# -*- coding: utf-8 -*- import sys import locale import time import os try: import arcade except ImportError: sys.exit( """This game require arcade library. You can install it with: python -m pip install --user arcade""" ) from tetrislogic import TetrisLogic, State # Constants # Window WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 WINDOW_TITLE = "TETRARCADE" # Delays (seconds) HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7 # Transparency (0=invisible, 255=opaque) NORMAL_ALPHA = 200 PRELOCKED_ALPHA = 100 GHOST_ALPHA = 30 MATRIX_SPRITE_ALPHA = 100 # Paths WINDOW_BG_PATH = "images/bg.jpg" MATRIX_SPRITE_PATH = "images/matrix.png" MINOES_SPRITES_PATHS = { "orange": "images/orange_mino.png", "blue": "images/blue_mino.png", "yellow": "images/yellow_mino.png", "cyan": "images/cyan_mino.png", "green": "images/green_mino.png", "red": "images/red_mino.png", "magenta": "images/magenta_mino.png" } if sys.platform == "win32": USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming")) else: USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share")) USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade") HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score") # Text TEXT_COLOR = arcade.color.BUBBLES HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES FONT_NAME = "joystix monospace.ttf" TEXT_MARGIN = 40 FONT_SIZE = 16 TEXT_HEIGHT = 20.8 HIGHLIGHT_TEXT_FONT_SIZE = 20 CONTROL_TEXT = """ CONTROLS MOVE LEFT ← MOVE RIGHT → SOFT DROP ↓ HARD DROP SPACE ROTATE CLOCKWISE ↑ ROTATE COUNTER Z HOLD C PAUSE ESC """ START_TEXT = "TETRARCADE" + CONTROL_TEXT + "PRESS [ENTER] TO START" PAUSE_TEXT = "PAUSE" + CONTROL_TEXT + "PRESS [ESC] TO RESUME" STATS_TEXT = """SCORE HIGH SCORE LEVEL GOAL LINES TIME """ GAME_OVER_TEXT = """GAME OVER PRESS [ENTER] TO PLAY AGAIN""" class MinoSprites(arcade.SpriteList): def __init__(self, matrix): super().__init__() self.matrix = matrix def update_mino(self, mino, x, y, alpha): mino.sprite.left = self.matrix.sprite.left + x*(mino.sprite.width-1) mino.sprite.bottom = self.matrix.sprite.bottom + y*(mino.sprite.height-1) mino.sprite.alpha = alpha class MatrixSprites(MinoSprites): def __init__(self, matrix): super().__init__(matrix) for y, line in enumerate(matrix): for x, mino in enumerate(line): if mino: self.update_mino(mino, x, y, NORMAL_ALPHA) self.append(mino.sprite) class TetrominoSprites(MinoSprites): def __init__(self, tetromino, matrix, alpha=NORMAL_ALPHA): super().__init__(matrix) self.tetromino = tetromino path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR] self.alpha = alpha for mino in tetromino: mino.sprite = arcade.Sprite(path) mino.sprite.alpha = alpha self.append(mino.sprite) def update(self): alpha = ( PRELOCKED_ALPHA if self.tetromino.prelocked else self.alpha ) for mino in self.tetromino: coord = mino.coord + self.tetromino.coord self.update_mino(mino, coord.x, coord.y, alpha) class TetrArcade(TetrisLogic, arcade.Window): def __init__(self): locale.setlocale(locale.LC_ALL, '') self.highlight_texts = [] self.tasks = {} self.KEY_MAP = { State.STARTING: { arcade.key.ENTER: self.new_game }, State.PLAYING: { arcade.key.LEFT: self.move_left, arcade.key.NUM_4: self.move_left, arcade.key.RIGHT: self.move_right, arcade.key.NUM_6: self.move_right, arcade.key.SPACE: self.hard_drop, arcade.key.NUM_8: self.hard_drop, arcade.key.DOWN: self.soft_drop, arcade.key.NUM_2: self.soft_drop, arcade.key.UP: self.rotate_clockwise, arcade.key.X: self.rotate_clockwise, arcade.key.NUM_1: self.rotate_clockwise, arcade.key.NUM_5: self.rotate_clockwise, arcade.key.NUM_9: self.rotate_clockwise, arcade.key.Z: self.rotate_counter, arcade.key.NUM_3: self.rotate_counter, arcade.key.NUM_7: self.rotate_counter, arcade.key.C: self.swap, arcade.key.MOD_SHIFT: self.swap, arcade.key.NUM_0: self.swap, arcade.key.ESCAPE: self.pause, arcade.key.F1: self.pause, }, State.PAUSED: { arcade.key.ESCAPE: self.resume, arcade.key.F1: self.resume }, State.OVER: { arcade.key.ENTER: self.new_game } } super().__init__() center_x = WINDOW_WIDTH / 2 center_y = WINDOW_HEIGHT / 2 self.bg_sprite = arcade.Sprite(WINDOW_BG_PATH) self.bg_sprite.center_x = center_x self.bg_sprite.center_y = center_y self.matrix.sprite = arcade.Sprite(MATRIX_SPRITE_PATH) self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA self.matrix.sprite.center_x = center_x self.matrix.sprite.center_y = center_y self.matrix.sprite.left = int(self.matrix.sprite.left) self.matrix.sprite.top = int(self.matrix.sprite.top) self.matrix.sprites = MatrixSprites(self.matrix) self.stats_text = arcade.create_text( text = STATS_TEXT, color = TEXT_COLOR, font_size = FONT_SIZE, font_name = FONT_NAME, anchor_x = 'right' ) arcade.Window.