393 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			393 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# -*- coding: utf-8 -*-
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import sys
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import locale
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import time
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try:
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    import arcade
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except ImportError:
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    sys.exit(
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"""This game require arcade library.
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You can install it with:
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python -m pip install --user arcade
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"""
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)
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from tetrislogic import TetrisLogic, State, AbstractScheduler
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# Constants
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# Window
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WINDOW_WIDTH = 800
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WINDOW_HEIGHT = 600
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WINDOW_TITLE = "TETRARCADE"
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# Delays (seconds)
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HIGHLIGHT_TEXT_DISPLAY_DELAY = 1
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# Text
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TEXT_COLOR = arcade.color.BUBBLES
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HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
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FONT_NAME = "joystix monospace.ttf"
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TEXT_MARGIN = 40
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FONT_SIZE = 16
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TEXT_HEIGHT = 20.8
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HIGHLIGHT_TEXT_FONT_SIZE = 20
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START_TEXT = """TETRARCADE
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CONTROLS
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MOVE LEFT                 ←
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MOVE RIGHT                →
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SOFT DROP                 ↓
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HARD DROP             SPACE
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ROTATE CLOCKWISE          ↑
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ROTATE COUNTERCLOCKWISE   Z
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HOLD                      C
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PAUSE                   ESC
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PRESS [ENTER] TO START"""
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STATS_TEXT = """SCORE
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HIGH SCORE
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LEVEL
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GOAL
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LINES
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TIME
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"""
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PAUSE_TEXT = """TETRARCADE
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CONTROLS
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MOVE LEFT                 ←
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MOVE RIGHT                →
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SOFT DROP                 ↓
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HARD DROP             SPACE
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ROTATE CLOCKWISE          ↑
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ROTATE COUNTERCLOCKWISE   Z
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HOLD                      C
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RESUME                  ESC
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PRESS [ESC] TO RESUME"""
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GAME_OVER_TEXT = """GAME
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OVER
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PRESS
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[ENTER]
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TO PLAY
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AGAIN"""
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# Sprites paths
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WINDOW_BG = "images/bg.jpg"
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MATRIX_SPRITE_PATH = "images/matrix.png"
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MINOES_SPRITES_PATHS = {
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    "orange":  "images/orange_mino.png",
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    "blue":    "images/blue_mino.png",
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    "yellow":  "images/yellow_mino.png",
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    "cyan":    "images/cyan_mino.png",
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    "green":   "images/green_mino.png",
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    "red":     "images/red_mino.png",
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    "magenta": "images/magenta_mino.png"
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}
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# Transparency (0=invisible, 255=opaque)
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NORMAL_ALPHA = 200
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PRELOCKED_ALPHA = 127
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GHOST_ALPHA = 50
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MATRIX_SRITE_ALPHA = 100
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class ArcadeScheduler(AbstractScheduler):
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    def __init__(self):
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        self._tasks = {}
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    def start(self, task, period):
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        _task = lambda _: task()
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        self._tasks[task] = _task
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        arcade.schedule(_task, period)
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    def stop(self, task):
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        try:
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            _task = self._tasks[task]
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        except KeyError:
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            pass
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        else:
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            arcade.unschedule(_task)
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            del self._tasks[task]
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class TetrArcade(TetrisLogic, arcade.Window):
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    scheduler = ArcadeScheduler()
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    def __init__(self):
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        super().__init__()
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        locale.setlocale(locale.LC_ALL, '')
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        self.KEY_MAP = {
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            State.STARTING: {
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                arcade.key.ENTER:     self.new_game
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            },
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            State.PLAYING: {
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                arcade.key.LEFT:      self.move_left,
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                arcade.key.NUM_4:     self.move_left,
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                arcade.key.RIGHT:     self.move_right,
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                arcade.key.NUM_6:     self.move_right,
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                arcade.key.SPACE:     self.hard_drop,
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                arcade.key.NUM_8:     self.hard_drop,
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                arcade.key.DOWN:      self.soft_drop,
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                arcade.key.NUM_2:     self.soft_drop,
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                arcade.key.UP:        self.rotate_clockwise,
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                arcade.key.X:         self.rotate_clockwise,
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                arcade.key.NUM_1:     self.rotate_clockwise,
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                arcade.key.NUM_5:     self.rotate_clockwise,
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                arcade.key.NUM_9:     self.rotate_clockwise,
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                arcade.key.Z:         self.rotate_counterclockwise,
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                arcade.key.NUM_3:     self.rotate_counterclockwise,
