TetrArcade/TetrArcade.py
2019-10-01 01:34:09 +02:00

415 lines
12 KiB
Python

# -*- coding: utf-8 -*-
import sys
import locale
import time
import os
try:
import arcade
except ImportError:
sys.exit(
"""This game require arcade library.
You can install it with:
python -m pip install --user arcade"""
)
import tetrislogic
# Constants
# Window
WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE"
MINO_SIZE = 20
# Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
# Transparency (0=invisible, 255=opaque)
NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100
# Sprites
WINDOW_BG_PATH = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
"orange": "images/orange_mino.png",
"blue": "images/blue_mino.png",
"yellow": "images/yellow_mino.png",
"cyan": "images/cyan_mino.png",
"green": "images/green_mino.png",
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
}
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
# Text
TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "joystix monospace.ttf"
TEXT_MARGIN = 40
FONT_SIZE = 16
TEXT_HEIGHT = 20.8
HIGHLIGHT_TEXT_FONT_SIZE = 20
CONTROL_TEXT = """
CONTROLS
MOVE LEFT ←
MOVE RIGHT →
SOFT DROP ↓
HARD DROP SPACE
ROTATE CLOCKWISE ↑
ROTATE COUNTER Z
HOLD C
PAUSE ESC
"""
START_TEXT = "TETRARCADE" + CONTROL_TEXT + "PRESS [ENTER] TO START"
PAUSE_TEXT = "PAUSE" + CONTROL_TEXT + "PRESS [ESC] TO RESUME"
STATS_TEXT = """SCORE
HIGH SCORE
LEVEL
GOAL
LINES
TIME
"""
GAME_OVER_TEXT = """GAME
OVER
PRESS
[ENTER]
TO PLAY
AGAIN"""
class MinoSprite(arcade.Sprite):
def __init__(self, mino, matrix_bg, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color])
self.alpha = alpha
self.matrix_bg = matrix_bg
def set_position(self, x, y):
self.left = self.matrix_bg.left + x*MINO_SIZE
self.bottom = self.matrix_bg.bottom + y*MINO_SIZE
class TetrominoSprites(arcade.SpriteList):
def __init__(self, tetromino, matrix_bg, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
self.matrix_bg = matrix_bg
for mino in tetromino:
mino.sprite = MinoSprite(mino, matrix_bg, alpha)
self.append(mino.sprite)
def update(self):
for mino in self.tetromino:
coord = mino.coord + self.tetromino.coord
mino.sprite.set_position(coord.x, coord.y)
super().update()
def set_alpha(self, alpha):
for sprite in self:
sprite.alpha = alpha
class MatrixSprites(arcade.SpriteList):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
self.update()
def update(self):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line):
if mino:
mino.sprite.set_position(x, y)
self.append(mino.sprite)
super().update()
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def __init__(self):
locale.setlocale(locale.LC_ALL, '')
self.highlight_texts = []
self.tasks = {}
self.KEY_MAP = {
tetrislogic.State.STARTING: {
arcade.key.ENTER: self.new_game
},
tetrislogic.State.PLAYING: {
arcade.key.LEFT: self.move_left,
arcade.key.NUM_4: self.move_left,
arcade.key.RIGHT: self.move_right,
arcade.key.NUM_6: self.move_right,
arcade.key.SPACE: self.hard_drop,
arcade.key.NUM_8: self.hard_drop,
arcade.key.DOWN: self.soft_drop,
arcade.key.NUM_2: self.soft_drop,
arcade.key.UP: self.rotate_clockwise,
arcade.key.X: self.rotate_clockwise,
arcade.key.NUM_1: self.rotate_clockwise,
arcade.key.NUM_5: self.rotate_clockwise,
arcade.key.NUM_9: self.rotate_clockwise,
arcade.key.Z: self.rotate_counter,
arcade.key.NUM_3: self.rotate_counter,
arcade.key.NUM_7: self.rotate_counter,
arcade.key.C: self.swap,
arcade.key.MOD_SHIFT: self.swap,
arcade.key.NUM_0: self.swap,
arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause,
},
tetrislogic.State.PAUSED: {
arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume
},
tetrislogic.State.OVER: {
arcade.key.ENTER: self.new_game
}
}
super().__init__()
arcade.Window.__init__(
self,
width = WINDOW_WIDTH,
height = WINDOW_HEIGHT,
title = WINDOW_TITLE,
resizable = False,
antialiasing = False
)
center_x = WINDOW_WIDTH / 2
center_y = WINDOW_HEIGHT / 2
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.bg.center_x = center_x
self.bg.center_y = center_y
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
def new_game(self):
self.highlight_texts = []
super().new_game()
