TetrArcade/arcade/examples/sprite_collect_coins_diff_levels.py

203 lines
5.4 KiB
Python

"""
Sprite Collect Coins with Different Levels
Simple program to show basic sprite usage.
Artwork from http://kenney.nl
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.sprite_collect_coins_diff_levels
"""
import random
import arcade
import os
SPRITE_SCALING = 0.5
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Sprite Collect Coins with Different Levels Example"
class FallingCoin(arcade.Sprite):
""" Simple sprite that falls down """
def update(self):
""" Move the coin """
# Fall down
self.center_y -= 2
# Did we go off the screen? If so, pop back to the top.
if self.top < 0:
self.bottom = SCREEN_HEIGHT
class RisingCoin(arcade.Sprite):
""" Simple sprite that falls up """
def update(self):
""" Move the coin """
# Move up
self.center_y += 2
# Did we go off the screen? If so, pop back to the bottom.
if self.bottom > SCREEN_HEIGHT:
self.top = 0
class MyGame(arcade.Window):
"""
Main application class.
"""
def __init__(self, width, height, title):
""" Initialize """
# Call the parent class initializer
super().__init__(width, height, title)
# Set the working directory (where we expect to find files) to the same
# directory this .py file is in. You can leave this out of your own
# code, but it is needed to easily run the examples using "python -m"
# as mentioned at the top of this program.
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
# Variables that will hold sprite lists
self.player_list = None
self.coin_list = None
# Set up the player info
self.player_sprite = None
self.score = 0
self.level = 1
# Don't show the mouse cursor
self.set_mouse_visible(False)
# Set the background color
arcade.set_background_color(arcade.color.AMAZON)
def level_1(self):
for i in range(20):
# Create the coin instance
coin = arcade.Sprite("images/coin_01.png", SPRITE_SCALING / 3)
# Position the coin
coin.center_x = random.randrange(SCREEN_WIDTH)
coin.center_y = random.randrange(SCREEN_HEIGHT)
# Add the coin to the lists
self.coin_list.append(coin)
def level_2(self):
for i in range(30):
# Create the coin instance
coin = FallingCoin("images/gold_1.png", SPRITE_SCALING / 2)
# Position the coin
coin.center_x = random.randrange(SCREEN_WIDTH)
coin.center_y = random.randrange(SCREEN_HEIGHT, SCREEN_HEIGHT * 2)
# Add the coin to the lists
self.coin_list.append(coin)
def level_3(self):
for i in range(30):
# Create the coin instance
coin = RisingCoin("images/gold_1.png", SPRITE_SCALING / 2)
# Position the coin
coin.center_x = random.randrange(SCREEN_WIDTH)
coin.center_y = random.randrange(-SCREEN_HEIGHT, 0)
# Add the coin to the lists
self.coin_list.append(coin)
def setup(self):
""" Set up the game and initialize the variables. """
self.score = 0
self.level = 1
# Sprite lists
self.player_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# Set up the player
self.player_sprite = arcade.Sprite("images/character.png",
SPRITE_SCALING)
self.player_sprite.center_x = 50
self.player_sprite.center_y = 50
self.player_list.append(self.player_sprite)
self.level_1()
def on_draw(self):
"""
Render the screen.
"""
# This command has to happen before we start drawing
arcade.start_render()
# Draw all the sprites.
self.player_sprite.draw()
self.coin_list.draw()
# Put the text on the screen.
output = f"Score: {self.score}"
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 15)
output = f"Level: {self.level}"
arcade.draw_text(output, 10, 35, arcade.color.WHITE, 15)
def on_mouse_motion(self, x, y, dx, dy):
"""
Called whenever the mouse moves.
"""
self.player_sprite.center_x = x
self.player_sprite.center_y = y
def update(self, delta_time):
""" Movement and game logic """
# Call update on all sprites (The sprites don't do much in this
# example though.)
self.coin_list.update()
# Generate a list of all sprites that collided with the player.
hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list)
# Loop through each colliding sprite, remove it, and add to the score.
for coin in hit_list:
coin.kill()
self.score += 1
# See if we should go to level 2
if len(self.coin_list) == 0 and self.level == 1:
self.level += 1
self.level_2()
# See if we should go to level 3
elif len(self.coin_list) == 0 and self.level == 2:
self.level += 1
self.level_3()
def main():
""" Main method """
window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.setup()
arcade.run()
if __name__ == "__main__":
main()