""" This demo shows using buffered rectangles to draw a grid of squares on the screen. For me this starts at 0.500 seconds and goes down to 0.220 seconds after the graphics card figures out some optimizations. It is faster than demo 1 because we aren't loading the vertices and color to the card again and again. It isn't very fast because we are still sending individual draw commands to the graphics card for each square. If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.shape_list_demo_2 """ import arcade import timeit SCREEN_WIDTH = 1200 SCREEN_HEIGHT = 800 SCREEN_TITLE = "Shape List Demo 2" SQUARE_WIDTH = 5 SQUARE_HEIGHT = 5 SQUARE_SPACING = 10 class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): super().__init__(width, height, title) arcade.set_background_color(arcade.color.DARK_SLATE_GRAY) self.draw_time = 0 self.shape_list = None def setup(self): # --- Create the vertex buffers objects for each square before we do # any drawing. self.shape_list = arcade.ShapeElementList() for x in range(0, SCREEN_WIDTH, SQUARE_SPACING): for y in range(0, SCREEN_HEIGHT, SQUARE_SPACING): shape = arcade.create_rectangle_filled(x, y, SQUARE_WIDTH, SQUARE_HEIGHT, arcade.color.DARK_BLUE) self.shape_list.append(shape) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Start timing how long this takes draw_start_time = timeit.default_timer() # --- Draw all the rectangles self.shape_list.draw() output = f"Drawing time: {self.draw_time:.3f} seconds per frame." arcade.draw_text(output, 20, SCREEN_HEIGHT - 40, arcade.color.WHITE, 18) self.draw_time = timeit.default_timer() - draw_start_time def main(): window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()