# -*- coding: utf-8 -*- import sys import locale import time try: import arcade except ImportError: sys.exit( """This game require arcade library. You can install it with: python -m pip install --user arcade """ ) from tetris import Tetris, Status, Scheduler # Constants # Window WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 WINDOW_TITLE = "TETRARCADE" # Delays (seconds) AUTOREPEAT_DELAY = 0.220 # Official : 0.300 AUTOREPEAT_INTERVAL = 0.010 # Official : 0.010 HIGHLIGHT_TEXT_DISPLAY_DELAY = 1 # Text TEXT_COLOR = arcade.color.BUBBLES HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES FONT_NAME = "joystix monospace.ttf" TEXT_MARGIN = 40 FONT_SIZE = 10 HIGHLIGHT_TEXT_FONT_SIZE = 20 TEXT_HEIGHT = 13.2 START_TEXT = """PRESS [ENTER] TO START""" STATS_TEXT = """SCORE HIGH SCORE TIME LEVEL GOAL LINES MOVE LEFT ← MOVE RIGHT → SOFT DROP ↓ HARD DROP SPACE ROTATE ↑ CLOCKWISE ROTATE Z COUNTERCLOCKWISE HOLD C PAUSE ESC""" GAME_OVER_TEXT = """GAME OVER PRESS [ENTER] TO PLAY AGAIN""" PAUSE_TEXT = """PAUSE PRESS [ESC] TO RESUME""" # Sprites paths WINDOW_BG = "images/bg.jpg" MATRIX_SPRITE_PATH = "images/matrix.png" MINOES_SPRITES_PATHS = { "orange": "images/orange_mino.png", "blue": "images/blue_mino.png", "yellow": "images/yellow_mino.png", "cyan": "images/cyan_mino.png", "green": "images/green_mino.png", "red": "images/red_mino.png", "magenta": "images/magenta_mino.png" } # Transparency (0=invisible, 255=opaque) NORMAL_ALPHA = 200 PRELOCKED_ALPHA = 127 GHOST_ALPHA = 50 MATRIX_SRITE_ALPHA = 100 class ArcadeScheduler(Scheduler): def __init__(self): self._tasks = {} def start(self, task, period): def _task(delta_time): task() self._tasks[task] = _task arcade.schedule(_task, period) def stop(self, task): try: _task = self._tasks[task] except KeyError: pass else: arcade.unschedule(_task) del self._tasks[task] class TetrArcade(Tetris, arcade.Window): scheduler = ArcadeScheduler() def __init__(self): super().__init__() locale.setlocale(locale.LC_ALL, '') self.actions = { Status.STARTING: { arcade.key.ENTER: self.new_game }, Status.PLAYING: { arcade.key.LEFT: self.move_left, arcade.key.NUM_4: self.move_left, arcade.key.RIGHT: self.move_right, arcade.key.NUM_6: self.move_right, arcade.key.SPACE: self.hard_drop, arcade.key.NUM_8: self.hard_drop, arcade.key.DOWN: self.soft_drop, arcade.key.NUM_2: self.soft_drop, arcade.key.UP: self.rotate_clockwise, arcade.key.X: self.rotate_clockwise, arcade.key.NUM_1: self.rotate_clockwise, arcade.key.NUM_5: self.rotate_clockwise, arcade.key.NUM_9: self.rotate_clockwise, arcade.key.Z: self.rotate_counterclockwise, arcade.key.NUM_3: self.rotate_counterclockwise, arcade.key.NUM_7: self.rotate_counterclockwise, arcade.key.C: self.swap, arcade.key.MOD_SHIFT: self.swap, arcade.key.NUM_0: self.swap, arcade.key.ESCAPE: self.pause, arcade.key.F1: self.pause, }, Status.PAUSED: { arcade.key.ESCAPE: self.resume, arcade.key.F1: self.resume }, Status.OVER: { arcade.key.ENTER: self.new_game } } self.autorepeatable_actions = (self.move_left, self.move_right, self.soft_drop) self.highlight_texts = [] self.pressed_actions = [] arcade.Window.__init__( self, width = WINDOW_WIDTH, height = WINDOW_HEIGHT, title = WINDOW_TITLE, resizable = False, antialiasing = False ) self.bg_sprite = arcade.Sprite(WINDOW_BG) self.matrix_minoes_sprites = arcade.SpriteList() self.held_piece_sprites = arcade.SpriteList() self.current_piece_sprites = arcade.SpriteList() self.ghost_piece_sprites = arcade.SpriteList() self.next_pieces_sprites = arcade.SpriteList() self.matrix_sprite = arcade.Sprite(MATRIX_SPRITE_PATH) self.matrix_sprite.alpha = MATRIX_SRITE_ALPHA self.on_resize(self.width, self.height) self.general_text = arcade.create_text( text = STATS_TEXT, color = TEXT_COLOR, font_size = FONT_SIZE, font_name = FONT_NAME, anchor_x = 'right' ) def new_game(self): self.highlight_texts = [] self.pressed_actions = [] self.auto_repeat = False super().new_game() def new_current_piece(self): super().new_current_piece() self.reload_next_pieces() self.reload_current_piece() self.reload_matrix() def lock(self): super().lock() if self.pressed_actions: self.stop_autorepeat() self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY) def swap(self): super().swap() self.reload_held_piece() self.reload_current_piece() def pause(self): super().pause() self.pressed_actions = [] self.stop_autorepeat() def game_over(self): super().game_over() self.scheduler.stop(self.repeat_action) def on_key_press(self, key, modifiers): for key_or_modifier in (key, modifiers): try: action = self.actions[self.status][key_or_modifier] except KeyError: pass else: action() if action in self.autorepeatable_actions: self.stop_autorepeat() self.pressed_actions.append(action) self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY) def on_key_release(self, key, modifiers): try: action = self.actions[self.status][key] except KeyError: pass else: if action in self.autorepeatable_actions: try: