TetrArcade/tetrarcade.py
2019-09-28 00:55:44 +02:00

418 lines
14 KiB
Python

# -*- coding: utf-8 -*-
import sys
import locale
import time
try:
import arcade
except ImportError:
sys.exit(
"""This game require arcade library.
You can install it with:
python -m pip install --user arcade
"""
)
from gamelogic import GameLogic, Status, Movement, Rotation
# Constants
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE"
# Delays (seconds)
AUTOREPEAT_DELAY = 0.220 # Official : 0.300
AUTOREPEAT_INTERVAL = 0.010 # Official : 0.010
HIGHLIGHT_TEXT_DISPLAY_DELAY = 1
# Text
TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "joystix monospace.ttf"
TEXT_MARGIN = 40
FONT_SIZE = 10
HIGHLIGHT_TEXT_FONT_SIZE = 19
TEXT_HEIGHT = 13.2
TEXT = """SCORE
HIGH SCORE
TIME
LEVEL
GOAL
LINES
MOVE LEFT ←
MOVE RIGHT →
SOFT DROP ↓
HARD DROP SPACE
ROTATE ↑
CLOCKWISE
ROTATE Z
COUNTERCLOCKWISE
HOLD C
PAUSE ESC"""
# Sprites paths
WINDOW_BG = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
"orange": "images/orange_mino.png",
"blue": "images/blue_mino.png",
"yellow": "images/yellow_mino.png",
"cyan": "images/cyan_mino.png",
"green": "images/green_mino.png",
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
}
# Transparency (0=invisible, 255=opaque)
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 127
GHOST_ALPHA = 50
MATRIX_SRITE_ALPHA = 100
class TetrArcade(arcade.Window):
def __init__(self):
locale.setlocale(locale.LC_ALL, '')
self.game = GameLogic(self)
self.actions = {
Status.PLAYING: {
arcade.key.LEFT: self.move_left,
arcade.key.NUM_4: self.move_left,
arcade.key.RIGHT: self.move_right,
arcade.key.NUM_6: self.move_right,
arcade.key.SPACE: self.hard_drop,
arcade.key.NUM_8: self.hard_drop,
arcade.key.DOWN: self.soft_drop,
arcade.key.NUM_2: self.soft_drop,
arcade.key.UP: self.rotate_clockwise,
arcade.key.X: self.rotate_clockwise,
arcade.key.NUM_1: self.rotate_clockwise,
arcade.key.NUM_5: self.rotate_clockwise,
arcade.key.NUM_9: self.rotate_clockwise,
arcade.key.Z: self.rotate_counterclockwise,
arcade.key.NUM_3: self.rotate_counterclockwise,
arcade.key.NUM_7: self.rotate_counterclockwise,
arcade.key.C: self.swap,
arcade.key.MOD_SHIFT: self.swap,
arcade.key.NUM_0: self.swap,
arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause,
},
Status.PAUSED: {
arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume
}
}
self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop)
super().__init__(
width = WINDOW_WIDTH,
height = WINDOW_HEIGHT,
title = WINDOW_TITLE,
resizable = False,
antialiasing = False
)
self.bg_sprite = arcade.Sprite(WINDOW_BG)
self.matrix_minoes_sprites = arcade.SpriteList()
self.held_piece_sprites = arcade.SpriteList()
self.current_piece_sprites = arcade.SpriteList()
self.ghost_piece_sprites = arcade.SpriteList()
self.next_pieces_sprites = arcade.SpriteList()
self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_sprite.alpha = MATRIX_SRITE_ALPHA
self.on_resize(self.width, self.height)
self.general_text = arcade.create_text(
text = TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
self.highlight_texts = []
self.new_game()
def on_resize(self, width, height):
center_x = self.width / 2
center_y = self.height / 2
self.bg_sprite.center_x = center_x
self.bg_sprite.center_y = center_y
self.matrix_sprite.center_x = center_x
self.matrix_sprite.center_y = center_y
self.matrix_sprite.left = int(self.matrix_sprite.left)
self.matrix_sprite.top = int(self.matrix_sprite.top)
self.update_matrix()
