use css class to draw minoes
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parent
703638425a
commit
001a0a05b4
@ -82,7 +82,7 @@ table {
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}
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td {
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border: 1px solid transparent;
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border: 1px outset transparent;
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}
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#hold {
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@ -106,6 +106,73 @@ td {
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height: 480px;
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}
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.invisible-row {
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background-color: transparent;
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border-color: transparent;
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}
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.visible-row {
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background-color: transparent;
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border-color: rgba(128, 128, 128, 0.5);
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border-style: inset;
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}
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.tetromino-I {
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background-color: rgb(153, 255, 255);
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border-color: white;
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}
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.tetromino-J {
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background-color: rgb(153, 255, 255);
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border-color: white;
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}
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.tetromino-L {
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background-color: rgb(255, 204, 153);
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border-color: white;
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}
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.tetromino-O {
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background-color: rgb(255, 255, 153);
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border-color: white;
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}
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.tetromino-S {
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background-color: rgb(153, 255, 153);
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border-color: white;
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}
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.tetromino-T {
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background-color: rgb(204, 153, 255);
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border-color: white;
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}
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.tetromino-Z {
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background-color: rgb(255, 153, 153);
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border-color: white;
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}
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.locked-mino {
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background-color: white;
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border-color: white;
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}
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.cleared-line {
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background-color: white;
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border-color: white;
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}
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.trail {
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background-color: rgba(255, 255, 255, 0.5);
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border-color: rgba(255, 255, 255, 0.5);
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}
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.ghost {
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background-color: rgba(255, 255, 255, 0.5);
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border-color: rgba(128, 128, 128, 0.5);
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border-style: inset;
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}
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#stats {
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grid-column: 1;
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grid-row: 2;
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149
js/webtris.js
149
js/webtris.js
@ -27,21 +27,18 @@ const MATRIX_INVISIBLE_ROWS = 4
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const MATRIX_COLUMNS = 10
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const NEXT_ROWS = 24
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const NEXT_COLUMNS = 6
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const HOLD_BG_COLOR = ""
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const HOLD_BORDER_COLOR = ""
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const MATRIX_BG_COLOR = ""
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const MATRIX_BORDER_COLOR = "#333"
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const MATRIX_INVISIBLE_BORDER_COLOR = ""
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const LINE_CLEARED_COLOR = "white"
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const NEXT_BG_COLOR = ""
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const NEXT_BORDER_COLOR = ""
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const MINO_BORDER_COLOR = "white"
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const LOCKED_CLASS = "locked-mino"
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const INVISIBLE_ROW_CLASS = "invisible-row"
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const VISIBLE_ROW_CLASS = "visible-row"
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const CLEARED_LINE_CLASS = "cleared-line"
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const TRAIL_CLASS = "trail"
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const GHOST_CLASS = "ghost"
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const HELD_PIECE_POSITION = [2, 3]
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const FALLING_PIECE_POSITION = [4, 3]
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const NEXT_PIECES_POSITIONS = Array.from({length: NEXT_PIECES}, (v, k) => [2, k*4+3])
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const LOCK_DELAY = 500
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const FALL_PERIOD = 1000
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const AUTOREPEAT_DELAY = 300
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const AUTOREPEAT_DELAY = 200
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const AUTOREPEAT_PERIOD = 10
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const ANIMATION_DELAY = 100
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const TEMP_TEXTS_DELAY = 700
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@ -131,7 +128,6 @@ class Tetromino {
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this.rotationPoint5Used = false
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this.holdEnabled = true
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this.locked = false
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this.borderColor = MINO_BORDER_COLOR
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this.srs = {} // Super Rotation System
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this.srs[SPIN.CW] = [
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[[0, 0], [-1, 0], [-1, -1], [0, 2], [-1, 2]],
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@ -149,14 +145,11 @@ class Tetromino {
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this.shape = shape
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else {
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if (!randomBag.length)
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randomBag = ['I', 'J', 'L', 'O', 'S', 'T', 'Z']
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randomBag = ['tetromino-I', 'tetromino-J', 'tetromino-L', 'tetromino-O', 'tetromino-S', 'tetromino-T', 'tetromino-Z']
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this.shape = randomBag.pick()
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}
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switch(this.shape) {
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case 'I':
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this.color = "rgb(153, 179, 255)"
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this.lightColor = "rgb(234, 250, 250)"
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this.transparentColor = "rgba(234, 250, 250, 0.5)"
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case 'tetromino-I':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [2, 0]]
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this.srs[SPIN.CW] = [
