""" Move Sprite by Angle Simple program to show basic sprite usage. Artwork from http://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_move_angle """ import arcade import os import math SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Move Sprite by Angle Example" MOVEMENT_SPEED = 5 ANGLE_SPEED = 5 class Player(arcade.Sprite): """ Player class """ def __init__(self, image, scale): """ Set up the player """ # Call the parent init super().__init__(image, scale) # Create a variable to hold our speed. 'angle' is created by the parent self.speed = 0 def update(self): # Convert angle in degrees to radians. angle_rad = math.radians(self.angle) # Rotate the ship self.angle += self.change_angle # Use math to find our change based on our speed and angle self.center_x += -self.speed * math.sin(angle_rad) self.center_y += self.speed * math.cos(angle_rad) class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ # Call the parent class initializer super().__init__(width, height, title) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Variables that will hold sprite lists self.player_list = None # Set up the player info self.player_sprite = None # Set the background color arcade.set_background_color(arcade.color.BLACK) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() # Set up the player self.player_sprite = Player("images/playerShip1_orange.png", SPRITE_SCALING) self.player_sprite.center_x = SCREEN_WIDTH / 2 self.player_sprite.center_y = SCREEN_HEIGHT / 2 self.player_list.append(self.player_sprite) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Draw all the sprites. self.player_list.draw() def update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.player_list.update() def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ # Forward/back if key == arcade.key.UP: self.player_sprite.speed = MOVEMENT_SPEED elif key == arcade.key.DOWN: self.player_sprite.speed = -MOVEMENT_SPEED # Rotate left/right elif key == arcade.key.LEFT: self.player_sprite.change_angle = ANGLE_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_angle = -ANGLE_SPEED def on_key_release(self, key, modifiers): """Called when the user releases a key. """ if key == arcade.key.UP or key == arcade.key.DOWN: self.player_sprite.speed = 0 elif key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_angle = 0 def main(): """ Main method """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()