self.pressed_actions.remove(action) except ValueError: pass def repeat_action(self): if self.pressed_actions: self.pressed_actions[-1]() if not self.auto_repeat: self.auto_repeat = True self.scheduler.stop(self.repeat_action) self.scheduler.start(self.repeat_action, AUTOREPEAT_INTERVAL) else: self.stop_autorepeat() def stop_autorepeat(self): self.auto_repeat = False self.scheduler.stop(self.repeat_action) def show_text(self, text): self.highlight_texts.append(text) self.scheduler.start(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY) def del_highlight_text(self): if self.highlight_texts: self.highlight_texts.pop(0) else: self.scheduler.stop(self.del_highlight_text) def reload_piece(self, piece): piece_sprites = arcade.SpriteList() for mino_position in piece.minoes_positions: mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR] mino_sprite = arcade.Sprite(mino_sprite_path) mino_sprite.alpha = NORMAL_ALPHA piece_sprites.append(mino_sprite) return piece_sprites def reload_held_piece(self): self.held_piece_sprites = self.reload_piece(self.held_piece) def reload_next_pieces(self): self.next_pieces_sprites = arcade.SpriteList() for piece in self.next_pieces: for mino_position in piece.minoes_positions: mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR] mino_sprite = arcade.Sprite(mino_sprite_path) mino_sprite.alpha = NORMAL_ALPHA self.next_pieces_sprites.append(mino_sprite) def reload_current_piece(self): self.current_piece_sprites = self.reload_piece(self.current_piece) self.ghost_piece_sprites = self.reload_piece(self.ghost_piece) def reload_matrix(self): if self.matrix: self.matrix_minoes_sprites = arcade.SpriteList() for y, line in enumerate(self.matrix): for x, mino_color in enumerate(line): if mino_color: mino_sprite_path = MINOES_SPRITES_PATHS[mino_color] mino_sprite = arcade.Sprite(mino_sprite_path) mino_sprite.left = self.matrix_sprite.left + x*(mino_sprite.width-1) mino_sprite.bottom = self.matrix_sprite.bottom + y*(mino_sprite.height-1) mino_sprite.alpha = 200 self.matrix_minoes_sprites.append(mino_sprite) def update_piece(self, piece, piece_sprites): if piece: for mino_sprite, mino_position in zip( piece_sprites, piece.minoes_positions ): mino_position += piece.position mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1) mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1) def on_draw(self): arcade.start_render() self.bg_sprite.draw() if self.status in (Status.PLAYING, Status.OVER): self.matrix_sprite.draw() self.matrix_minoes_sprites.draw() self.update_piece(self.held_piece, self.held_piece_sprites) self.held_piece_sprites.draw() self.update_piece(self.current_piece, self.current_piece_sprites) if self.current_piece.prelocked: alpha = PRELOCKED_ALPHA if self.current_piece.prelocked else NORMAL_ALPHA for mino_sprite in self.current_piece_sprites: mino_sprite.alpha = alpha self.current_piece_sprites.draw() self.update_piece(self.ghost_piece, self.ghost_piece_sprites) for mino_sprite in self.ghost_piece_sprites: mino_sprite.alpha = GHOST_ALPHA self.ghost_piece_sprites.draw() for n, piece in enumerate(self.next_pieces): for mino_sprite, mino_position in zip( self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_positions ): mino_position += piece.position mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1) mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1) self.next_pieces_sprites.draw() arcade.render_text( self.general_text, self.matrix_sprite.left - TEXT_MARGIN, self.matrix_sprite.bottom ) t = time.localtime(self.time) for y, text in enumerate( ( "{:n}".format(self.nb_lines), "{:n}".format(self.goal), "{:n}".format(self.level), "{:02d}:{:02d}:{:02d}".format(t.tm_hour-1, t.tm_min, t.tm_sec), "{:n}".format(self.high_score), "{:n}".format(self.score) ), start=14 ): arcade.draw_text( text = text, start_x = self.matrix_sprite.left - TEXT_MARGIN, start_y = self.matrix_sprite.bottom + y*TEXT_HEIGHT, color = TEXT_COLOR, font_size = FONT_SIZE, align = 'right', font_name = FONT_NAME, anchor_x = 'right' ) highlight_text = { Status.STARTING: START_TEXT, Status.PLAYING: self.highlight_texts[0] if self.highlight_texts else "", Status.PAUSED: PAUSE_TEXT, Status.OVER: GAME_OVER_TEXT }.get(self.status, "") if highlight_text: arcade.draw_text( text = highlight_text, start_x = self.matrix_sprite.center_x, start_y = self.matrix_sprite.center_y, color = HIGHLIGHT_TEXT_COLOR, font_size = HIGHLIGHT_TEXT_FONT_SIZE, align = 'center', font_name = FONT_NAME, anchor_x = 'center', anchor_y = 'center' ) def on_resize(self, width, height): center_x = self.width / 2 center_y = self.height / 2 self.bg_sprite.center_x = center_x self.bg_sprite.center_y = center_y self.matrix_sprite.center_x = center_x self.matrix_sprite.center_y = center_y self.matrix_sprite.left = int(self.matrix_sprite.left) self.matrix_sprite.top = int(self.matrix_sprite.top) self.reload_matrix() def main(): TetrArcade() arcade.run() if __name__ == "__main__": main()