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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@ -171,42 +164,24 @@ class Tetromino {
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[[ 1, 0], [-1, 0], [ 2, 0], [-1, 1], [ 2, -2]],
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]
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break
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case 'J':
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this.color = "rgb(153, 255, 255)"
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this.lightColor = "rgb(230, 240, 255)"
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this.transparentColor = "rgba(230, 240, 255, 0.5)"
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case 'tetromino-J':
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this.minoesPos = [[-1, -1], [-1, 0], [0, 0], [1, 0]]
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break
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case 'L':
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this.color = "rgb(255, 204, 153)"
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this.lightColor = "rgb(255, 224, 204)"
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this.transparentColor = "rgba(255, 224, 204, 0.5)"
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case 'tetromino-L':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [1, -1]]
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break
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case 'O':
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this.color = " rgb(255, 255, 153)"
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this.lightColor = "rgb(255, 255, 230)"
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this.transparentColor = "rgba(255, 255, 230, 0.5)"
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case 'tetromino-O':
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this.minoesPos = [[0, 0], [1, 0], [0, -1], [1, -1]]
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this.srs[SPIN.CW] = [[]]
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this.srs[SPIN.CCW] = [[]]
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break
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case 'S':
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this.color = "rgb(153, 255, 153)"
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this.lightColor = "rgb(236, 255, 230)"
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this.transparentColor = "rgba(236, 255, 230, 0.5)"
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case 'tetromino-S':
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this.minoesPos = [[-1, 0], [0, 0], [0, -1], [1, -1]]
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break
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case 'T':
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this.color = "rgb(204, 153, 255)"
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this.lightColor= "rgb(242, 230, 255)"
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this.transparentColor = "rgba(242, 230, 255, 0.5)"
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case 'tetromino-T':
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this.minoesPos = [[-1, 0], [0, 0], [1, 0], [0, -1]]
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break
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case 'Z':
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this.color = "rgb(255, 153, 153)"
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this.lightColor = "rgb(255, 230, 230)"
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this.transparentColor = "rgba(255, 230, 230, 0.5)"
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case 'tetromino-Z':
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this.minoesPos = [[-1, -1], [0, -1], [0, 0], [1, 0]]
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break
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}
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@ -218,33 +193,18 @@ class Tetromino {
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get ghost() {
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var ghost = new Tetromino(Array.from(this.pos), this.shape)
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ghost.color = this.transparentColor
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ghost.borderColor = this.transparentColor
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ghost.minoesPos = Array.from(this.minoesPos)
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ghost.shape = GHOST_CLASS
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return ghost
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}
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drawIn(table) {
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var bgColor = this.locked ? this.lightColor : this.color
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this.minoesAbsPos.forEach( pos => {
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drawMino(table.rows[pos[1]].cells[pos[0]], bgColor, this.borderColor)})
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}
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}
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function drawMino(cell, backgroundColor, borderColor) {
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cell.style.backgroundColor = backgroundColor
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cell.style.borderColor = borderColor
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}
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class MinoesTable {
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constructor(id, rows, columns, defaultBgColor, defaultBorderColor) {
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constructor(id, rows, columns) {
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this.table = document.getElementById(id)
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this.rows = rows
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this.columns = columns
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this.defaultBgColor = defaultBgColor
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this.defaultBorderColor = defaultBorderColor
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this.piece = null
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for (var y=0; y < rows; y++) {
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var row = this.table.insertRow()
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@ -254,11 +214,19 @@ class MinoesTable {
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}
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}
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drawMino(x, y, className) {
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this.table.rows[y].cells[x].className = className
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}
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drawPiece(piece, className=null) {
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if (!className) className = piece.className
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piece.minoesAbsPos.forEach(pos => this.table.rows[pos[1]].cells[pos[0]].className = piece.shape)
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}
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clearTable() {
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for(var y=0; y < this.rows; y++) {
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for (var x=0; x < this.columns; x++) {
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var cell = this.table.rows[y].cells[x]
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drawMino(cell, this.defaultBgColor, this.defaultBorderColor)
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this.drawMino(x, y, INVISIBLE_ROW_CLASS)
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}
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}
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}
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@ -266,20 +234,20 @@ class MinoesTable {
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class HoldQueue extends MinoesTable {
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constructor() {
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super("hold", HOLD_ROWS, HOLD_COLUMNS, HOLD_BG_COLOR, HOLD_BORDER_COLOR)
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super("hold", HOLD_ROWS, HOLD_COLUMNS)
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}
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draw() {
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this.clearTable()
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if (this.piece && state != STATE.PAUSED)
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this.piece.drawIn(this.table)
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this.drawPiece(this.piece)
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}
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}
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class Matrix extends MinoesTable {
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constructor() {
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super("matrix", MATRIX_ROWS, MATRIX_COLUMNS, MATRIX_BG_COLOR, MATRIX_BORDER_COLOR)