def new_tetromino(self):
tetromino = super().new_tetromino()
tetromino.sprites = TetrominoSprites(tetromino, self.matrix_bg)
return tetromino
def new_current(self):
self.matrix.sprites = MatrixSprites(self.matrix)
super().new_current()
self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
for tetromino in [self.current, self.ghost] + self.next:
tetromino.sprites.update()
def move(self, movement, prelock=True):
moved = super().move(movement, prelock)
if self.current.prelocked:
self.current.sprites.set_alpha(PRELOCKED_ALPHA)
if moved:
change_x = movement.x * MINO_SIZE
change_y = movement.y * MINO_SIZE
self.current.sprites.move(change_x, change_y)
if movement in (tetrislogic.Movement.LEFT, tetrislogic.Movement.RIGHT):
self.ghost.sprites.update()
return moved
def rotate(self, rotation):
rotated = super().rotate(rotation)
if rotated:
for tetromino in (self.current, self.ghost):
tetromino.sprites.update()
return rotated
def swap(self):
super().swap()
self.ghost = TetrominoSprites(self.ghost, self.matrix_bg, GHOST_ALPHA)
for tetromino in [self.held, self.current, self.ghost]:
if tetromino:
tetromino.sprites.update()
def lock(self):
self.current.sprites.update()
super().lock()
def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.KEY_MAP[self.state][key_or_modifier]
except KeyError:
pass
else:
self.do_action(action)
def on_key_release(self, key, modifiers):
for key_or_modifier in (key, modifiers):
try:
action = self.KEY_MAP[self.state][key_or_modifier]
except KeyError:
pass
else:
self.remove_action(action)
def show_text(self, text):
self.highlight_texts.append(text)
self.restart(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
def del_highlight_text(self):
if self.highlight_texts:
self.highlight_texts.pop(0)
else:
self.stop(self.del_highlight_text)
def on_draw(self):
arcade.start_render()
self.bg.draw()
if self.state in (tetrislogic.State.PLAYING, tetrislogic.State.OVER):
self.matrix_bg.draw()
self.matrix.sprites.draw()
for tetromino in [self.held, self.current, self.ghost] + self.next:
if tetromino:
tetromino.sprites.draw()
arcade.render_text(
self.stats_text,
self.matrix_bg.left - TEXT_MARGIN,
self.matrix_bg.bottom
)
t = time.localtime(self.time)
for y, text in enumerate(
(
"{:02d}:{:02d}:{:02d}".format(
t.tm_hour-1, t.tm_min, t.tm_sec
),
"{:n}".format(self.nb_lines_cleared),
"{:n}".format(self.goal),
"{:n}".format(self.level),
"{:n}".format(self.high_score),
"{:n}".format(self.score)
)
):
arcade.draw_text(
text = text,
start_x = self.matrix_bg.left - TEXT_MARGIN,
start_y = self.matrix_bg.bottom + 2*y*TEXT_HEIGHT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
align = 'right',
font_name = FONT_NAME,
anchor_x = 'right'
)
highlight_text = {
tetrislogic.State.STARTING: START_TEXT,
tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
tetrislogic.State.PAUSED: PAUSE_TEXT,
tetrislogic.State.OVER: GAME_OVER_TEXT
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text = highlight_text,
start_x = self.matrix_bg.center_x,
start_y = self.matrix_bg.center_y,
color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE,
align = 'center',
font_name = FONT_NAME,
anchor_x = 'center',
anchor_y = 'center'
)
def load_high_score(self):
try:
with open(HIGH_SCORE_PATH, "r") as f:
self.high_score = int(f.read())
except:
self.high_score = 0
def save_high_score(self):
try:
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(HIGH_SCORE_PATH, mode='w') as f:
f.write(str(self.high_score))
except Exception as e:
sys.exit(
"""High score: {:n}
High score could not be saved:
""".format(self.high_score)
+ str(e)
)
def start(self, task, period):
_task = lambda _: task()
self.tasks[task] = _task
arcade.schedule(_task, period)
def stop(self, task):
try:
_task = self.tasks[task]
except KeyError:
pass
else:
arcade.unschedule(_task)
del self.tasks[task]
def restart(self, task, period):
try:
_task = self.tasks[task]
except KeyError:
_task = lambda _: task()
self.tasks[task] = _task
else:
arcade.unschedule(_task)
arcade.schedule(_task, period)
def main():
tetrarcade = TetrArcade()
arcade.run()
tetrarcade.save_high_score()
if __name__ == "__main__":
main()