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                arcade.key.NUM_7:     self.rotate_counterclockwise,
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                arcade.key.C:         self.swap,
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                arcade.key.MOD_SHIFT: self.swap,
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                arcade.key.NUM_0:     self.swap,
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                arcade.key.ESCAPE:    self.pause,
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                arcade.key.F1:        self.pause,
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            },
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            State.PAUSED: {
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                arcade.key.ESCAPE:    self.resume,
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                arcade.key.F1:        self.resume
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            },
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            State.OVER: {
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                arcade.key.ENTER:     self.new_game
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            }
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        }
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        self.highlight_texts = []
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        arcade.Window.__init__(
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            self,
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            width = WINDOW_WIDTH,
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            height = WINDOW_HEIGHT,
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            title = WINDOW_TITLE,
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            resizable = False,
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            antialiasing = False
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        )
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        self.bg_sprite = arcade.Sprite(WINDOW_BG)
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        self.matrix_minoes_sprites = arcade.SpriteList()
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        self.held_piece_sprites = arcade.SpriteList()
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        self.current_piece_sprites = arcade.SpriteList()
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        self.ghost_piece_sprites = arcade.SpriteList()
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        self.next_pieces_sprites = arcade.SpriteList()
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        self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
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        self.matrix_sprite.alpha = MATRIX_SRITE_ALPHA
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        self.on_resize(self.width, self.height)
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        self.general_text = arcade.create_text(
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            text = STATS_TEXT,
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            color = TEXT_COLOR,
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            font_size = FONT_SIZE,
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            font_name = FONT_NAME,
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            anchor_x = 'right'
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        )
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    def new_game(self):
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        self.highlight_texts = []
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        super().new_game()
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    def new_current_piece(self):
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        super().new_current_piece()
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        self.reload_next_pieces()
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        self.reload_current_piece()
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        self.reload_matrix()
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    def lock(self):
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        super().lock()
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    def swap(self):
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        super().swap()
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        self.reload_held_piece()
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        self.reload_current_piece()
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    def game_over(self):
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        super().game_over()
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    def on_key_press(self, key, modifiers):
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        for key_or_modifier in (key, modifiers):
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            try:
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                action = self.KEY_MAP[self.state][key_or_modifier]
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            except KeyError:
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                pass
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            else:
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                self.do_action(action)
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    def on_key_release(self, key, modifiers):
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        try:
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            action = self.KEY_MAP[self.state][key]
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        except KeyError:
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            pass
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        else:
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            self.remove_action(action)
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    def show_text(self, text):
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        self.highlight_texts.append(text)
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        self.scheduler.restart(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
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    def del_highlight_text(self):
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        if self.highlight_texts:
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            self.highlight_texts.pop(0)
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        else:
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            self.scheduler.stop(self.del_highlight_text)
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    def reload_piece(self, piece):
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        piece_sprites = arcade.SpriteList()
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        for mino_position in piece.minoes_positions:
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            mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
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            mino_sprite = arcade.Sprite(mino_sprite_path)
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            mino_sprite.alpha = NORMAL_ALPHA
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            piece_sprites.append(mino_sprite)
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        return piece_sprites
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    def reload_held_piece(self):
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        self.held_piece_sprites = self.reload_piece(self.held_piece)
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    def reload_next_pieces(self):
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        self.next_pieces_sprites = arcade.SpriteList()
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        for piece in self.next_pieces:
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            for mino_position in piece.minoes_positions:
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                mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
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                mino_sprite = arcade.Sprite(mino_sprite_path)
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                mino_sprite.alpha = NORMAL_ALPHA
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                self.next_pieces_sprites.append(mino_sprite)
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    def reload_current_piece(self):
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        self.current_piece_sprites = self.reload_piece(self.current_piece)
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        self.ghost_piece_sprites = self.reload_piece(self.ghost_piece)
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    def reload_matrix(self):
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        if self.matrix:
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            self.matrix_minoes_sprites = arcade.SpriteList()
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            for y, line in enumerate(self.matrix):
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                for x, mino_color in enumerate(line):
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                    if mino_color:
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                        mino_sprite_path = MINOES_SPRITES_PATHS[mino_color]
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                        mino_sprite = arcade.Sprite(mino_sprite_path)
