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2 Commits

Author SHA1 Message Date
4edad3c1cf resize 2019-09-30 18:30:36 +02:00
d70173f87b only test if can move before lock 2019-09-30 18:30:30 +02:00
2 changed files with 91 additions and 33 deletions

View File

@ -21,6 +21,7 @@ from tetrislogic import TetrisLogic, State
WINDOW_WIDTH = 800 WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600 WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE" WINDOW_TITLE = "TETRARCADE"
BG_COLOR = (7, 11, 21)
# Delays (seconds) # Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7 HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
@ -57,7 +58,7 @@ FONT_NAME = "joystix monospace.ttf"
TEXT_MARGIN = 40 TEXT_MARGIN = 40
FONT_SIZE = 16 FONT_SIZE = 16
TEXT_HEIGHT = 20.8 TEXT_HEIGHT = 20.8
HIGHLIGHT_TEXT_FONT_SIZE = 20 HIGHLIGHT_TEXT_SIZE = 20
CONTROL_TEXT = """ CONTROL_TEXT = """
@ -71,7 +72,9 @@ HARD DROP SPACE
ROTATE CLOCKWISE ROTATE CLOCKWISE
ROTATE COUNTER Z ROTATE COUNTER Z
HOLD C HOLD C
FULLSCREEN F11
PAUSE ESC PAUSE ESC
QUIT ALT+F4
""" """
@ -98,6 +101,18 @@ TO PLAY
AGAIN""" AGAIN"""
class ResizableSprite(arcade.Sprite):
def __init__(self, path):
super().__init__(path)
self.init_width = self.width
self.init_height = self.height
def resize(self, ratio):
self.width = ratio * self.init_width
self.height = ratio * self.init_height
class MinoSprites(arcade.SpriteList): class MinoSprites(arcade.SpriteList):
def __init__(self, matrix): def __init__(self, matrix):
@ -109,12 +124,18 @@ class MinoSprites(arcade.SpriteList):
mino.sprite.bottom = self.matrix.sprite.bottom + y*(mino.sprite.height-1) mino.sprite.bottom = self.matrix.sprite.bottom + y*(mino.sprite.height-1)
mino.sprite.alpha = alpha mino.sprite.alpha = alpha
def resize(self, ratio):
for sprite in self:
sprite.resize(ratio)
self.update(sprite)
class MatrixSprites(MinoSprites): class MatrixSprites(MinoSprites):
def __init__(self, matrix): def update(self):
super().__init__(matrix) for sprite in self.matrix.sprites:
for y, line in enumerate(matrix): self.matrix.sprite.remove(sprite)
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line): for x, mino in enumerate(line):
if mino: if mino:
self.update_mino(mino, x, y, NORMAL_ALPHA) self.update_mino(mino, x, y, NORMAL_ALPHA)
@ -129,8 +150,7 @@ class TetrominoSprites(MinoSprites):
path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR] path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR]
self.alpha = alpha self.alpha = alpha
for mino in tetromino: for mino in tetromino:
mino.sprite = arcade.Sprite(path) mino.sprite = ResizableSprite(path)
mino.sprite.alpha = alpha
self.append(mino.sprite) self.append(mino.sprite)
def update(self): def update(self):
@ -153,7 +173,8 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.KEY_MAP = { self.KEY_MAP = {
State.STARTING: { State.STARTING: {
arcade.key.ENTER: self.new_game arcade.key.ENTER: self.new_game,
arcade.key.F11: self.toogle_fullscreen
}, },
State.PLAYING: { State.PLAYING: {
arcade.key.LEFT: self.move_left, arcade.key.LEFT: self.move_left,
@ -177,29 +198,35 @@ class TetrArcade(TetrisLogic, arcade.Window):
arcade.key.NUM_0: self.swap, arcade.key.NUM_0: self.swap,
arcade.key.ESCAPE: self.pause, arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause, arcade.key.F1: self.pause,
arcade.key.F11: self.toogle_fullscreen
}, },
State.PAUSED: { State.PAUSED: {
arcade.key.ESCAPE: self.resume, arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume arcade.key.F1: self.resume,
arcade.key.F11: self.toogle_fullscreen
}, },
State.OVER: { State.OVER: {
arcade.key.ENTER: self.new_game arcade.key.ENTER: self.new_game,
arcade.key.F11: self.toogle_fullscreen
} }
} }
