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No commits in common. "4edad3c1cffcc1bf9f44d7627843b8fabc6ce462" and "f5225b3a553e8855378f2ad49536a97aee903044" have entirely different histories.

2 changed files with 33 additions and 91 deletions

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@ -21,7 +21,6 @@ from tetrislogic import TetrisLogic, State
WINDOW_WIDTH = 800 WINDOW_WIDTH = 800
WINDOW_HEIGHT = 600 WINDOW_HEIGHT = 600
WINDOW_TITLE = "TETRARCADE" WINDOW_TITLE = "TETRARCADE"
BG_COLOR = (7, 11, 21)
# Delays (seconds) # Delays (seconds)
HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7 HIGHLIGHT_TEXT_DISPLAY_DELAY = 0.7
@ -58,7 +57,7 @@ FONT_NAME = "joystix monospace.ttf"
TEXT_MARGIN = 40 TEXT_MARGIN = 40
FONT_SIZE = 16 FONT_SIZE = 16
TEXT_HEIGHT = 20.8 TEXT_HEIGHT = 20.8
HIGHLIGHT_TEXT_SIZE = 20 HIGHLIGHT_TEXT_FONT_SIZE = 20
CONTROL_TEXT = """ CONTROL_TEXT = """
@ -72,9 +71,7 @@ HARD DROP SPACE
ROTATE CLOCKWISE ROTATE CLOCKWISE
ROTATE COUNTER Z ROTATE COUNTER Z
HOLD C HOLD C
FULLSCREEN F11
PAUSE ESC PAUSE ESC
QUIT ALT+F4
""" """
@ -99,18 +96,6 @@ PRESS
[ENTER] [ENTER]
TO PLAY TO PLAY
AGAIN""" AGAIN"""
class ResizableSprite(arcade.Sprite):
def __init__(self, path):
super().__init__(path)
self.init_width = self.width
self.init_height = self.height
def resize(self, ratio):
self.width = ratio * self.init_width
self.height = ratio * self.init_height
class MinoSprites(arcade.SpriteList): class MinoSprites(arcade.SpriteList):
@ -123,19 +108,13 @@ class MinoSprites(arcade.SpriteList):
mino.sprite.left = self.matrix.sprite.left + x*(mino.sprite.width-1) mino.sprite.left = self.matrix.sprite.left + x*(mino.sprite.width-1)
mino.sprite.bottom = self.matrix.sprite.bottom + y*(mino.sprite.height-1) mino.sprite.bottom = self.matrix.sprite.bottom + y*(mino.sprite.height-1)
mino.sprite.alpha = alpha mino.sprite.alpha = alpha
def resize(self, ratio):
for sprite in self:
sprite.resize(ratio)
self.update(sprite)
class MatrixSprites(MinoSprites): class MatrixSprites(MinoSprites):
def update(self): def __init__(self, matrix):
for sprite in self.matrix.sprites: super().__init__(matrix)
self.matrix.sprite.remove(sprite) for y, line in enumerate(matrix):
for y, line in enumerate(self.matrix):
for x, mino in enumerate(line): for x, mino in enumerate(line):
if mino: if mino:
self.update_mino(mino, x, y, NORMAL_ALPHA) self.update_mino(mino, x, y, NORMAL_ALPHA)
@ -150,7 +129,8 @@ class TetrominoSprites(MinoSprites):
path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR] path = MINOES_SPRITES_PATHS[tetromino.MINOES_COLOR]
self.alpha = alpha self.alpha = alpha
for mino in tetromino: for mino in tetromino:
mino.sprite = ResizableSprite(path) mino.sprite = arcade.Sprite(path)
mino.sprite.alpha = alpha
self.append(mino.sprite) self.append(mino.sprite)
def update(self): def update(self):
@ -173,8 +153,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.KEY_MAP = { self.KEY_MAP = {
State.STARTING: { State.STARTING: {
arcade.key.ENTER: self.new_game, arcade.key.ENTER: self.new_game
arcade.key.F11: self.toogle_fullscreen
}, },
State.PLAYING: { State.PLAYING: {
arcade.key.LEFT: self.move_left, arcade.key.LEFT: self.move_left,
@ -198,35 +177,29 @@ class TetrArcade(TetrisLogic, arcade.Window):
arcade.key.NUM_0: self.swap, arcade.key.NUM_0: self.swap,
arcade.key.ESCAPE: self.pause, arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause, arcade.key.F1: self.pause,
arcade.key.F11: self.toogle_fullscreen
}, },
State.PAUSED: { State.PAUSED: {
arcade.key.ESCAPE: self.resume, arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume, arcade.key.F1: self.resume
arcade.key.F11: self.toogle_fullscreen
}, },
State.OVER: { State.OVER: {
arcade.key.ENTER: self.new_game, arcade.key.ENTER: self.new_game
arcade.key.F11: self.toogle_fullscreen
} }
} }
super().__init__() super().__init__()
arcade.Window.__init__( center_x = WINDOW_WIDTH / 2
