TetrArcade/arcade/examples/text_loc_example_start.py

66 lines
1.8 KiB
Python

"""
Example showing how to draw text to the screen.
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.text_loc_example_start
"""
import arcade
import os
# Set the working directory (where we expect to find files) to the same
# directory this .py file is in. You can leave this out of your own
# code, but it is needed to easily run the examples using "python -m"
# as mentioned at the top of this program.
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
SCREEN_WIDTH = 500
SCREEN_HEIGHT = 500
SCREEN_TITLE = "Localizing Text Example"
class MyGame(arcade.Window):
"""
Main application class.
"""
def __init__(self, width, height, title):
super().__init__(width, height, title)
arcade.set_background_color(arcade.color.WHITE)
self.text_angle = 0
self.time_elapsed = 0.0
def update(self, delta_time):
self.text_angle += 1
self.time_elapsed += delta_time
def on_draw(self):
"""
Render the screen.
"""
# This command should happen before we start drawing. It will clear
# the screen to the background color, and erase what we drew last frame.
arcade.start_render()
# start_x and start_y make the start point for the text.
# We draw a dot to make it easy too see
# the text in relation to its start x and y.
start_x = 50
start_y = 450
arcade.draw_point(start_x, start_y, arcade.color.BLUE, 5)
arcade.draw_text(
"Simple line of text in 12 point", start_x, start_y, arcade.color.BLACK, 12
)
def main():
MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.run()
if __name__ == "__main__":
main()