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                        mino_sprite.left = self.matrix_sprite.left + x*(mino_sprite.width-1)
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                        mino_sprite.bottom = self.matrix_sprite.bottom + y*(mino_sprite.height-1)
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                        mino_sprite.alpha = 200
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                        self.matrix_minoes_sprites.append(mino_sprite)
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    def update_piece(self, piece, piece_sprites):
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        if piece:
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            for mino_sprite, mino_position in zip(
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                piece_sprites, piece.minoes_positions
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            ):
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                mino_position += piece.position
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                mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1)
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                mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1)
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    def on_draw(self):
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        arcade.start_render()
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        self.bg_sprite.draw()
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        if self.state in (State.PLAYING, State.OVER):
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            self.matrix_sprite.draw()
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            self.matrix_minoes_sprites.draw()
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            self.update_piece(self.held_piece, self.held_piece_sprites)
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            self.held_piece_sprites.draw()
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            self.update_piece(self.current_piece, self.current_piece_sprites)
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            if self.current_piece.prelocked:
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                alpha = (
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                    PRELOCKED_ALPHA
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                    if self.current_piece.prelocked
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                    else NORMAL_ALPHA
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                )
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                for mino_sprite in self.current_piece_sprites:
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                    mino_sprite.alpha = alpha
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            self.current_piece_sprites.draw()
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            self.update_piece(self.ghost_piece, self.ghost_piece_sprites)
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            for mino_sprite in self.ghost_piece_sprites:
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                mino_sprite.alpha = GHOST_ALPHA
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            self.ghost_piece_sprites.draw()
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            for n, piece in enumerate(self.next_pieces):
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                for mino_sprite, mino_position in zip(
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                    self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_positions
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                ):
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                    mino_position += piece.position
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                    mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1)
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                    mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1)
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            self.next_pieces_sprites.draw()
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            arcade.render_text(
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                self.general_text,
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                self.matrix_sprite.left - TEXT_MARGIN,
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                self.matrix_sprite.bottom
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            )
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            t = time.localtime(self.time)
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            for y, text in enumerate(
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                (
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                    "{:02d}:{:02d}:{:02d}".format(
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                        t.tm_hour-1, t.tm_min, t.tm_sec
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                    ),
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                    "{:n}".format(self.nb_lines),
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                    "{:n}".format(self.goal),
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                    "{:n}".format(self.level),
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                    "{:n}".format(self.high_score),
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                    "{:n}".format(self.score)
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                )
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            ):
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                arcade.draw_text(
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                    text = text,
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                    start_x = self.matrix_sprite.left - TEXT_MARGIN,
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                    start_y = self.matrix_sprite.bottom + 2*y*TEXT_HEIGHT,
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                    color = TEXT_COLOR,
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                    font_size = FONT_SIZE,
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                    align = 'right',
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                    font_name = FONT_NAME,
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                    anchor_x = 'right'
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                )
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        highlight_text = {
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            State.STARTING: START_TEXT,
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            State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
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            State.PAUSED: PAUSE_TEXT,
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            State.OVER: GAME_OVER_TEXT
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        }.get(self.state, "")
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        if highlight_text:
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            arcade.draw_text(
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                text = highlight_text,
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                start_x = self.matrix_sprite.center_x,
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                start_y = self.matrix_sprite.center_y,
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                color = HIGHLIGHT_TEXT_COLOR,
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                font_size = HIGHLIGHT_TEXT_FONT_SIZE,
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                align = 'center',
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                font_name = FONT_NAME,
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                anchor_x = 'center',
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                anchor_y = 'center'
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            )
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    def on_resize(self, width, height):
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        center_x = self.width / 2
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        center_y = self.height / 2
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        self.bg_sprite.center_x = center_x
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        self.bg_sprite.center_y = center_y
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        self.matrix_sprite.center_x = center_x
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        self.matrix_sprite.center_y = center_y
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        self.matrix_sprite.left = int(self.matrix_sprite.left)
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        self.matrix_sprite.top = int(self.matrix_sprite.top)
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        self.reload_matrix()
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def main():
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    TetrArcade()
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    arcade.run()
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if __name__ == "__main__":
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    main()
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