174 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
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| Use sprites to scroll around a large screen.
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| 
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| Simple program to show basic sprite usage.
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| 
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| Artwork from http://kenney.nl
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| 
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| If Python and Arcade are installed, this example can be run from the command line with:
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| python -m arcade.examples.sprite_move_scrolling
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| """
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| 
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| import random
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| import arcade
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| import os
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| 
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| SPRITE_SCALING = 0.5
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| 
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| SCREEN_WIDTH = 800
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| SCREEN_HEIGHT = 600
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| SCREEN_TITLE = "Sprite Move with Scrolling Screen Example"
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| 
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| # How many pixels to keep as a minimum margin between the character
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| # and the edge of the screen.
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| VIEWPORT_MARGIN = 40
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| 
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| MOVEMENT_SPEED = 5
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| 
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| 
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| class MyGame(arcade.Window):
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|     """ Main application class. """
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| 
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|     def __init__(self, width, height, title):
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|         """
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|         Initializer
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|         """
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|         super().__init__(width, height, title)
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| 
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|         # Set the working directory (where we expect to find files) to the same
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|         # directory this .py file is in. You can leave this out of your own
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|         # code, but it is needed to easily run the examples using "python -m"
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|         # as mentioned at the top of this program.
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|         file_path = os.path.dirname(os.path.abspath(__file__))
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|         os.chdir(file_path)
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| 
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|         # Sprite lists
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|         self.player_list = None
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|         self.coin_list = None
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| 
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|         # Set up the player
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|         self.player_sprite = None
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|         self.wall_list = None
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|         self.physics_engine = None
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|         self.view_bottom = 0
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|         self.view_left = 0
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| 
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|     def setup(self):
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|         """ Set up the game and initialize the variables. """
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| 
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|         # Sprite lists
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|         self.player_list = arcade.SpriteList()
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|         self.wall_list = arcade.SpriteList()
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| 
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|         # Set up the player
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|         self.player_sprite = arcade.Sprite("images/character.png", 0.4)
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|         self.player_sprite.center_x = 64
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|         self.player_sprite.center_y = 270
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|         self.player_list.append(self.player_sprite)
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| 
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|         # -- Set up several columns of walls
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|         for x in range(200, 1650, 210):
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|             for y in range(0, 1000, 64):
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|                 # Randomly skip a box so the player can find a way through
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|                 if random.randrange(5) > 0:
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|                     wall = arcade.Sprite("images/boxCrate_double.png", SPRITE_SCALING)
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|                     wall.center_x = x
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|                     wall.center_y = y
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|                     self.wall_list.append(wall)
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| 
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|         self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
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| 
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|         # Set the background color
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|         arcade.set_background_color(arcade.color.AMAZON)
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| 
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|         # Set the viewport boundaries
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|         # These numbers set where we have 'scrolled' to.
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|         self.view_left = 0
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|         self.view_bottom = 0
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| 
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|     def on_draw(self):
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|         """
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|         Render the screen.
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|         """
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| 
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|         # This command has to happen before we start drawing
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|         arcade.start_render()
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| 
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|         # Draw all the sprites.
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|         self.wall_list.draw()
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|         self.player_list.draw()
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| 
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|     def on_key_press(self, key, modifiers):
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|         """Called whenever a key is pressed. """
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| 
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|         if key == arcade.key.UP:
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|             self.player_sprite.change_y = MOVEMENT_SPEED
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|         elif key == arcade.key.DOWN:
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|             self.player_sprite.change_y = -MOVEMENT_SPEED
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|         elif key == arcade.key.LEFT:
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|             self.player_sprite.change_x = -MOVEMENT_SPEED
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|         elif key == arcade.key.RIGHT:
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|             self.player_sprite.change_x = MOVEMENT_SPEED
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| 
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|     def on_key_release(self, key, modifiers):
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|         """Called when the user releases a key. """
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| 
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|         if key == arcade.key.UP or key == arcade.key.DOWN:
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|             self.player_sprite.change_y = 0
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|         elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
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|             self.player_sprite.change_x = 0
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| 
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|     def update(self, delta_time):
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|         """ Movement and game logic """
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| 
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|         # Call update on all sprites (The sprites don't do much in this
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|         # example though.)
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|         self.physics_engine.update()
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| 
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|         # --- Manage Scrolling ---
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| 
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|         # Track if we need to change the viewport
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| 
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|         changed = False
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| 
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|         # Scroll left
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|         left_bndry = self.view_left + VIEWPORT_MARGIN
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|         if self.player_sprite.left < left_bndry:
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|             self.view_left -= left_bndry - self.player_sprite.left
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|             changed = True
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| 
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|         # Scroll right
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|         right_bndry = self.view_left + SCREEN_WIDTH - VIEWPORT_MARGIN
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|         if self.player_sprite.right > right_bndry:
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|             self.view_left += self.player_sprite.right - right_bndry
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|             changed = True
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| 
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|         # Scroll up
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|         top_bndry = self.view_bottom + SCREEN_HEIGHT - VIEWPORT_MARGIN
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|         if self.player_sprite.top > top_bndry:
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|             self.view_bottom += self.player_sprite.top - top_bndry
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|             changed = True
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| 
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|         # Scroll down
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|         bottom_bndry = self.view_bottom + VIEWPORT_MARGIN
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|         if self.player_sprite.bottom < bottom_bndry:
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|             self.view_bottom -= bottom_bndry - self.player_sprite.bottom
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|             changed = True
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| 
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|         if changed:
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|             arcade.set_viewport(self.view_left,
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|                                 SCREEN_WIDTH + self.view_left,
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|                                 self.view_bottom,
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|                                 SCREEN_HEIGHT + self.view_bottom)
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| 
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| 
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| def main():
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|     """ Main method """
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|     window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
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|     window.setup()
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|     arcade.run()
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| 
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| 
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| if __name__ == "__main__":
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|     main()
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