""" This program shows how to: * Have one or more instruction screens * Show a 'Game over' text and halt the game * Allow the user to restart the game Make a separate class for each view (screen) in your game. The class will inherit from arcade.View. The structure will look like an arcade.Window as each view will need to have its own draw, update and window event methods. To switch a view, simply create a view with `view = MyView()` and then use the view.show() method. This example shows how you can set data from one View on another View to pass data around (see: time_taken), or you can store data on the Window object to share data between all Views (see: total_score). If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.view_instructions_and_game_over.py """ import arcade import random import os file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) WIDTH = 800 HEIGHT = 600 SPRITE_SCALING = 0.5 class MenuView(arcade.View): def on_show(self): arcade.set_background_color(arcade.color.WHITE) def on_draw(self): arcade.start_render() arcade.draw_text("Menu Screen", WIDTH/2, HEIGHT/2, arcade.color.BLACK, font_size=50, anchor_x="center") arcade.draw_text("Click to advance", WIDTH/2, HEIGHT/2-75, arcade.color.GRAY, font_size=20, anchor_x="center") def on_mouse_press(self, x, y, button, modifiers): instructions_view = InstructionView() self.window.show_view(instructions_view) class InstructionView(arcade.View): def on_show(self): arcade.set_background_color(arcade.color.ORANGE_PEEL) def on_draw(self): arcade.start_render() arcade.draw_text("Instructions Screen", WIDTH/2, HEIGHT/2, arcade.color.BLACK, font_size=50, anchor_x="center") arcade.draw_text("Click to advance", WIDTH/2, HEIGHT/2-75, arcade.color.GRAY, font_size=20, anchor_x="center") def on_mouse_press(self, x, y, button, modifiers): game_view = GameView() self.window.show_view(game_view) class GameView(arcade.View): def __init__(self): super().__init__() self.time_taken = 0 # Sprite lists self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Set up the player self.score = 0 self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) for i in range(5): # Create the coin instance coin = arcade.Sprite("images/coin_01.png", SPRITE_SCALING / 3) # Position the coin coin.center_x = random.randrange(WIDTH) coin.center_y = random.randrange(HEIGHT) # Add the coin to the lists self.coin_list.append(coin) def on_show(self): arcade.set_background_color(arcade.color.AMAZON) # Don't show the mouse cursor self.window.set_mouse_visible(False) def on_draw(self): arcade.start_render() # Draw all the sprites. self.player_list.draw() self.coin_list.draw() # Put the text on the screen. output = f"Score: {self.score}" arcade.draw_text(output, 10, 30, arcade.color.WHITE, 14) output_total = f"Total Score: {self.window.total_score}" arcade.draw_text(output_total, 10, 10, arcade.color.WHITE, 14) def update(self, delta_time): self.time_taken += delta_time # Call update on all sprites (The sprites don't do much in this # example though.) self.coin_list.update() self.player_list.update() # Generate a list of all sprites that collided with the player. hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, remove it, and add to the # score. for coin in hit_list: coin.kill() self.score += 1 self.window.total_score += 1 # If we've collected all the games, then move to a "GAME_OVER" # state. if len(self.coin_list) == 0: game_over_view = GameOverView() game_over_view.time_taken = self.time_taken self.window.set_mouse_visible(True) self.window.show_view(game_over_view) def on_mouse_motion(self, x, y, dx, dy): """ Called whenever the mouse moves. """ self.player_sprite.center_x = x self.player_sprite.center_y = y class GameOverView(arcade.View): def on_show(self): arcade.set_background_color(arcade.color.BLACK) def on_draw(self): arcade.start_render() """ Draw "Game over" across the screen. """ arcade.draw_text("Game Over", 240, 400, arcade.color.WHITE, 54) arcade.draw_text("Click to restart", 310, 300, arcade.color.WHITE, 24) time_taken_formatted = f"{round(self.time_taken, 2)} seconds" arcade.draw_text(f"Time taken: {time_taken_formatted}", WIDTH/2, 200, arcade.color.GRAY, font_size=15, anchor_x="center") output_total = f"Total Score: {self.window.total_score}" arcade.draw_text(output_total, 10, 10, arcade.color.WHITE, 14) def on_mouse_press(self, x, y, button, modifiers): game_view = GameView() self.window.show_view(game_view) def main(): window = arcade.Window(WIDTH, HEIGHT, "Different Views Example") window.total_score = 0 menu_view = MenuView() window.show_view(menu_view) arcade.run() if __name__ == "__main__": main()