TetrArcade/tetrarcade.py
2019-09-28 14:33:32 +02:00

390 lines
12 KiB
Python

# -*- coding: utf-8 -*-
import sys
import locale
import time
try:
import arcade
except ImportError:
sys.exit(
"""This game require arcade library.
You can install it with:
python -m pip install --user arcade
"""
)
from tetris import Tetris, Status, AbstractScheduler
# Constants
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE"
# Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 1
# Text
TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "joystix monospace.ttf"
TEXT_MARGIN = 40
FONT_SIZE = 16
TEXT_HEIGHT = 20.8
HIGHLIGHT_TEXT_FONT_SIZE = 20
START_TEXT = """TETRARCADE
CONTROLS
MOVE LEFT ←
MOVE RIGHT →
SOFT DROP ↓
HARD DROP SPACE
ROTATE CLOCKWISE ↑
ROTATE COUNTERCLOCKWISE Z
HOLD C
PAUSE ESC
PRESS [ENTER] TO START"""
STATS_TEXT = """SCORE
HIGH SCORE
LEVEL
GOAL
LINES
TIME
"""
PAUSE_TEXT = """TETRARCADE
CONTROLS
MOVE LEFT ←
MOVE RIGHT →
SOFT DROP ↓
HARD DROP SPACE
ROTATE CLOCKWISE ↑
ROTATE COUNTERCLOCKWISE Z
HOLD C
RESUME ESC
PRESS [ESC] TO RESUME"""
GAME_OVER_TEXT = """GAME
OVER
PRESS
[ENTER]
TO PLAY
AGAIN"""
# Sprites paths
WINDOW_BG = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
"orange": "images/orange_mino.png",
"blue": "images/blue_mino.png",
"yellow": "images/yellow_mino.png",
"cyan": "images/cyan_mino.png",
"green": "images/green_mino.png",
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
}
# Transparency (0=invisible, 255=opaque)
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 127
GHOST_ALPHA = 50
MATRIX_SRITE_ALPHA = 100
class ArcadeScheduler(AbstractScheduler):
def __init__(self):
self._tasks = {}
def start(self, task, period):
def _task(delta_time):
task()
self._tasks[task] = _task
arcade.schedule(_task, period)
def stop(self, task):
try:
_task = self._tasks[task]
except KeyError:
pass
else:
arcade.unschedule(_task)
del self._tasks[task]
class TetrArcade(Tetris, arcade.Window):
scheduler = ArcadeScheduler()
def __init__(self):
super().__init__()
locale.setlocale(locale.LC_ALL, '')
self.actions = {
Status.STARTING: {
arcade.key.ENTER: self.new_game
},
Status.PLAYING: {
arcade.key.LEFT: self.move_left,
arcade.key.NUM_4: self.move_left,
arcade.key.RIGHT: self.move_right,
arcade.key.NUM_6: self.move_right,
arcade.key.SPACE: self.hard_drop,
arcade.key.NUM_8: self.hard_drop,
arcade.key.DOWN: self.soft_drop,
arcade.key.NUM_2: self.soft_drop,
arcade.key.UP: self.rotate_clockwise,
arcade.key.X: self.rotate_clockwise,
arcade.key.NUM_1: self.rotate_clockwise,
arcade.key.NUM_5: self.rotate_clockwise,
arcade.key.NUM_9: self.rotate_clockwise,
arcade.key.Z: self.rotate_counterclockwise,
arcade.key.NUM_3: self.rotate_counterclockwise,
arcade.key.NUM_7: self.rotate_counterclockwise,
arcade.key.C: self.swap,
arcade.key.MOD_SHIFT: self.swap,
arcade.key.NUM_0: self.swap,
arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause,
},
Status.PAUSED: {
arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume
},
Status.OVER: {
arcade.key.ENTER: self.new_game
}
}
self.highlight_texts = []
arcade.Window.__init__(
self,
width = WINDOW_WIDTH,
height = WINDOW_HEIGHT,
title = WINDOW_TITLE,
resizable = False,
antialiasing = False
)
self.bg_sprite = arcade.Sprite(WINDOW_BG)
self.matrix_minoes_sprites = arcade.SpriteList()
self.held_piece_sprites = arcade.SpriteList()
self.current_piece_sprites = arcade.SpriteList()
self.ghost_piece_sprites = arcade.SpriteList()
self.next_pieces_sprites = arcade.SpriteList()
self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_sprite.alpha = MATRIX_SRITE_ALPHA
self.on_resize(self.width, self.height)
self.general_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
def new_game(self):
self.highlight_texts = []
super().new_game()
def new_current_piece(self):
super().new_current_piece()
self.reload_next_pieces()
self.reload_current_piece()
self.reload_matrix()
def lock(self):
super().lock()
def swap(self):
super().swap()
self.reload_held_piece()
self.reload_current_piece()
def game_over(self):
super().game_over()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.actions[self.status][key_or_modifier]
except KeyError:
pass
else:
self.do_action(action)
def on_key_release(self, key, modifiers):
try:
action = self.actions[self.status][key]
except KeyError:
