""" Sprite Bullets Simple program to show basic sprite usage. Artwork from http://kenney.nl If Python and Arcade are installed, this example can be run from the command line with: python -m arcade.examples.sprite_bullets_aimed """ import random import arcade import math import os SPRITE_SCALING_PLAYER = 0.5 SPRITE_SCALING_COIN = 0.2 SPRITE_SCALING_LASER = 0.8 COIN_COUNT = 50 SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 SCREEN_TITLE = "Sprites and Bullets Aimed Example" BULLET_SPEED = 5 window = None class MyGame(arcade.Window): """ Main application class. """ def __init__(self): """ Initializer """ # Call the parent class initializer super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE) # Set the working directory (where we expect to find files) to the same # directory this .py file is in. You can leave this out of your own # code, but it is needed to easily run the examples using "python -m" # as mentioned at the top of this program. file_path = os.path.dirname(os.path.abspath(__file__)) os.chdir(file_path) # Variables that will hold sprite lists self.player_list = None self.coin_list = None self.bullet_list = None # Set up the player info self.player_sprite = None self.score = 0 self.score_text = None # Load sounds. Sounds from kenney.nl self.gun_sound = arcade.sound.load_sound("sounds/laser1.wav") self.hit_sound = arcade.sound.load_sound("sounds/phaseJump1.wav") arcade.set_background_color(arcade.color.AMAZON) def setup(self): """ Set up the game and initialize the variables. """ # Sprite lists self.player_list = arcade.SpriteList() self.coin_list = arcade.SpriteList() self.bullet_list = arcade.SpriteList() # Set up the player self.score = 0 # Image from kenney.nl self.player_sprite = arcade.Sprite("images/character.png", SPRITE_SCALING_PLAYER) self.player_sprite.center_x = 50 self.player_sprite.center_y = 70 self.player_list.append(self.player_sprite) # Create the coins for i in range(COIN_COUNT): # Create the coin instance # Coin image from kenney.nl coin = arcade.Sprite("images/coin_01.png", SPRITE_SCALING_COIN) # Position the coin coin.center_x = random.randrange(SCREEN_WIDTH) coin.center_y = random.randrange(120, SCREEN_HEIGHT) # Add the coin to the lists self.coin_list.append(coin) # Set the background color arcade.set_background_color(arcade.color.AMAZON) def on_draw(self): """ Render the screen. """ # This command has to happen before we start drawing arcade.start_render() # Draw all the sprites. self.coin_list.draw() self.bullet_list.draw() self.player_list.draw() # Put the text on the screen. output = f"Score: {self.score}" arcade.draw_text(output, 10, 20, arcade.color.WHITE, 14) def on_mouse_press(self, x, y, button, modifiers): """ Called whenever the mouse moves. """ # Create a bullet bullet = arcade.Sprite("images/laserBlue01.png", SPRITE_SCALING_LASER) # Position the bullet at the player's current location start_x = self.player_sprite.center_x start_y = self.player_sprite.center_y bullet.center_x = start_x bullet.center_y = start_y # Get from the mouse the destination location for the bullet # IMPORTANT! If you have a scrolling screen, you will also need # to add in self.view_bottom and self.view_left. dest_x = x dest_y = y # Do math to calculate how to get the bullet to the destination. # Calculation the angle in radians between the start points # and end points. This is the angle the bullet will travel. x_diff = dest_x - start_x y_diff = dest_y - start_y angle = math.atan2(y_diff, x_diff) # Angle the bullet sprite so it doesn't look like it is flying # sideways. bullet.angle = math.degrees(angle) print(f"Bullet angle: {bullet.angle:.2f}") # Taking into account the angle, calculate our change_x # and change_y. Velocity is how fast the bullet travels. bullet.change_x = math.cos(angle) * BULLET_SPEED bullet.change_y = math.sin(angle) * BULLET_SPEED # Add the bullet to the appropriate lists self.bullet_list.append(bullet) def update(self, delta_time): """ Movement and game logic """ # Call update on all sprites self.bullet_list.update() # Loop through each bullet for bullet in self.bullet_list: # Check this bullet to see if it hit a coin hit_list = arcade.check_for_collision_with_list(bullet, self.coin_list) # If it did, get rid of the bullet if len(hit_list) > 0: bullet.kill() # For every coin we hit, add to the score and remove the coin for coin in hit_list: coin.kill() self.score += 1 # If the bullet flies off-screen, remove it. if bullet.bottom > self.width or bullet.top < 0 or bullet.right < 0 or bullet.left > self.width: bullet.kill() def main(): game = MyGame() game.setup() arcade.run() if __name__ == "__main__": main()