TetrArcade/arcade/examples/gradients.py

93 lines
2.9 KiB
Python

"""
Drawing Gradients
If Python and Arcade are installed, this example can be run from the command line with:
python -m arcade.examples.gradients
"""
import arcade
# Do the math to figure out our screen dimensions
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_TITLE = "Gradients Example"
class MyGame(arcade.Window):
"""
Main application class.
"""
def __init__(self, width, height, title):
"""
Set up the application.
"""
super().__init__(width, height, title)
arcade.set_background_color(arcade.color.BLACK)
self.shapes = arcade.ShapeElementList()
# This is a large rectangle that fills the whole
# background. The gradient goes between the two colors
# top to bottom.
color1 = (215, 214, 165)
color2 = (219, 166, 123)
points = (0, 0), (SCREEN_WIDTH, 0), (SCREEN_WIDTH, SCREEN_HEIGHT), (0, SCREEN_HEIGHT)
colors = (color1, color1, color2, color2)
rect = arcade.create_rectangle_filled_with_colors(points, colors)
self.shapes.append(rect)
# Another rectangle, but in this case the color doesn't change. Just the
# transparency. This time it goes from left to right.
color1 = (165, 92, 85, 255)
color2 = (165, 92, 85, 0)
points = (100, 100), (SCREEN_WIDTH - 100, 100), (SCREEN_WIDTH - 100, 300), (100, 300)
colors = (color2, color1, color1, color2)
rect = arcade.create_rectangle_filled_with_colors(points, colors)
self.shapes.append(rect)
# Two lines
color1 = (7, 67, 88)
color2 = (69, 137, 133)
points = (100, 400), (SCREEN_WIDTH - 100, 400), (SCREEN_WIDTH - 100, 500), (100, 500)
colors = (color2, color1, color2, color1)
shape = arcade.create_lines_with_colors(points, colors, line_width=5)
self.shapes.append(shape)
# Triangle
color1 = (215, 214, 165)
color2 = (219, 166, 123)
color3 = (165, 92, 85)
points = (SCREEN_WIDTH // 2, 500), (SCREEN_WIDTH // 2 - 100, 400), (SCREEN_WIDTH // 2 + 100, 400)
colors = (color1, color2, color3)
shape = arcade.create_triangles_filled_with_colors(points, colors)
self.shapes.append(shape)
# Ellipse, gradient between center and outside
color1 = (69, 137, 133, 127)
color2 = (7, 67, 88, 127)
shape = arcade.create_ellipse_filled_with_colors(SCREEN_WIDTH // 2, 350, 50, 50,
inside_color=color1, outside_color=color2)
self.shapes.append(shape)
def on_draw(self):
"""
Render the screen.
"""
# This command has to happen before we start drawing
arcade.start_render()
self.shapes.draw()
# arcade.draw_rectangle_filled(500, 500, 50, 50, (255, 0, 0, 127))
def main():
MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
arcade.run()
if __name__ == "__main__":
main()