super().__init__() super().__init__()
center_x = WINDOW_WIDTH / 2 arcade.Window.__init__(
center_y = WINDOW_HEIGHT / 2 self,
self.bg_sprite = arcade.Sprite(WINDOW_BG_PATH) width = WINDOW_WIDTH,
self.bg_sprite.center_x = center_x height = WINDOW_HEIGHT,
self.bg_sprite.center_y = center_y title = WINDOW_TITLE,
self.matrix.sprite = arcade.Sprite(MATRIX_SPRITE_PATH) resizable = True,
antialiasing = False
)
self.init_width = self.width
self.init_height = self.height
self.sprite = ResizableSprite(WINDOW_BG_PATH)
self.matrix.sprite = ResizableSprite(MATRIX_SPRITE_PATH)
self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA
self.matrix.sprite.center_x = center_x
self.matrix.sprite.center_y = center_y
self.matrix.sprite.left = int(self.matrix.sprite.left)
self.matrix.sprite.top = int(self.matrix.sprite.top)
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text( self.stats_text = arcade.create_text(
text = STATS_TEXT, text = STATS_TEXT,
@ -208,15 +235,42 @@ class TetrArcade(TetrisLogic, arcade.Window):
font_name = FONT_NAME, font_name = FONT_NAME,
anchor_x = 'right' anchor_x = 'right'
) )
self.highlight_text_size = HIGHLIGHT_TEXT_SIZE
arcade.set_background_color(BG_COLOR)
arcade.Window.__init__( def on_resize(self, width, height):
self, super().on_resize(width, height)
width = WINDOW_WIDTH, center_x = width / 2
height = WINDOW_HEIGHT, center_y = height / 2
title = WINDOW_TITLE, self.sprite.center_x = center_x
resizable = False, self.sprite.center_y = center_y
antialiasing = False self.matrix.sprite.center_x = center_x
self.matrix.sprite.center_y = center_y
self.matrix.sprite.left = int(self.matrix.sprite.left)
self.matrix.sprite.top = int(self.matrix.sprite.top)
ratio = min(
width / self.init_width,
height / self.init_height
) )
for sprite in [
self.sprite,
self.matrix.sprite
]:
sprite.resize(ratio)
for minoes in [self.matrix, self.held, self.current, self.ghost] + self.next:
minoes.sprites.resize(ratio)
self.font_size = FONT_SIZE * ratio
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
self.highlight_text_size = HIGHLIGHT_TEXT_SIZE * ratio
def toogle_fullscreen(self):
self.fullscreen = not self.fullscreen
def new_game(self): def new_game(self):
self.highlight_texts = [] self.highlight_texts = []
@ -257,7 +311,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def lock(self): def lock(self):
self.current.sprites.update() self.current.sprites.update()
super().lock() super().lock()
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites.update()
def game_over(self): def game_over(self):
super().game_over() super().game_over()
@ -292,7 +346,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def on_draw(self): def on_draw(self):
arcade.start_render() arcade.start_render()
self.bg_sprite.draw() self.sprite.draw()
if self.state in (State.PLAYING, State.OVER): if self.state in (State.PLAYING, State.OVER):
self.matrix.sprite.draw() self.matrix.sprite.draw()
@ -343,7 +397,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
start_x = self.matrix.sprite.center_x, start_x = self.matrix.sprite.center_x,
start_y = self.matrix.sprite.center_y, start_y = self.matrix.sprite.center_y,
color = HIGHLIGHT_TEXT_COLOR, color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_FONT_SIZE, font_size = self.highlight_text_size,
align = 'center', align = 'center',
font_name = FONT_NAME, font_name = FONT_NAME,
anchor_x = 'center', anchor_x = 'center',

View File

@ -207,7 +207,11 @@ class TetrisLogic():
def lock(self): def lock(self):
# Piece unlocked # Piece unlocked
if self.move(Movement.DOWN): if self.can_move(
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
):
self.restart(self.lock, self.lock_delay)
return return
# Start lock # Start lock