""" Show how to have enemies shoot bullets at regular intervals. If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_bullets_periodic """ import arcade import os SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprites and Periodic Bullets Example" class MyGame(arcade.Window): """ Main application class """ def __init__(self): super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) arcade.set_background_color(arcade.color.BLACK) # --- Keep track of a frame count. # --- This is important for doing things every x frames self.frame_count = 0 self.player_list = arcade.SpriteList() self.enemy_list = arcade.SpriteList() self.bullet_list = arcade.SpriteList() # Add player ship self.player = arcade.Sprite("images/playerShip1_orange.png", 0.5) self.player_list.append(self.player) # Add top-left enemy ship enemy = arcade.Sprite("images/playerShip1_green.png", 0.5) enemy.center_x = 120 enemy.center_y = SCREEN_HEIGHT - enemy.height enemy.angle = 180 self.enemy_list.append(enemy) # Add top-right enemy ship enemy = arcade.Sprite("images/playerShip1_green.png", 0.5) enemy.center_x = SCREEN_WIDTH - 120 enemy.center_y = SCREEN_HEIGHT - enemy.height enemy.angle = 180 self.enemy_list.append(enemy) def on_draw(self): """Render the screen. """ arcade.start_render() self.enemy_list.draw() self.bullet_list.draw() self.player_list.draw() def update(self, delta_time): """All the logic to move, and the game logic goes here. """ # --- Add one to the frame count self.frame_count += 1 # Loop through each enemy that we have for enemy in self.enemy_list: # --- Use the modulus to trigger doing something every 120 frames if self.frame_count % 120 == 0: bullet = arcade.Sprite("images/laserBlue01.png") bullet.center_x = enemy.center_x bullet.angle = -90 bullet.top = enemy.bottom bullet.change_y = -2 self.bullet_list.append(bullet) # Get rid of the bullet when it flies off-screen for bullet in self.bullet_list: if bullet.top < 0: bullet.kill() self.bullet_list.update() def on_mouse_motion(self, x, y, delta_x, delta_y): """ Called whenever the mouse moves. """ self.player.center_x = x self.player.center_y = 20 def main(): MyGame() arcade.run() if __name__ == "__main__": main()