if self.game.status in (Status.PLAYING, Status.OVER):
self.update_current_piece()
self.update_held_piece()
self.update_next_pieces()
def new_game(self):
self.pressed_actions = []
self.auto_repeat = False
arcade.schedule(self.clock, 1)
self.game.new_game()
def new_piece(self, piece):
piece_sprites = arcade.SpriteList()
for mino_position in piece.minoes_positions:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA
piece_sprites.append(mino_sprite)
return piece_sprites
def new_held_piece(self):
self.held_piece_sprites = self.new_piece(self.game.held_piece)
self.update_held_piece()
def new_next_pieces(self):
self.next_pieces_sprites = arcade.SpriteList()
for piece in self.game.next_pieces:
for mino_position in piece.minoes_positions:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA
self.next_pieces_sprites.append(mino_sprite)
self.update_next_pieces()
def new_current_piece(self):
self.current_piece_sprites = self.new_piece(self.game.current_piece)
self.ghost_piece_sprites = self.new_piece(self.game.ghost_piece)
self.update_current_piece()
if self.pressed_actions:
self.stop_autorepeat()
arcade.schedule(self.repeat_action, AUTOREPEAT_DELAY)
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.actions[self.game.status][key_or_modifier]
except KeyError:
pass
else:
action()
if action in self.autorepeatable_actions:
self.stop_autorepeat()
self.pressed_actions.append(action)
arcade.schedule(self.repeat_action, AUTOREPEAT_DELAY)
def on_key_release(self, key, modifiers):
try:
action = self.actions[self.game.status][key]
except KeyError:
pass
else:
if action in self.autorepeatable_actions:
self.pressed_actions.remove(action)
if not self.pressed_actions:
self.stop_autorepeat()
arcade.schedule(self.repeat_action, AUTOREPEAT_DELAY)
def repeat_action(self, delta_time=0):
if self.pressed_actions:
self.pressed_actions[-1]()
if not self.auto_repeat:
self.auto_repeat = True
arcade.unschedule(self.repeat_action)
arcade.schedule(self.repeat_action, AUTOREPEAT_INTERVAL)
else:
self.auto_repeat = False
arcade.unschedule(self.repeat_action)
def stop_autorepeat(self):
self.auto_repeat = False
arcade.unschedule(self.repeat_action)
def move_left(self, delta_time=0):
if self.game.move(Movement.LEFT):
self.update_current_piece()
def move_right(self, delta_time=0):
if self.game.move(Movement.RIGHT):
self.update_current_piece()
def soft_drop(self, delta_time=0):
if self.game.soft_drop():
self.update_current_piece()
def hard_drop(self, delta_time=0):
self.game.hard_drop()
self.lock()
def rotate_counterclockwise(self, delta_time=0):
if self.game.rotate(Rotation.COUNTERCLOCKWISE):
self.update_current_piece()
def rotate_clockwise(self, delta_time=0):
if self.game.rotate(Rotation.CLOCKWISE):
self.update_current_piece()
def fall(self, delta_time=0):
if self.game.move(Movement.DOWN):
self.update_current_piece()
def start_fall(self):
arcade.schedule(self.fall, self.game.fall_delay)
def stop_fall(self):
arcade.unschedule(self.fall)
def prelock(self, restart=False):
if restart:
self.cancel_prelock()
arcade.schedule(self.lock, self.game.lock_delay)
def cancel_prelock(self):
arcade.unschedule(self.lock)
def lock(self, delta_time=0):
self.game.lock()
self.update_matrix()
def swap(self, delta_time=0):
self.game.swap()
def pause(self, delta_time=0):
print("pause")
self.game.status = "paused"
self.stop_fall()
self.cancel_prelock()
self.pressed_actions = []
self.stop_autorepeat()
def resume(self, delta_time=0):
self.game.status = "playing"
