TetrArcade/arcade/examples/decorator_drawing_example.py

125 lines
3.1 KiB
Python

"""
Example "Arcade" library code.
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.decorator_drawing_example
"""
# Library imports
import arcade
import random
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Drawing With Decorators Example"
window = arcade.open_window(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
bird_list = []
def setup():
create_birds()
arcade.schedule(update, 1 / 60)
arcade.run()
def create_birds():
for bird_count in range(10):
x = random.randrange(SCREEN_WIDTH)
y = random.randrange(SCREEN_HEIGHT/2, SCREEN_HEIGHT)
bird_list.append([x, y])
def update(delta_time):
"""
This is run every 1/60 of a second or so. Do not draw anything
in this function.
"""
change_y = 0.3
for bird in bird_list:
bird[0] += change_y
if bird[0] > SCREEN_WIDTH + 20:
bird[0] = -20
@window.event
def on_draw():
"""
This is called every time we need to update our screen. About 60
times per second.
Just draw things in this function, don't update where they are.
"""
# Call our drawing functions.
draw_background()
draw_birds()
draw_trees()
def draw_background():
"""
This function draws the background. Specifically, the sky and ground.
"""
# Draw the sky in the top two-thirds
arcade.draw_rectangle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT * 2 / 3,
SCREEN_WIDTH - 1, SCREEN_HEIGHT * 2 / 3,
arcade.color.SKY_BLUE)
# Draw the ground in the bottom third
arcade.draw_rectangle_filled(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 6,
SCREEN_WIDTH - 1, SCREEN_HEIGHT / 3,
arcade.color.DARK_SPRING_GREEN)
def draw_birds():
for bird in bird_list:
# Draw the bird.
draw_bird(bird[0], bird[1])
def draw_bird(x, y):
"""
Draw a bird using a couple arcs.
"""
arcade.draw_arc_outline(x, y, 20, 20, arcade.color.BLACK, 0, 90)
arcade.draw_arc_outline(x + 40, y, 20, 20, arcade.color.BLACK, 90, 180)
def draw_trees():
# Draw the top row of trees
for x in range(45, SCREEN_WIDTH, 90):
draw_pine_tree(x, SCREEN_HEIGHT / 3)
# Draw the bottom row of trees
for x in range(65, SCREEN_WIDTH, 90):
draw_pine_tree(x, (SCREEN_HEIGHT / 3) - 120)
def draw_pine_tree(center_x, center_y):
"""
This function draws a pine tree at the specified location.
Args:
:center_x: x position of the tree center.
:center_y: y position of the tree trunk center.
"""
# Draw the trunk center_x
arcade.draw_rectangle_filled(center_x, center_y, 20, 40, arcade.color.DARK_BROWN)
tree_bottom_y = center_y + 20
# Draw the triangle on top of the trunk
point_list = ((center_x - 40, tree_bottom_y),
(center_x, tree_bottom_y + 100),
(center_x + 40, tree_bottom_y))
arcade.draw_polygon_filled(point_list, arcade.color.DARK_GREEN)
if __name__ == "__main__":
setup()