pass
else:
self.remove_action(action)
def show_text(self, text):
self.highlight_texts.append(text)
self.scheduler.restart(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
def del_highlight_text(self):
if self.highlight_texts:
self.highlight_texts.pop(0)
else:
self.scheduler.stop(self.del_highlight_text)
def reload_piece(self, piece):
piece_sprites = arcade.SpriteList()
for mino_position in piece.minoes_positions:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA
piece_sprites.append(mino_sprite)
return piece_sprites
def reload_held_piece(self):
self.held_piece_sprites = self.reload_piece(self.held_piece)
def reload_next_pieces(self):
self.next_pieces_sprites = arcade.SpriteList()
for piece in self.next_pieces:
for mino_position in piece.minoes_positions:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA
self.next_pieces_sprites.append(mino_sprite)
def reload_current_piece(self):
self.current_piece_sprites = self.reload_piece(self.current_piece)
self.ghost_piece_sprites = self.reload_piece(self.ghost_piece)
def reload_matrix(self):
if self.matrix:
self.matrix_minoes_sprites = arcade.SpriteList()
for y, line in enumerate(self.matrix):
for x, mino_color in enumerate(line):
if mino_color:
mino_sprite_path = MINOES_SPRITES_PATHS[mino_color]
mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.left = self.matrix_sprite.left + x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + y*(mino_sprite.height-1)
mino_sprite.alpha = 200
self.matrix_minoes_sprites.append(mino_sprite)
def update_piece(self, piece, piece_sprites):
if piece:
for mino_sprite, mino_position in zip(
piece_sprites, piece.minoes_positions
):
mino_position += piece.position
mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1)
def on_draw(self):
arcade.start_render()
self.bg_sprite.draw()
if self.status in (Status.PLAYING, Status.OVER):
self.matrix_sprite.draw()
self.matrix_minoes_sprites.draw()
self.update_piece(self.held_piece, self.held_piece_sprites)
self.held_piece_sprites.draw()
self.update_piece(self.current_piece, self.current_piece_sprites)
if self.current_piece.prelocked:
alpha = PRELOCKED_ALPHA if self.current_piece.prelocked else NORMAL_ALPHA
for mino_sprite in self.current_piece_sprites:
mino_sprite.alpha = alpha
self.current_piece_sprites.draw()
self.update_piece(self.ghost_piece, self.ghost_piece_sprites)
for mino_sprite in self.ghost_piece_sprites:
mino_sprite.alpha = GHOST_ALPHA
self.ghost_piece_sprites.draw()
for n, piece in enumerate(self.next_pieces):
for mino_sprite, mino_position in zip(
self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_positions
):
mino_position += piece.position
mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1)
self.next_pieces_sprites.draw()
arcade.render_text(
self.general_text,
self.matrix_sprite.left - TEXT_MARGIN,
self.matrix_sprite.bottom
)
t = time.localtime(self.time)
for y, text in enumerate(
(
"{:02d}:{:02d}:{:02d}".format(
t.tm_hour-1, t.tm_min, t.tm_sec
),
"{:n}".format(self.nb_lines),
"{:n}".format(self.goal),
"{:n}".format(self.level),
"{:n}".format(self.high_score),
"{:n}".format(self.score)
)
):
arcade.draw_text(
text = text,
start_x = self.matrix_sprite.left - TEXT_MARGIN,
start_y = self.matrix_sprite.bottom + 2*y*TEXT_HEIGHT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
align = 'right',
font_name = FONT_NAME,
anchor_x = 'right'
)
highlight_text = {
Status.STARTING: START_TEXT,
Status.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
Status.PAUSED: PAUSE_TEXT,
Status.OVER: GAME_OVER_TEXT
}.get(self.status, "")
if highlight_text:
arcade.draw_text(
text = highlight_text,
start_x = self.matrix_sprite.center_x,
start_y = self.matrix_sprite.center_y,
color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE,
align = 'center',
font_name = FONT_NAME,
anchor_x = 'center',
anchor_y = 'center'
)
def on_resize(self, width, height):
center_x = self.width / 2
center_y = self.height / 2
self.bg_sprite.center_x = center_x
self.bg_sprite.center_y = center_y
self.matrix_sprite.center_x = center_x
self.matrix_sprite.center_y = center_y
self.matrix_sprite.left = int(self.matrix_sprite.left)
self.matrix_sprite.top = int(self.matrix_sprite.top)
self.reload_matrix()
def main():
TetrArcade()
arcade.run()
if __name__ == "__main__":
main()