139 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """
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| Sprite Collect Rotating Coins
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| 
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| Simple program to show basic sprite usage.
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| 
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| Artwork from http://kenney.nl
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| 
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| If Python and Arcade are installed, this example can be run from the command line with:
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| python -m arcade.examples.sprite_collect_rotating
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| """
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| 
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| import random
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| import arcade
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| import os
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| 
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| # --- Constants ---
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| SPRITE_SCALING_PLAYER = 0.5
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| SPRITE_SCALING_COIN = 0.2
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| COIN_COUNT = 50
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| 
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| SCREEN_WIDTH = 800
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| SCREEN_HEIGHT = 600
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| SCREEN_TITLE = "Sprite Collect Rotating Coins Example"
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| 
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| 
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| class Coin(arcade.Sprite):
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| 
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|     def update(self):
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|         # Rotate the coin.
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|         # The arcade.Sprite class has an "angle" attribute that controls
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|         # the sprite rotation. Change this, and the sprite rotates.
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|         self.angle += self.change_angle
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| 
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| 
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| class MyGame(arcade.Window):
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|     """ Our custom Window Class"""
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| 
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|     def __init__(self):
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|         """ Initializer """
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|         # Call the parent class initializer
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|         super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
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| 
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|         # Set the working directory (where we expect to find files) to the same
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|         # directory this .py file is in. You can leave this out of your own
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|         # code, but it is needed to easily run the examples using "python -m"
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|         # as mentioned at the top of this program.
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|         file_path = os.path.dirname(os.path.abspath(__file__))
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|         os.chdir(file_path)
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| 
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|         # Variables that will hold sprite lists
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|         self.player_list = None
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|         self.coin_list = None
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| 
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|         # Set up the player info
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|         self.player_sprite = None
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|         self.score = 0
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| 
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|         # Don't show the mouse cursor
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|         self.set_mouse_visible(False)
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| 
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|         arcade.set_background_color(arcade.color.AMAZON)
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| 
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|     def setup(self):
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|         """ Set up the game and initialize the variables. """
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| 
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|         # Sprite lists
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|         self.player_list = arcade.SpriteList()
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|         self.coin_list = arcade.SpriteList()
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| 
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|         # Score
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|         self.score = 0
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| 
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|         # Set up the player
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|         # Character image from kenney.nl
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|         self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING_PLAYER)
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|         self.player_sprite.center_x = 50
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|         self.player_sprite.center_y = 50
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|         self.player_list.append(self.player_sprite)
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| 
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|         # Create the coins
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|         for i in range(COIN_COUNT):
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|             # Create the coin instance
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|             # Coin image from kenney.nl
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|             coin = arcade.Sprite("images/coin_01.png", SPRITE_SCALING_COIN)
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| 
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|             # Position the coin
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|             coin.center_x = random.randrange(SCREEN_WIDTH)
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|             coin.center_y = random.randrange(SCREEN_HEIGHT)
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| 
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|             # Set up the initial angle, and the "spin"
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|             coin.angle = random.randrange(360)
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|             coin.change_angle = random.randrange(-5, 6)
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| 
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|             # Add the coin to the lists
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|             self.coin_list.append(coin)
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| 
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|     def on_draw(self):
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|         """ Draw everything """
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|         arcade.start_render()
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|         self.coin_list.draw()
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|         self.player_list.draw()
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| 
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|         # Put the text on the screen.
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|         output = f"Score: {self.score}"
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|         arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
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| 
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|     def on_mouse_motion(self, x, y, dx, dy):
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|         """ Handle Mouse Motion """
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| 
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|         # Move the center of the player sprite to match the mouse x, y
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|         self.player_sprite.center_x = x
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|         self.player_sprite.center_y = y
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| 
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|     def update(self, delta_time):
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|         """ Movement and game logic """
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| 
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|         # Call update on all sprites (The sprites don't do much in this
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|         # example though.)
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|         self.coin_list.update()
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| 
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|         # Generate a list of all sprites that collided with the player.
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|         hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list)
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| 
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|         # Loop through each colliding sprite, remove it, and add to the score.
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|         for coin in hit_list:
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|             coin.remove_from_sprite_lists()
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|             self.score += 1
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| 
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| 
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| def main():
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|     """ Main method """
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|     window = MyGame()
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|     window.setup()
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|     arcade.run()
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| 
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| 
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| if __name__ == "__main__":
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|     main()
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