""" This simple animation example shows how to use classes to animate multiple objects on the screen at the same time. Because this is redraws the shapes from scratch each frame, this is SLOW and inefficient. Using buffered drawing commands (Vertex Buffer Objects) is a bit more complex, but faster. See http://arcade.academy/examples/index.html#shape-lists for some examples. Also, any Sprite class put in a SpriteList and drawn with the SpriteList will be drawn using Vertex Buffer Objects for better performance. If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.shapes """ import arcade import random # Set up the constants SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Shapes!" RECT_WIDTH = 50 RECT_HEIGHT = 50 NUMBER_OF_SHAPES = 200 class Shape: def __init__(self, x, y, width, height, angle, delta_x, delta_y, delta_angle, color): self.x = x self.y = y self.width = width self.height = height self.angle = angle self.delta_x = delta_x self.delta_y = delta_y self.delta_angle = delta_angle self.color = color def move(self): self.x += self.delta_x self.y += self.delta_y self.angle += self.delta_angle class Ellipse(Shape): def draw(self): arcade.draw_ellipse_filled(self.x, self.y, self.width, self.height, self.color, self.angle) class Rectangle(Shape): def draw(self): arcade.draw_rectangle_filled(self.x, self.y, self.width, self.height, self.color, self.angle) class MyGame(arcade.Window): """ Main application class. """ def __init__(self): super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) self.shape_list = None def setup(self): """ Set up the game and initialize the variables. """ self.shape_list = [] for i in range(NUMBER_OF_SHAPES): x = random.randrange(0, SCREEN_WIDTH) y = random.randrange(0, SCREEN_HEIGHT) width = random.randrange(10, 30) height = random.randrange(10, 30) angle = random.randrange(0, 360) d_x = random.randrange(-3, 4) d_y = random.randrange(-3, 4) d_angle = random.randrange(-3, 4) red = random.randrange(256) green = random.randrange(256) blue = random.randrange(256) alpha = random.randrange(256) shape_type = random.randrange(2) if shape_type == 0: shape = Rectangle(x, y, width, height, angle, d_x, d_y, d_angle, (red, green, blue, alpha)) else: shape = Ellipse(x, y, width, height, angle, d_x, d_y, d_angle, (red, green, blue, alpha)) self.shape_list.append(shape) def update(self, dt): """ Move everything """ for shape in self.shape_list: shape.move() def on_draw(self): """ Render the screen. """ arcade.start_render() for shape in self.shape_list: shape.draw() def main(): window = MyGame() window.setup() arcade.run() if __name__ == "__main__": main()