__init__( self, width = WINDOW_WIDTH, height = WINDOW_HEIGHT, title = WINDOW_TITLE, resizable = False, antialiasing = False ) self.new_game() self.on_draw() def new_game(self): self.highlight_texts = [] self.matrix.sprites = MatrixSprites(self.matrix) super().new_game() def new_next(self): super().new_next() self.next[-1].sprites = TetrominoSprites(self.next[-1], self.matrix) def new_current(self): super().new_current() self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix, GHOST_ALPHA) for tetromino in [self.current, self.ghost] + self.next: tetromino.sprites.update() def move(self, movement, prelock=True): moved = super().move(movement, prelock) if moved or self.current.prelocked: for tetromino in (self.current, self.ghost): tetromino.sprites.update() return moved def rotate(self, rotation): rotated = super().rotate(rotation) if rotated: for tetromino in (self.current, self.ghost): tetromino.sprites.update() return rotated def swap(self): super().swap() self.ghost.sprites = TetrominoSprites(self.ghost, self.matrix, GHOST_ALPHA) for tetromino in [self.held, self.current, self.ghost]: if tetromino: tetromino.sprites.update() def lock(self): self.current.sprites.update() super().lock() self.matrix.sprites = MatrixSprites(self.matrix) def game_over(self): super().game_over() def on_key_press(self, key, modifiers): for key_or_modifier in (key, modifiers): try: action = self.KEY_MAP[self.state][key_or_modifier] except KeyError: pass else: self.do_action(action) def on_key_release(self, key, modifiers): for key_or_modifier in (key, modifiers): try: action = self.KEY_MAP[self.state][key_or_modifier] except KeyError: pass else: self.remove_action(action) def show_text(self, text): self.highlight_texts.append(text) self.restart(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY) def del_highlight_text(self): if self.highlight_texts: self.highlight_texts.pop(0) else: self.stop(self.del_highlight_text) def on_draw(self): arcade.start_render() self.bg_sprite.draw() if self.state in (State.PLAYING, State.OVER): self.matrix.sprite.draw() self.matrix.sprites.draw() for tetromino in [self.held, self.current, self.ghost] + self.next: if tetromino: tetromino.sprites.draw() arcade.render_text( self.stats_text, self.matrix.sprite.left - TEXT_MARGIN, self.matrix.sprite.bottom ) t = time.localtime(self.time) for y, text in enumerate( ( "{:02d}:{:02d}:{:02d}".format( t.tm_hour-1, t.tm_min, t.tm_sec ), "{:n}".format(self.nb_lines_cleared), "{:n}".format(self.goal), "{:n}".format(self.level), "{:n}".format(self.high_score), "{:n}".format(self.score) ) ): arcade.draw_text( text = text, start_x = self.matrix.sprite.left - TEXT_MARGIN, start_y = self.matrix.sprite.bottom + 2*y*TEXT_HEIGHT, color = TEXT_COLOR, font_size = FONT_SIZE, align = 'right', font_name = FONT_NAME, anchor_x = 'right' ) highlight_text = { State.STARTING: START_TEXT, State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "", State.PAUSED: PAUSE_TEXT, State.OVER: GAME_OVER_TEXT }.get(self.state, "") if highlight_text: arcade.draw_text( text = highlight_text, start_x = self.matrix.sprite.center_x, start_y = self.matrix.sprite.center_y, color = HIGHLIGHT_TEXT_COLOR, font_size = HIGHLIGHT_TEXT_FONT_SIZE, align = 'center', font_name = FONT_NAME, anchor_x = 'center', anchor_y = 'center' ) def load_high_score(self): try: with open(HIGH_SCORE_PATH, "r") as f: self.high_score = int(f.read()) except: self.high_score = 0 def save_high_score(self): try: if not os.path.exists(USER_PROFILE_DIR): os.makedirs(USER_PROFILE_DIR) with open(HIGH_SCORE_PATH, mode='w') as f: f.write(str(self.high_score)) except Exception as e: sys.exit( """High score: {:n} High score could not be saved: """.format(self.high_score) + str(e) ) def start(self, task, period): _task = lambda _: task() self.tasks[task] = _task arcade.schedule(_task, period) def stop(self, task): try: _task = self.tasks[task] except KeyError: pass else: arcade.unschedule(_task) del self.tasks[task] def restart(self, task, period): try: _task = self.tasks[task] except KeyError: _task = lambda _: task() self.tasks[task] = _task else: arcade.unschedule(_task) arcade.schedule(_task, period) def main(): tetrarcade = TetrArcade() arcade.run() tetrarcade.save_high_score() if __name__ == "__main__": main()