TetrArcade/arcade/examples/sprite_move_animation.py

180 lines
6.8 KiB
Python

"""
Move with a Sprite Animation
Simple program to show basic sprite usage.
Artwork from http://kenney.nl
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.sprite_move_animation
"""
import arcade
import random
import os
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Move with a Sprite Animation Example"
COIN_SCALE = 0.5
COIN_COUNT = 50
MOVEMENT_SPEED = 5
class MyGame(arcade.Window):
""" Main application class. """
def __init__(self, width, height, title):
"""
Initializer
"""
super().__init__(width, height, title)
# Set the working directory (where we expect to find files) to the same
# directory this .py file is in. You can leave this out of your own
# code, but it is needed to easily run the examples using "python -m"
# as mentioned at the top of this program.
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
""" Set up the game and initialize the variables. """
# Sprite lists
self.player_list = None
self.coin_list = None
# Set up the player
self.score = 0
self.player = None
def setup(self):
self.player_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# Set up the player
self.score = 0
self.player = arcade.AnimatedWalkingSprite()
character_scale = 0.75
self.player.stand_right_textures = []
self.player.stand_right_textures.append(arcade.load_texture("images/character_sprites/character0.png",
scale=character_scale))
self.player.stand_left_textures = []
self.player.stand_left_textures.append(arcade.load_texture("images/character_sprites/character0.png",
scale=character_scale, mirrored=True))
self.player.walk_right_textures = []
self.player.walk_right_textures.append(arcade.load_texture("images/character_sprites/characterw0.png",
scale=character_scale))
self.player.walk_right_textures.append(arcade.load_texture("images/character_sprites/characterw1.png",
scale=character_scale))
self.player.walk_right_textures.append(arcade.load_texture("images/character_sprites/characterw2.png",
scale=character_scale))
self.player.walk_right_textures.append(arcade.load_texture("images/character_sprites/characterw3.png",
scale=character_scale))
self.player.walk_left_textures = []
self.player.walk_left_textures.append(arcade.load_texture("images/character_sprites/characterw0.png",
scale=character_scale, mirrored=True))
self.player.walk_left_textures.append(arcade.load_texture("images/character_sprites/characterw1.png",
scale=character_scale, mirrored=True))
self.player.walk_left_textures.append(arcade.load_texture("images/character_sprites/characterw2.png",
scale=character_scale, mirrored=True))
self.player.walk_left_textures.append(arcade.load_texture("images/character_sprites/characterw3.png",
scale=character_scale, mirrored=True))
self.player.texture_change_distance = 20
self.player.center_x = SCREEN_WIDTH // 2
self.player.center_y = SCREEN_HEIGHT // 2
self.player.scale = 0.8
self.player_list.append(self.player)
for i in range(COIN_COUNT):
coin = arcade.AnimatedTimeSprite(scale=0.5)
coin.center_x = random.randrange(SCREEN_WIDTH)
coin.center_y = random.randrange(SCREEN_HEIGHT)
coin.textures = []
coin.textures.append(arcade.load_texture("images/gold_1.png", scale=COIN_SCALE))
coin.textures.append(arcade.load_texture("images/gold_2.png", scale=COIN_SCALE))
coin.textures.append(arcade.load_texture("images/gold_3.png", scale=COIN_SCALE))
coin.textures.append(arcade.load_texture("images/gold_4.png", scale=COIN_SCALE))
coin.textures.append(arcade.load_texture("images/gold_3.png", scale=COIN_SCALE))
coin.textures.append(arcade.load_texture("images/gold_2.png", scale=COIN_SCALE))
coin.cur_texture_index = random.randrange(len(coin.textures))
self.coin_list.append(coin)
# Set the background color
arcade.set_background_color(arcade.color.AMAZON)
def on_draw(self):
"""
Render the screen.
"""
# This command has to happen before we start drawing
arcade.start_render()
# Draw all the sprites.
self.coin_list.draw()
self.player_list.draw()
# Put the text on the screen.
output = f"Score: {self.score}"
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
def on_key_press(self, key, modifiers):
"""
Called whenever a key is pressed.
"""
if key == arcade.key.UP:
self.player.change_y = MOVEMENT_SPEED
elif key == arcade.key.DOWN:
self.player.change_y = -MOVEMENT_SPEED
elif key == arcade.key.LEFT:
self.player.change_x = -MOVEMENT_SPEED
elif key == arcade.key.RIGHT:
self.player.change_x = MOVEMENT_SPEED
def on_key_release(self, key, modifiers):
"""
Called when the user releases a key.
"""
if key == arcade.key.UP or key == arcade.key.DOWN:
self.player.change_y = 0
elif key == arcade.key.LEFT or key == arcade.key.RIGHT:
self.player.change_x = 0
def update(self, delta_time):
""" Movement and game logic """
self.coin_list.update()
self.coin_list.update_animation()
self.player_list.update()
self.player_list.update_animation()
# Generate a list of all sprites that collided with the player.
hit_list = arcade.check_for_collision_with_list(self.player, self.coin_list)
# Loop through each colliding sprite, remove it, and add to the score.
for coin in hit_list:
coin.remove_from_sprite_lists()
self.score += 1
def main():
""" Main method """
window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.setup()
arcade.run()
if __name__ == "__main__":
main()