TetrArcade/arcade/examples/shape_list_non_center_rotate.py

68 lines
1.5 KiB
Python

"""
Shape List Non-center Rotation Demo
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.shape_list_non_center_rotate
"""
import arcade
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Shape List Non-center Rotation Demo"
def make_shape():
shape_list = arcade.ShapeElementList()
# Shape center around which we will rotate
center_x = 20
center_y = 30
width = 30
height = 40
shape = arcade.create_ellipse_filled(center_x, center_y, width, height, arcade.color.WHITE)
shape_list.append(shape)
return shape_list
class MyGame(arcade.Window):
""" Main application class. """
def __init__(self):
# Call the parent class initializer
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
self.shape_list = make_shape()
# This specifies where on the screen the center of the shape will go
self.shape_list.center_x = SCREEN_WIDTH / 2
self.shape_list.center_y = SCREEN_HEIGHT / 2
arcade.set_background_color(arcade.color.AMAZON)
def on_draw(self):
"""
Render the screen.
"""
# This command has to happen before we start drawing
arcade.start_render()
self.shape_list.draw()
def update(self, delta_time):
""" Movement and game logic """
self.shape_list.angle += 1
def main():
window = MyGame()
arcade.run()
if __name__ == "__main__":
main()