# -*- coding: utf-8 -*- from TetrArcade import TetrArcade, tetrislogic game = TetrArcade() game.new_game() game.move_left() game.move_right() game.rotate_clockwise() game.rotate_counter() for i in range(12): game.soft_drop() game.on_draw() while game.state != tetrislogic.State.OVER: game.hard_drop()