TetrArcade/arcade/examples/sprite_bullets_random.py

107 lines
3.1 KiB
Python

"""
Show how to have enemies shoot bullets at random intervals.
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.sprite_bullets_random
"""
import arcade
import random
import os
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Sprites and Random Bullets Example"
class MyGame(arcade.Window):
""" Main application class """
def __init__(self, width, height, title):
super().__init__(width, height, title)
# Set the working directory (where we expect to find files) to the same
# directory this .py file is in. You can leave this out of your own
# code, but it is needed to easily run the examples using "python -m"
# as mentioned at the top of this program.
file_path = os.path.dirname(os.path.abspath(__file__))
os.chdir(file_path)
arcade.set_background_color(arcade.color.BLACK)
self.frame_count = 0
self.player_list = None
self.enemy_list = None
self.bullet_list = None
self.player = None
def setup(self):
self.player_list = arcade.SpriteList()
self.enemy_list = arcade.SpriteList()
self.bullet_list = arcade.SpriteList()
# Add player ship
self.player = arcade.Sprite("images/playerShip1_orange.png", 0.5)
self.player_list.append(self.player)
# Add top-left enemy ship
enemy = arcade.Sprite("images/playerShip1_green.png", 0.5)
enemy.center_x = 120
enemy.center_y = SCREEN_HEIGHT - enemy.height
enemy.angle = 180
self.enemy_list.append(enemy)
# Add top-right enemy ship
enemy = arcade.Sprite("images/playerShip1_green.png", 0.5)
enemy.center_x = SCREEN_WIDTH - 120
enemy.center_y = SCREEN_HEIGHT - enemy.height
enemy.angle = 180
self.enemy_list.append(enemy)
def on_draw(self):
"""Render the screen. """
arcade.start_render()
self.enemy_list.draw()
self.bullet_list.draw()
self.player_list.draw()
def update(self, delta_time):
"""All the logic to move, and the game logic goes here. """
# Loop through each enemy that we have
for enemy in self.enemy_list:
# Have a random 1 in 200 change of shooting each frame
if random.randrange(200) == 0:
bullet = arcade.Sprite("images/laserBlue01.png")
bullet.center_x = enemy.center_x
bullet.angle = -90
bullet.top = enemy.bottom
bullet.change_y = -2
self.bullet_list.append(bullet)
# Get rid of the bullet when it flies off-screen
for bullet in self.bullet_list:
if bullet.top < 0:
bullet.kill()
self.bullet_list.update()
def on_mouse_motion(self, x, y, delta_x, delta_y):
""" Called whenever the mouse moves. """
self.player.center_x = x
self.player.center_y = 20
def main():
""" Main method """
window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
window.setup()
arcade.run()
if __name__ == "__main__":
main()