""" Sprite Change Coins This shows how you can change a sprite once it is hit, rather than eliminate it. Artwork from http://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_change_coins """ import random import arcade import os SPRITE_SCALING = 1 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprite Change Coins" class Collectable(arcade.Sprite): """ This class represents something the player collects. """ def __init__(self, filename, scale): super().__init__(filename, scale) # Flip this once the coin has been collected. self.changed = False class MyGame(arcade.Window): """ Main application class.a """ def __init__(self, width, height, title): super().__init__(width, height, title) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Sprite lists self.player_list = None self.coin_list = None # Set up the player self.score = 0 self.player_sprite = None def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() # Set up the player self.score = 0 self.player_sprite = arcade.Sprite("images/character.png", 0.5) self.player_sprite.center_x = 50 self.player_sprite.center_y = 50 self.player_list.append(self.player_sprite) for i in range(50): # Create the coin instance coin = Collectable("images/coin_01.png", SPRITE_SCALING) coin.width = 30 coin.height = 30 # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(SCREEN_HEIGHT) # Add the coin to the lists self.coin_list.append(coin) # Don't show the mouse cursor self.set_mouse_visible(False) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Draw all the sprites. self.coin_list.draw() self.player_list.draw() # Put the text on the screen. output = f"Score: {self.score}" arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) def on_mouse_motion(self, x, y, dx, dy): """ Called whenever the mouse moves. """ self.player_sprite.center_x = x self.player_sprite.center_y = y def update(self, delta_time): """ Movement and game logic """ # Call update on all sprites (The sprites don't do much in this # example though.) self.player_list.update() self.coin_list.update() # Generate a list of all sprites that collided with the player. hit_list = arcade.check_for_collision_with_list(self.player_sprite, self.coin_list) # Loop through each colliding sprite, change it, and add to the score. for coin in hit_list: # Have we collected this? if not coin.changed: # No? Then do so coin.append_texture(arcade.load_texture("images/bumper.png")) coin.set_texture(1) coin.changed = True coin.width = 30 coin.height = 30 self.score += 1 def main(): """ Main method """ window = MyGame(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) window.setup() arcade.run() if __name__ == "__main__": main()