""" Sprite Collect Coins with Background Simple program to show basic sprite usage. Artwork from http://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_collect_coins_background """ import random import arcade import os SPRITE_SCALING = 0.5 SCREEN_WIDTH = 1024 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Collect Coins with Background Example" class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): """ Initializer """ # Call the parent class initializer super().__init__(width, height, title) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Background image will be stored in this variable self.background = None # Variables that will hold sprite lists self.player_list = None self.coin_list = None # Set up the player info self.player_sprite = None self.score = 0 self.score_text = None # Don't show the mouse cursor self.set_mouse_visible(False) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Load the background image. Do this in the setup so we don't keep reloading it all the time. # Image from: # http://wallpaper-gallery.net/single/free-background-images/free-background-images-22.html self.background = arcade.load_texture("images/background.jpg") # Sprite lists self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Set up the player self.score = 0 self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) for i in range(50): # Create the coin instance coin = arcade.Sprite("images/coin_01.png", SPRITE_SCALING / 3) # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(SCREEN_HEIGHT) # Add the coin to the lists self.coin_list.append(coin) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Draw the background texture arcade.draw_texture_rectangle(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2, SCREEN_WIDTH, SCREEN_HEIGHT, self.background) # Draw all the sprites. self.coin_list.draw() self.player_list.draw() # Render the text arcade.draw_text(f"Score: {self.score}", 10, 20, arcade.color.WHITE, 14) def on_mouse_motion(self, x, y, dx, dy): """ Called whenever the mouse moves. """ self.player_sprite.center_x = x self.player_sprite.center_y = y def update(self, delta_time): """ Movement and game logic """ # Call update on the coin sprites (The sprites don't do much in this # example though.) self.coin_list.update() # Generate a list of all sprites that collided with the player. hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, remove it, and add to the score. for coin in hit_list: coin.kill() self.score += 1 def main(): """ Main method """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()