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super("matrix", MATRIX_ROWS, MATRIX_COLUMNS)
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this.lockedMinoes = Array.from(Array(MATRIX_ROWS+3), row => Array(MATRIX_COLUMNS))
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this.piece = null
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this.linesCleared = []
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@ -303,48 +271,49 @@ class Matrix extends MinoesTable {
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}
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draw() {
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// grid
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if (state == STATE.PAUSED) {
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this.clearTable()
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} else {
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// locked minoes
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for(var y=0; y < this.rows; y++) {
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if (this.linesCleared.includes(y)) {
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for (var x=0; x < this.columns; x++) {
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var cell = this.table.rows[y].cells[x]
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drawMino(cell, LINE_CLEARED_COLOR, LINE_CLEARED_COLOR)
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for (var y=0; y < this.rows; y++) {
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for (var x=0; x < this.columns; x++) {
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if (this.linesCleared.includes(y)) var className = CLEARED_LINE_CLASS
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else {
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if (y < MATRIX_INVISIBLE_ROWS) var className = INVISIBLE_ROW_CLASS
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else var className = VISIBLE_ROW_CLASS
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}
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} else {
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for (var x=0; x < this.columns; x++) {
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var cell = this.table.rows[y].cells[x]
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var bgColor = this.lockedMinoes[y][x]
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if (bgColor) drawMino(cell, bgColor, MINO_BORDER_COLOR)
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this.drawMino(x, y, className)
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}
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}
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} else {
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for (var y=0; y < this.rows; y++) {
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for (var x=0; x < this.columns; x++) {
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var className = this.lockedMinoes[y][x]
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if (!className) {
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if (this.linesCleared.includes(y)) className = CLEARED_LINE_CLASS
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else {
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if (y < MATRIX_INVISIBLE_ROWS) drawMino(cell, this.defaultBgColor, MATRIX_INVISIBLE_BORDER_COLOR)
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else drawMino(cell, this.defaultBgColor, MATRIX_BORDER_COLOR)
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if (y < MATRIX_INVISIBLE_ROWS) className = INVISIBLE_ROW_CLASS
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else className = VISIBLE_ROW_CLASS
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}
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}
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this.drawMino(x, y, className)
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}
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}
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// trail
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if (this.trail.height) {
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this.trail.minoesPos.forEach(pos => {
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for (var dy=0; dy < this.trail.height; dy++) {
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var cell = this.table.rows[pos[1]+dy].cells[pos[0]]
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drawMino(cell, this.piece.transparentColor, this.piece.transparentColor)
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}
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for (var dy=0; dy < this.trail.height; dy++) this.drawMino(pos[0], pos[1]+dy, TRAIL_CLASS)
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})
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}
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//ghost
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if (!this.piece.locked) {
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var ghost = this.piece.ghost
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for (; this.spaceToMove(ghost.minoesAbsPos); ghost.pos[1]++) {}
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for (var ghost = this.piece.ghost; this.spaceToMove(ghost.minoesAbsPos); ghost.pos[1]++) {}
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ghost.pos[1]--
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ghost.drawIn(this.table)
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this.drawPiece(ghost)
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}
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this.piece.drawIn(this.table)
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var className = this.piece.locked ? LOCKED_CLASS : this.piece.className
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this.drawPiece(this.piece, this.piece.locked ? LOCKED_CLASS : this.piece.className)
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}
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// text
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@ -381,14 +350,14 @@ class Matrix extends MinoesTable {
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class NextQueue extends MinoesTable {
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constructor() {
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super("next", NEXT_ROWS, NEXT_COLUMNS, NEXT_BG_COLOR, NEXT_BORDER_COLOR)
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super("next", NEXT_ROWS, NEXT_COLUMNS)
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this.pieces = Array.from({length: NEXT_PIECES}, (v, k) => new Tetromino(NEXT_PIECES_POSITIONS[k]))
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}
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draw() {
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this.clearTable()
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if (state != STATE.PAUSED) {
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this.pieces.forEach(piece => piece.drawIn(this.table))
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this.pieces.forEach(piece => this.drawPiece(piece))
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}
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}
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}
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@ -554,11 +523,11 @@ function lockDown(){
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if (matrix.piece.minoesAbsPos.every(pos => pos.y < MATRIX_INVISIBLE_ROWS))
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game_over()
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else {
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matrix.piece.minoesAbsPos.forEach(pos => matrix.lockedMinoes[pos[1]][pos[0]] = matrix.piece.color)
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matrix.piece.minoesAbsPos.forEach(pos => matrix.lockedMinoes[pos[1]][pos[0]] = matrix.piece.className)
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// T-Spin detection
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var tSpin = T_SPIN.NONE
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if (matrix.piece.rotatedLast && matrix.piece.shape == "T") {
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if (matrix.piece.rotatedLast && matrix.piece.shape == "tetromino-T") {
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const tSlots = T_SLOT_POS.translate(matrix.piece.pos).map(pos => matrix.cellIsOccupied(...pos)),
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a = tSlots[(matrix.piece.orientation+T_SLOT.A)%4],
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b = tSlots[(matrix.piece.orientation+T_SLOT.B)%4],
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@ -784,5 +753,5 @@ window.onload = function() {
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state = STATE.PLAYING
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scheduler = new Scheduler()
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scheduler.setInterval(clock, 1000)
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this.newLevel(1)
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newLevel(1)
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}
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