""" This code creates the layout of level one. """ import pymunk from arcade.examples.pymunk_platformer.physics_utility import ( PymunkSprite, ) from constants import * def create_floor(space, sprite_list): """ Create a bunch of blocks for the floor. """ for x in range(-1000, 2000, SPRITE_SIZE): y = SPRITE_SIZE / 2 sprite = PymunkSprite("../images/grassMid.png", x, y, scale=0.5, body_type=pymunk.Body.STATIC) sprite_list.append(sprite) space.add(sprite.body, sprite.shape) def create_platform(space, sprite_list, start_x, y, count): """ Create a platform """ for x in range(start_x, start_x + count * SPRITE_SIZE + 1, SPRITE_SIZE): sprite = PymunkSprite("../images/grassMid.png", x, y, scale=0.5, body_type=pymunk.Body.STATIC) sprite_list.append(sprite) space.add(sprite.body, sprite.shape) def create_level_1(space, static_sprite_list, dynamic_sprite_list): """ Create level one. """ create_floor(space, static_sprite_list) create_platform(space, static_sprite_list, 200, SPRITE_SIZE * 3, 3) create_platform(space, static_sprite_list, 500, SPRITE_SIZE * 6, 3) create_platform(space, static_sprite_list, 200, SPRITE_SIZE * 9, 3) # Create the stacks of boxes for column in range(6): for row in range(column): x = 600 + column * SPRITE_SIZE y = (3 * SPRITE_SIZE / 2) + row * SPRITE_SIZE sprite = PymunkSprite("../images/boxCrate_double.png", x, y, scale=0.5, friction=0.4) dynamic_sprite_list.append(sprite) space.add(sprite.body, sprite.shape)