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2 changed files with 2 additions and 11 deletions

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@ -34,9 +34,6 @@ NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 127
GHOST_ALPHA = 50
# Sound paths
MUSIC_PATH = "sounds/music.mp3"
# Matrix
NB_LINES = 20
NB_COLS = 10
@ -467,8 +464,6 @@ class UI(arcade.Window):
self.matrix_sprite.left = int(self.matrix_sprite.left)
self.matrix_sprite.top = int(self.matrix_sprite.top)
self.matrix_sprite.alpha = 100
self.music = arcade.load_sound(MUSIC_PATH)
self.actions = {
Status.PLAYING: {
@ -507,7 +502,6 @@ class UI(arcade.Window):
def new_game(self):
self.pressed_actions = []
self.auto_repeat = False
arcade.play_sound(self.music)
self.game.new_game()
def display_new_level(self, level):
@ -641,19 +635,17 @@ class UI(arcade.Window):
def pause(self, delta_time=0):
print("pause")
self.game.status = "paused"
arcade.stop_sound(self.music)
self.stop_fall()
self.cancel_prelock()
self.pressed_actions = []
self.stop_autorepeat()
self.game.status = "paused"
def resume(self, delta_time=0):
self.game.status = "playing"
arcade.play_sound(self.music)
self.start_fall()
if self.game.current_piece.prelocked:
arcade.schedule(self.lock, self.game.lock_delay)
self.game.status = "playing"
def on_draw(self):
arcade.start_render()
@ -694,7 +686,6 @@ class UI(arcade.Window):
arcade.unschedule(self.repeat_action)
self.cancel_prelock()
self.stop_fall()
arcade.stop_sound(self.music)
print("game over")