""" Sprite Facing Left or Right Face left or right depending on our direction Simple program to show basic sprite usage. Artwork from http://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_face_left_or_right """ import arcade import os SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Face Left or Right Example" MOVEMENT_SPEED = 5 TEXTURE_LEFT = 0 TEXTURE_RIGHT = 1 class Player(arcade.Sprite): def __init__(self): super().__init__() # Load a left facing texture and a right facing texture. # mirrored=True will mirror the image we load. texture = arcade.load_texture("images/character.png", mirrored=True, scale=SPRITE_SCALING) self.textures.append(texture) texture = arcade.load_texture("images/character.png", scale=SPRITE_SCALING) self.textures.append(texture) # By default, face right. self.set_texture(TEXTURE_RIGHT) def update(self): self.center_x += self.change_x self.center_y += self.change_y # Figure out if we should face left or right if self.change_x < 0: self.set_texture(TEXTURE_LEFT) if self.change_x > 0: self.set_texture(TEXTURE_RIGHT) if self.left < 0: self.left = 0 elif self.right > SCREEN_WIDTH - 1: self.right = SCREEN_WIDTH - 1 if self.bottom < 0: self.bottom = 0 elif self.top > SCREEN_HEIGHT - 1: self.top = SCREEN_HEIGHT - 1 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ # Call the parent class initializer super().__init__(width, height, title) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Variables that will hold sprite lists self.all_sprites_list = None # Set up the player info self.player_sprite = None # Set the background color arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.all_sprites_list = arcade.SpriteList() # Set up the player self.player_sprite = Player() self.player_sprite.center_x = SCREEN_WIDTH / 2 self.player_sprite.center_y = SCREEN_HEIGHT / 2 self.all_sprites_list.append(self.player_sprite) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Draw all the sprites. self.all_sprites_list.draw() def update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.all_sprites_list.update() def on_key_press(self, key, modifiers): """Called whenever a key is pressed. """ if key == arcade.key.UP: self.player_sprite.change_y = MOVEMENT_SPEED elif key == arcade.key.DOWN: self.player_sprite.change_y = -MOVEMENT_SPEED elif key == arcade.key.LEFT: self.player_sprite.change_x = -MOVEMENT_SPEED elif key == arcade.key.RIGHT: self.player_sprite.change_x = MOVEMENT_SPEED def on_key_release(self, key, modifiers): """Called when the user releases a key. """ if key == arcade.key.UP or key == arcade.key.DOWN: self.player_sprite.change_y = 0 elif key == arcade.key.LEFT or key == arcade.key.RIGHT: self.player_sprite.change_x = 0 def main(): """ Main method """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()