187 lines
5.5 KiB
Python
187 lines
5.5 KiB
Python
"""
|
|
Sprite Bullets
|
|
|
|
Simple program to show basic sprite usage.
|
|
|
|
Artwork from http://kenney.nl
|
|
|
|
If Python and Arcade are installed, this example can be run from the command line with:
|
|
python -m arcade.examples.sprite_bullets_aimed
|
|
"""
|
|
|
|
import random
|
|
import arcade
|
|
import math
|
|
import os
|
|
|
|
SPRITE_SCALING_PLAYER = 0.5
|
|
SPRITE_SCALING_COIN = 0.2
|
|
SPRITE_SCALING_LASER = 0.8
|
|
COIN_COUNT = 50
|
|
|
|
SCREEN_WIDTH = 800
|
|
SCREEN_HEIGHT = 600
|
|
SCREEN_TITLE = "Sprites and Bullets Aimed Example"
|
|
|
|
BULLET_SPEED = 5
|
|
|
|
window = None
|
|
|
|
|
|
class MyGame(arcade.Window):
|
|
""" Main application class. """
|
|
|
|
def __init__(self):
|
|
""" Initializer """
|
|
# Call the parent class initializer
|
|
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
|
|
|
|
# Set the working directory (where we expect to find files) to the same
|
|
# directory this .py file is in. You can leave this out of your own
|
|
# code, but it is needed to easily run the examples using "python -m"
|
|
# as mentioned at the top of this program.
|
|
file_path = os.path.dirname(os.path.abspath(__file__))
|
|
os.chdir(file_path)
|
|
|
|
# Variables that will hold sprite lists
|
|
self.player_list = None
|
|
self.coin_list = None
|
|
self.bullet_list = None
|
|
|
|
# Set up the player info
|
|
self.player_sprite = None
|
|
self.score = 0
|
|
self.score_text = None
|
|
|
|
# Load sounds. Sounds from kenney.nl
|
|
self.gun_sound = arcade.sound.load_sound("sounds/laser1.wav")
|
|
self.hit_sound = arcade.sound.load_sound("sounds/phaseJump1.wav")
|
|
|
|
arcade.set_background_color(arcade.color.AMAZON)
|
|
|
|
def setup(self):
|
|
|
|
""" Set up the game and initialize the variables. """
|
|
|
|
# Sprite lists
|
|
self.player_list = arcade.SpriteList()
|
|
self.coin_list = arcade.SpriteList()
|
|
self.bullet_list = arcade.SpriteList()
|
|
|
|
# Set up the player
|
|
self.score = 0
|
|
|
|
# Image from kenney.nl
|
|
self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING_PLAYER)
|
|
self.player_sprite.center_x = 50
|
|
self.player_sprite.center_y = 70
|
|
self.player_list.append(self.player_sprite)
|
|
|
|
# Create the coins
|
|
for i in range(COIN_COUNT):
|
|
|
|
# Create the coin instance
|
|
# Coin image from kenney.nl
|
|
coin = arcade.Sprite("images/coin_01.png", SPRITE_SCALING_COIN)
|
|
|
|
# Position the coin
|
|
coin.center_x = random.randrange(SCREEN_WIDTH)
|
|
coin.center_y = random.randrange(120, SCREEN_HEIGHT)
|
|
|
|
# Add the coin to the lists
|
|
self.coin_list.append(coin)
|
|
|
|
# Set the background color
|
|
arcade.set_background_color(arcade.color.AMAZON)
|
|
|
|
def on_draw(self):
|
|
"""
|
|
Render the screen.
|
|
"""
|
|
|
|
# This command has to happen before we start drawing
|
|
arcade.start_render()
|
|
|
|
# Draw all the sprites.
|
|
self.coin_list.draw()
|
|
self.bullet_list.draw()
|
|
self.player_list.draw()
|
|
|
|
# Put the text on the screen.
|
|
output = f"Score: {self.score}"
|
|
arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14)
|
|
|
|
def on_mouse_press(self, x, y, button, modifiers):
|
|
"""
|
|
Called whenever the mouse moves.
|
|
"""
|
|
# Create a bullet
|
|
bullet = arcade.Sprite("images/laserBlue01.png", SPRITE_SCALING_LASER)
|
|
|
|
# Position the bullet at the player's current location
|
|
start_x = self.player_sprite.center_x
|
|
start_y = self.player_sprite.center_y
|
|
bullet.center_x = start_x
|
|
bullet.center_y = start_y
|
|
|
|
# Get from the mouse the destination location for the bullet
|
|
# IMPORTANT! If you have a scrolling screen, you will also need
|
|
# to add in self.view_bottom and self.view_left.
|
|
dest_x = x
|
|
dest_y = y
|
|
|
|
# Do math to calculate how to get the bullet to the destination.
|
|
# Calculation the angle in radians between the start points
|
|
# and end points. This is the angle the bullet will travel.
|
|
x_diff = dest_x - start_x
|
|
y_diff = dest_y - start_y
|
|
angle = math.atan2(y_diff, x_diff)
|
|
|
|
# Angle the bullet sprite so it doesn't look like it is flying
|
|
# sideways.
|
|
bullet.angle = math.degrees(angle)
|
|
print(f"Bullet angle: {bullet.angle:.2f}")
|
|
|
|
# Taking into account the angle, calculate our change_x
|
|
# and change_y. Velocity is how fast the bullet travels.
|
|
bullet.change_x = math.cos(angle) * BULLET_SPEED
|
|
bullet.change_y = math.sin(angle) * BULLET_SPEED
|
|
|
|
# Add the bullet to the appropriate lists
|
|
self.bullet_list.append(bullet)
|
|
|
|
def update(self, delta_time):
|
|
""" Movement and game logic """
|
|
|
|
# Call update on all sprites
|
|
self.bullet_list.update()
|
|
|
|
# Loop through each bullet
|
|
for bullet in self.bullet_list:
|
|
|
|
# Check this bullet to see if it hit a coin
|
|
hit_list = arcade.check_for_collision_with_list(bullet, self.coin_list)
|
|
|
|
# If it did, get rid of the bullet
|
|
if len(hit_list) > 0:
|
|
bullet.kill()
|
|
|
|
# For every coin we hit, add to the score and remove the coin
|
|
for coin in hit_list:
|
|
coin.kill()
|
|
self.score += 1
|
|
|
|
# If the bullet flies off-screen, remove it.
|
|
if bullet.bottom > self.width or bullet.top < 0 or bullet.right < 0 or bullet.left > self.width:
|
|
bullet.kill()
|
|
|
|
|
|
def main():
|
|
game = MyGame()
|
|
game.setup()
|
|
arcade.run()
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|