""" Sprite Collect Coins Moving in Circles Simple program to show basic sprite usage. Artwork from http://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_collect_coins_move_circle """ import random import arcade import math import os SPRITE_SCALING = 0.5 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Collect Coins Moving in Circles Example" class Coin(arcade.Sprite): def __init__(self, filename, sprite_scaling): """ Constructor. """ # Call the parent class (Sprite) constructor super().__init__(filename, sprite_scaling) # Current angle in radians self.circle_angle = 0 # How far away from the center to orbit, in pixels self.circle_radius = 0 # How fast to orbit, in radians per frame self.circle_speed = 0.008 # Set the center of the point we will orbit around self.circle_center_x = 0 self.circle_center_y = 0 def update(self): """ Update the ball's position. """ # Calculate a new x, y self.center_x = self.circle_radius * math.sin(self.circle_angle) \ + self.circle_center_x self.center_y = self.circle_radius * math.cos(self.circle_angle) \ + self.circle_center_y # Increase the angle in prep for the next round. self.circle_angle += self.circle_speed class MyGame(arcade.Window): """ Main application class. """ def __init__(self, width, height, title): super().__init__(width, height, title) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Sprite lists self.all_sprites_list = None self.coin_list = None # Set up the player self.score = 0 self.player_sprite = None def start_new_game(self): """ Set up the game and initialize the variables. """ # Sprite lists self.all_sprites_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Set up the player self.score = 0 # Character image from kenney.nl self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING) self.player_sprite.center_x = 50 self.player_sprite.center_y = 70 self.all_sprites_list.append(self.player_sprite) for i in range(50): # Create the coin instance # Coin image from kenney.nl coin = Coin("images/coin_01.png", SPRITE_SCALING / 3) # Position the center of the circle the coin will orbit coin.circle_center_x = random.randrange(SCREEN_WIDTH) coin.circle_center_y = random.randrange(SCREEN_HEIGHT) # Random radius from 10 to 200 coin.circle_radius = random.randrange(10, 200) # Random start angle from 0 to 2pi coin.circle_angle = random.random() * 2 * math.pi # Add the coin to the lists self.all_sprites_list.append(coin) self.coin_list.append(coin) # Don't show the mouse cursor self.set_mouse_visible(False) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def on_draw(self): # This command has to happen before we start drawing arcade.start_render() # Draw all the sprites. self.all_sprites_list.draw() # Put the text on the screen. output = "Score: " + str(self.score) arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) def on_mouse_motion(self, x, y, dx, dy): self.player_sprite.center_x = x self.player_sprite.center_y = y def update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.all_sprites_list.update() # Generate a list of all sprites that collided with the player. hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, remove it, and add to the score. for coin in hit_list: self.score += 1 coin.kill() def main(): window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.start_new_game() arcade.run() if __name__ == "__main__": main()