MATRIX_LINES))
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constructor(context) {
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this.context = context
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this.cells = Array.from({length: MATRIX_COLUMNS}, (v, k) => Array(MATRIX_LINES))
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}
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cell_is_occupied(x, y) {
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return 0 <= x && x < MATRIX_COLLUMNS && y < MATRIX_LINES ? this.cells[x][y] : true
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return 0 <= x && x < MATRIX_COLUMNS && y < MATRIX_LINES ? this.cells[x][y] : true
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}
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space_to_move(piece_pos, minoes_pos) {
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for (const abs_mino_pos of minoes_pos.map(pos => pos.add(piece_pos))) {
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if (this.cell_is_occupied(...abs_mino_pos))
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for (const pos of minoes_pos) {
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if (this.cell_is_occupied(...pos.add(piece_pos)))
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return false
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}
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return true
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}
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draw(context) {
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draw() {
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// grid
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context.strokeStyle = "rgba(128, 128, 128, 128)";
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context.beginPath();
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for (var x = 0; x <= MATRIX_COLLUMNS*MINO_SIZE; x += MINO_SIZE) {
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context.moveTo(x, 0);
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context.lineTo(x, matrixCanvas.height);
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const width = MATRIX_COLUMNS*MINO_SIZE
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const height = MATRIX_LINES*MINO_SIZE
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this.context.clearRect(0, 0, width, height)
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this.context.strokeStyle = "rgba(128, 128, 128, 128)"
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this.context.lineWidth = 0.5
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this.context.beginPath()
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for (var x = 0; x <= width; x += MINO_SIZE) {
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this.context.moveTo(x, 0);
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this.context.lineTo(x, height);
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}
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for (var y = 0; y <= MATRIX_LINES*MINO_SIZE; y += MINO_SIZE) {
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context.moveTo(0, y);
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context.lineTo(matrixCanvas.width, y);
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for (var y = 0; y <= height; y += MINO_SIZE) {
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this.context.moveTo(0, y);
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this.context.lineTo(width, y);
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}
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context.stroke();
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this.context.stroke()
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// falling piece
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falling_piece.draw(this.context)
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}
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}
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function move(movement) {
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const test_pos = tetro.pos.add(movement)
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if (matrix.space_to_move(test_pos, tetro.minoes_pos)) {
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tetro.pos = test_pos
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const test_pos = falling_piece.pos.add(movement)
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if (matrix.space_to_move(test_pos, falling_piece.minoes_pos)) {
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falling_piece.pos = test_pos
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return true
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}
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else {
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@ -185,14 +195,14 @@ function move(movement) {
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}
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function rotate(spin) {
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const text_minoes_pos = tetro.minoes_pos.map(pos => [spin*pos[1], pos[0]])
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const test_minoes_pos = falling_piece.minoes_pos.map(pos => pos.rotate(spin))
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rotation_point = 0
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for (const movement of tetro.srs[spin==SPIN.CW?"CW":"CCW"][tetro.orientation]) {
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const test_pos = [tetro.pos[0]+movement[0], tetro.pos[1]+movement[1]]
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if (matrix.space_to_move(test_pos, text_minoes_pos)) {
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tetro.pos = test_pos
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tetro.minoes_pos = text_minoes_pos
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tetro.orientation = (tetro.orientation - spin + 4) % 4
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for (const movement of falling_piece.srs[spin==SPIN.CW?"CW":"CCW"][falling_piece.orientation]) {
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const test_pos = falling_piece.pos.add(movement)
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if (matrix.space_to_move(test_pos, test_minoes_pos)) {
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falling_piece.pos = test_pos
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falling_piece.minoes_pos = test_minoes_pos
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falling_piece.orientation = (falling_piece.orientation + spin + 4) % 4
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break;
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}
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rotation_point++
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@ -261,9 +271,9 @@ function autorepeat() {
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}
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function keyDownHandler(e) {
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if (!pressedKeys.has(e.key)) {
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pressedKeys.add(e.key)
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if (e.key in actions) {
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if (e.key in actions) {
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if (!pressedKeys.has(e.key)) {
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pressedKeys.add(e.key)
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action = actions[e.key]
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action()
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if (repeatableActions.includes(action)) {
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@ -284,8 +294,8 @@ function keyDownHandler(e) {
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}
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function keyUpHandler(e) {
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pressedKeys.delete(e.key)
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if (e.key in actions) {
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pressedKeys.delete(e.key)
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action = actions[e.key]
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if (actionsToRepeat.includes(action)) {
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actionsToRepeat.splice(actionsToRepeat.indexOf(action), 1)
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@ -302,18 +312,24 @@ function keyUpHandler(e) {
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}
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function draw() {
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matrixContext.clearRect(0, 0, MATRIX_COLLUMNS*MINO_SIZE, MATRIX_LINES*MINO_SIZE);
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matrix.draw(matrixContext)
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tetro.draw(matrixContext)
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held_piece.draw(holdContext)
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matrix.draw()
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next_pieces.map(piece => piece.draw(nextContext))
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requestAnimationFrame(draw)
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}
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window.onload = function() {
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matrixCanvas = document.getElementById("matrix");
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matrixContext = matrixCanvas.getContext("2d");
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holdContext = document.getElementById("hold").getContext("2d")
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matrixContext = document.getElementById("matrix").getContext("2d")
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nextContext = document.getElementById("next").getContext("2d")
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matrix = new Matrix()
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tetro = new Tetromino()
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matrix = new Matrix(matrixContext)
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held_piece = new Tetromino()
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held_piece.pos = HELD_PIECE_POSITION
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falling_piece = new Tetromino()
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falling_piece.pos = FALLING_PIECE_POSITION
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next_pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino())
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next_pieces.map((piece, i, array) => piece.pos = NEXT_PIECES_POSITIONS[i])
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document.addEventListener("keydown", keyDownHandler, false);
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document.addEventListener("keyup", keyUpHandler, false);
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