""" Better Move Sprite With Keyboard Simple program to show moving a sprite with the keyboard. This is slightly better than sprite_move_keyboard.py example in how it works, but also slightly more complex. Artwork from http://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_move_keyboard_better """ import arcade import os SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Better Move Sprite with Keyboard Example" MOVEMENT_SPEED = 5 class Player(arcade.Sprite): def update(self): self.center_x += self.change_x self.center_y += self.change_y if self.left < 0: self.left = 0 elif self.right > SCREEN_WIDTH - 1: self.right = SCREEN_WIDTH - 1 if self.bottom < 0: self.bottom = 0 elif self.top > SCREEN_HEIGHT - 1: self.top = SCREEN_HEIGHT - 1 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ # Call the parent class initializer super().__init__(width, height, title) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Variables that will hold sprite lists self.player_list = None # Set up the player info self.player_sprite = None # Track the current state of what key is pressed self.left_pressed = False self.right_pressed = False self.up_pressed = False self.down_pressed = False # Set the background color arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() # Set up the player self.player_sprite = Player("images/character.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Draw all the sprites. self.player_list.draw() def update(self, delta_time): """ Movement and game logic """ # Calculate speed based on the keys pressed self.player_sprite.change_x = 0 self.player_sprite.change_y = 0 if self.up_pressed and not self.down_pressed: self.player_sprite.change_y = MOVEMENT_SPEED elif self.down_pressed and not self.up_pressed: self.player_sprite.change_y = -MOVEMENT_SPEED if self.left_pressed and not self.right_pressed: self.player_sprite.change_x = -MOVEMENT_SPEED elif self.right_pressed and not self.left_pressed: self.player_sprite.change_x = MOVEMENT_SPEED # Call update to move the sprite # If using a physics engine, call update on it instead of the sprite # list. self.player_list.update() def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ if key == arcade.key.UP: self.up_pressed = True elif key == arcade.key.DOWN: self.down_pressed = True elif key == arcade.key.LEFT: self.left_pressed = True elif key == arcade.key.RIGHT: self.right_pressed = True def on_key_release(self, key, modifiers): """Called when the user releases a key. """ if key == arcade.key.UP: self.up_pressed = False elif key == arcade.key.DOWN: self.down_pressed = False elif key == arcade.key.LEFT: self.left_pressed = False elif key == arcade.key.RIGHT: self.right_pressed = False def main(): """ Main method """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()