132 lines
4.1 KiB
Python

"""
Platformer Game
"""
import arcade
# Constants
SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 650
SCREEN_TITLE = "Platformer"
# Constants used to scale our sprites from their original size
CHARACTER_SCALING = 1
TILE_SCALING = 0.5
COIN_SCALING = 0.5
# Movement speed of player, in pixels per frame
PLAYER_MOVEMENT_SPEED = 5
class MyGame(arcade.Window):
"""
Main application class.
"""
def __init__(self):
# Call the parent class and set up the window
super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE)
# These are 'lists' that keep track of our sprites. Each sprite should
# go into a list.
self.coin_list = None
self.wall_list = None
self.player_list = None
# Separate variable that holds the player sprite
self.player_sprite = None
# Our physics engine
self.physics_engine = None
arcade.set_background_color(arcade.csscolor.CORNFLOWER_BLUE)
def setup(self):
""" Set up the game here. Call this function to restart the game. """
# Create the Sprite lists
self.player_list = arcade.SpriteList()
self.wall_list = arcade.SpriteList()
self.coin_list = arcade.SpriteList()
# Set up the player, specifically placing it at these coordinates.
self.player_sprite = arcade.Sprite("images/player_1/player_stand.png", CHARACTER_SCALING)
self.player_sprite.center_x = 64
self.player_sprite.center_y = 120
self.player_list.append(self.player_sprite)
# Create the ground
# This shows using a loop to place multiple sprites horizontally
for x in range(0, 1250, 64):
wall = arcade.Sprite("images/tiles/grassMid.png", TILE_SCALING)
wall.center_x = x
wall.center_y = 32
self.wall_list.append(wall)
# Put some crates on the ground
# This shows using a coordinate list to place sprites
coordinate_list = [[512, 96],
[256, 96],
[768, 96]]
for coordinate in coordinate_list:
# Add a crate on the ground
wall = arcade.Sprite("images/tiles/boxCrate_double.png", TILE_SCALING)
wall.position = coordinate
self.wall_list.append(wall)
# Create the 'physics engine'
self.physics_engine = arcade.PhysicsEngineSimple(self.player_sprite, self.wall_list)
def on_draw(self):
""" Render the screen. """
# Clear the screen to the background color
arcade.start_render()
# Draw our sprites
self.wall_list.draw()
self.coin_list.draw()
self.player_list.draw()
def on_key_press(self, key, modifiers):
"""Called whenever a key is pressed. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_sprite.change_y = PLAYER_MOVEMENT_SPEED
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_sprite.change_y = -PLAYER_MOVEMENT_SPEED
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_sprite.change_x = -PLAYER_MOVEMENT_SPEED
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_sprite.change_x = PLAYER_MOVEMENT_SPEED
def on_key_release(self, key, modifiers):
"""Called when the user releases a key. """
if key == arcade.key.UP or key == arcade.key.W:
self.player_sprite.change_y = 0
elif key == arcade.key.DOWN or key == arcade.key.S:
self.player_sprite.change_y = 0
elif key == arcade.key.LEFT or key == arcade.key.A:
self.player_sprite.change_x = 0
elif key == arcade.key.RIGHT or key == arcade.key.D:
self.player_sprite.change_x = 0
def update(self, delta_time):
""" Movement and game logic """
# Call update on all sprites (The sprites don't do much in this
# example though.)
self.physics_engine.update()
def main():
""" Main method """
window = MyGame()
window.setup()
arcade.run()
if __name__ == "__main__":
main()