self, center_y = WINDOW_HEIGHT / 2
width = WINDOW_WIDTH, self.bg_sprite = arcade.Sprite(WINDOW_BG_PATH)
height = WINDOW_HEIGHT, self.bg_sprite.center_x = center_x
title = WINDOW_TITLE, self.bg_sprite.center_y = center_y
resizable = True, self.matrix.sprite = arcade.Sprite(MATRIX_SPRITE_PATH)
antialiasing = False
)
self.init_width = self.width
self.init_height = self.height
self.sprite = ResizableSprite(WINDOW_BG_PATH)
self.matrix.sprite = ResizableSprite(MATRIX_SPRITE_PATH)
self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA self.matrix.sprite.alpha = MATRIX_SPRITE_ALPHA
self.matrix.sprite.center_x = center_x
self.matrix.sprite.center_y = center_y
self.matrix.sprite.left = int(self.matrix.sprite.left)
self.matrix.sprite.top = int(self.matrix.sprite.top)
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
self.stats_text = arcade.create_text( self.stats_text = arcade.create_text(
text = STATS_TEXT, text = STATS_TEXT,
@ -235,43 +208,16 @@ class TetrArcade(TetrisLogic, arcade.Window):
font_name = FONT_NAME, font_name = FONT_NAME,
anchor_x = 'right' anchor_x = 'right'
) )
self.highlight_text_size = HIGHLIGHT_TEXT_SIZE
arcade.set_background_color(BG_COLOR) arcade.Window.__init__(
self,
def on_resize(self, width, height): width = WINDOW_WIDTH,
super().on_resize(width, height) height = WINDOW_HEIGHT,
center_x = width / 2 title = WINDOW_TITLE,
center_y = height / 2 resizable = False,
self.sprite.center_x = center_x antialiasing = False
self.sprite.center_y = center_y
self.matrix.sprite.center_x = center_x
self.matrix.sprite.center_y = center_y
self.matrix.sprite.left = int(self.matrix.sprite.left)
self.matrix.sprite.top = int(self.matrix.sprite.top)
ratio = min(
width / self.init_width,
height / self.init_height
) )
for sprite in [
self.sprite,
self.matrix.sprite
]:
sprite.resize(ratio)
for minoes in [self.matrix, self.held, self.current, self.ghost] + self.next:
minoes.sprites.resize(ratio)
self.font_size = FONT_SIZE * ratio
self.stats_text = arcade.create_text(
text = STATS_TEXT,
color = TEXT_COLOR,
font_size = FONT_SIZE,
font_name = FONT_NAME,
anchor_x = 'right'
)
self.highlight_text_size = HIGHLIGHT_TEXT_SIZE * ratio
def toogle_fullscreen(self):
self.fullscreen = not self.fullscreen
def new_game(self): def new_game(self):
self.highlight_texts = [] self.highlight_texts = []
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
@ -311,7 +257,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def lock(self): def lock(self):
self.current.sprites.update() self.current.sprites.update()
super().lock() super().lock()
self.matrix.sprites.update() self.matrix.sprites = MatrixSprites(self.matrix)
def game_over(self): def game_over(self):
super().game_over() super().game_over()
@ -346,7 +292,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def on_draw(self): def on_draw(self):
arcade.start_render() arcade.start_render()
self.sprite.draw() self.bg_sprite.draw()
if self.state in (State.PLAYING, State.OVER): if self.state in (State.PLAYING, State.OVER):
self.matrix.sprite.draw() self.matrix.sprite.draw()
@ -397,7 +343,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
start_x = self.matrix.sprite.center_x, start_x = self.matrix.sprite.center_x,
start_y = self.matrix.sprite.center_y, start_y = self.matrix.sprite.center_y,
color = HIGHLIGHT_TEXT_COLOR, color = HIGHLIGHT_TEXT_COLOR,
font_size = self.highlight_text_size, font_size = HIGHLIGHT_TEXT_FONT_SIZE,
align = 'center', align = 'center',
font_name = FONT_NAME, font_name = FONT_NAME,
anchor_x = 'center', anchor_x = 'center',

View File

@ -207,11 +207,7 @@ class TetrisLogic():
def lock(self): def lock(self):
# Piece unlocked # Piece unlocked
if self.can_move( if self.move(Movement.DOWN):
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
):
self.restart(self.lock, self.lock_delay)
return return
# Start lock # Start lock