self.start_fall()
if self.game.current_piece.prelocked:
arcade.schedule(self.lock, self.game.lock_delay)
def game_over(self):
arcade.unschedule(self.repeat_action)
self.cancel_prelock()
self.stop_fall()
self.highlight_texts = ("GAME\nOVER",)
def add_highlight_text(self, string):
self.highlight_texts.append(string)
arcade.schedule(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
def del_highlight_text(self, delta_time=0):
self.highlight_texts.pop(0)
if not self.highlight_texts:
arcade.unschedule(self.del_highlight_text)
def clock(self, delta_time=0):
self.game.time += delta_time
def update_matrix(self):
if self.game.matrix:
self.matrix_minoes_sprites = arcade.SpriteList()
for y, line in enumerate(self.game.matrix):
for x, mino_color in enumerate(line):
if mino_color:
mino_sprite_path = MINOES_SPRITES_PATHS[mino_color]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.left = self.matrix_sprite.left + x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + y*(mino_sprite.height-1)
mino_sprite.alpha = 200
self.matrix_minoes_sprites.append(mino_sprite)
def update_piece(self, piece, piece_sprites):
if piece:
for mino_sprite, mino_position in zip(
piece_sprites, piece.minoes_positions
):
mino_position += piece.position
mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1)
def update_next_pieces(self):
for n, piece in enumerate(self.game.next_pieces):
for mino_sprite, mino_position in zip(
self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_positions
):
mino_position += piece.position
mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1)
def update_held_piece(self):
self.update_piece(self.game.held_piece, self.held_piece_sprites)
def update_current_piece(self):
if self.game.current_piece:
self.update_piece(self.game.current_piece, self.current_piece_sprites)
if self.game.current_piece.prelocked:
alpha = PRELOCKED_ALPHA if self.game.current_piece.prelocked else NORMAL_ALPHA
for mino_sprite in self.current_piece_sprites:
mino_sprite.alpha = alpha
self.update_piece(self.game.ghost_piece, self.ghost_piece_sprites)
for mino_sprite in self.ghost_piece_sprites:
mino_sprite.alpha = GHOST_ALPHA
def on_draw(self):
arcade.start_render()
self.bg_sprite.draw()
self.matrix_sprite.draw()
if not self.game.status == Status.PAUSED:
self.matrix_minoes_sprites.draw()
self.held_piece_sprites.draw()
self.current_piece_sprites.draw()
self.ghost_piece_sprites.draw()
self.next_pieces_sprites.draw()
arcade.render_text(
self.general_text,
self.matrix_sprite.left - TEXT_MARGIN,
self.matrix_sprite.bottom
)
t = time.localtime(self.game.time)
for y, text in enumerate(
(
"{:n}".format(self.game.nb_lines),
"{:n}".format(self.game.goal),
"{:n}".format(self.game.level),
"{:02d}:{:02d}:{:02d}".format(t.tm_hour-1, t.tm_min, t.tm_sec),
"{:n}".format(self.game.high_score),
"{:n}".format(self.game.score)
),
start=14
):
arcade.draw_text(
text = text,
start_x = self.matrix_sprite.left - TEXT_MARGIN,
start_y = self.matrix_sprite.bottom + y*TEXT_HEIGHT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
align = 'right',
font_name = FONT_NAME,
anchor_x = 'right'
)
if self.highlight_texts:
arcade.draw_text(
text = self.highlight_texts[0],
start_x = self.matrix_sprite.center_x,
start_y = self.matrix_sprite.center_y,
color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE,
align = 'center',
font_name = FONT_NAME,
anchor_x = 'center',
anchor_y = 'center'
)
def main():
TetrArcade()
arcade.run()
if __name__ == "__main__":
main()