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22 changed files with 181 additions and 213 deletions

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@ -25,11 +25,4 @@ python tetrarcade.py
* Windows: Edit `%appdata%\Tetrarcade\TetrArcade.ini`
* Linux: Edit `~/.local/share/Tetrarcade/TetrArcade.ini`
Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).
## Build
```shell
python -m pip install cx-freeze
python setup.py build
```
Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).

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@ -3,7 +3,6 @@ import sys
import locale
import time
import os
try:
import configparser
except ImportError:
@ -39,39 +38,32 @@ NORMAL_ALPHA = 200
PRELOCKED_ALPHA = 100
GHOST_ALPHA = 30
MATRIX_BG_ALPHA = 100
BAR_ALPHA = 75
# Sprites
WINDOW_BG_PATH = "res/bg.jpg"
MATRIX_BG_PATH = "res/matrix.png"
HELD_BG_PATH = "res/held.png"
NEXT_BG_PATH = "res/next.png"
WINDOW_BG_PATH = "images/bg.jpg"
MATRIX_SPRITE_PATH = "images/matrix.png"
MINOES_SPRITES_PATHS = {
"orange": "res/orange_mino.png",
"blue": "res/blue_mino.png",
"yellow": "res/yellow_mino.png",
"cyan": "res/cyan_mino.png",
"green": "res/green_mino.png",
"red": "res/red_mino.png",
"magenta": "res/magenta_mino.png",
"orange": "images/orange_mino.png",
"blue": "images/blue_mino.png",
"yellow": "images/yellow_mino.png",
"cyan": "images/cyan_mino.png",
"green": "images/green_mino.png",
"red": "images/red_mino.png",
"magenta": "images/magenta_mino.png"
}
# User profile path
if sys.platform == "win32":
USER_PROFILE_DIR = os.environ.get(
"appdata", os.path.expanduser("~\Appdata\Roaming")
)
USER_PROFILE_DIR = os.environ.get("appdata", os.path.expanduser("~\Appdata\Roaming"))
else:
USER_PROFILE_DIR = os.environ.get(
"XDG_DATA_HOME", os.path.expanduser("~/.local/share")
)
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# Text
TEXT_COLOR = arcade.color.BUBBLES
FONT_NAME = "res/joystix monospace.ttf"
FONT_NAME = "joystix monospace.ttf"
STATS_TEXT_MARGIN = 40
STATS_TEXT_SIZE = 14
STATS_TEXT_WIDTH = 150
@ -80,6 +72,7 @@ HIGHLIGHT_TEXT_SIZE = 20
class MinoSprite(arcade.Sprite):
def __init__(self, mino, window, alpha):
super().__init__(MINOES_SPRITES_PATHS[mino.color], window.scale)
self.alpha = alpha
@ -87,11 +80,12 @@ class MinoSprite(arcade.Sprite):
def set_position(self, x, y):
size = MINO_SIZE * self.scale
self.left = self.window.matrix_bg.left + x * size
self.bottom = self.window.matrix_bg.bottom + y * size
self.left = self.window.matrix_bg.left + x*size
self.bottom = self.window.matrix_bg.bottom + y*size
class MinoesSprites(arcade.SpriteList):
def resize(self, scale):
for sprite in self:
sprite.scale = scale
@ -99,6 +93,7 @@ class MinoesSprites(arcade.SpriteList):
class TetrominoSprites(MinoesSprites):
def __init__(self, tetromino, window, alpha=NORMAL_ALPHA):
super().__init__()
self.tetromino = tetromino
@ -119,6 +114,7 @@ class TetrominoSprites(MinoesSprites):
class MatrixSprites(MinoesSprites):
def __init__(self, matrix):
super().__init__()
self.matrix = matrix
@ -133,8 +129,9 @@ class MatrixSprites(MinoesSprites):
class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def __init__(self):
locale.setlocale(locale.LC_ALL, "")
locale.setlocale(locale.LC_ALL, '')
self.highlight_texts = []
self.tasks = {}
@ -152,23 +149,22 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
super().__init__()
arcade.Window.__init__(
self,
width=self.init_width,
height=self.init_height,
title=WINDOW_TITLE,
resizable=True,
antialiasing=False,
fullscreen=self.init_fullscreen,
width = self.init_width,
height = self.init_height,
title = WINDOW_TITLE,
resizable = True,
antialiasing = False,
fullscreen = self.init_fullscreen
)
arcade.set_background_color(BG_COLOR)
self.set_minimum_size(WINDOW_MIN_WIDTH, WINDOW_MIN_HEIGHT)
self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_BG_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.held_bg = arcade.Sprite(HELD_BG_PATH)
self.held_bg.alpha = BAR_ALPHA
self.next_bg = arcade.Sprite(NEXT_BG_PATH)
self.next_bg.alpha = BAR_ALPHA
self.held_bg = arcade.Sprite("images/held.png")
self.held_bg.alpha = MATRIX_BG_ALPHA
self.next_bg = arcade.Sprite("images/next.png")
self.next_bg.alpha = MATRIX_BG_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix)
self.on_resize(self.init_width, self.init_height)
@ -176,7 +172,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.conf["WINDOW"] = {
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False,
"fullscreen": False
}
self.conf["KEYBOARD"] = {
"start": "ENTER",
@ -188,12 +184,12 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
"rotate counter": "Z",
"hold": "C",
"pause": "ESCAPE",
"fullscreen": "F11",
"fullscreen": "F11"
}
self.load_conf()
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(CONF_PATH, "w") as f:
with open(CONF_PATH, 'w') as f:
self.conf.write(f)
def load_conf(self):
@ -204,61 +200,38 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.key_map = {
tetrislogic.State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
},
tetrislogic.State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(
arcade.key, self.conf["KEYBOARD"]["move right"]
): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]
): self.rotate_clockwise,
getattr(
arcade.key, self.conf["KEYBOARD"]["rotate counter"]
): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
},
tetrislogic.State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
},
tetrislogic.State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(
arcade.key, self.conf["KEYBOARD"]["fullscreen"]
): self.toggle_fullscreen,
},
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
}
}
controls_text = (
"\n\n\nCONTROLS\n\n"
+ "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items())
+ (("QUIT", "ALT+F4"),)
)
+ "\n\n\n"
controls_text = "\n\n\nCONTROLS\n\n" + "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
) + "\n\n\n"
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(
self.conf["KEYBOARD"]["start"]
)
self.start_text = (
"TETRARCADE"
+ controls_text
+ "PRESS [{}] TO START".format(self.conf["KEYBOARD"]["start"])
)
self.pause_text = (
"PAUSE"
+ controls_text
+ "PRESS [{}] TO RESUME".format(self.conf["KEYBOARD"]["pause"])
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(
self.conf["KEYBOARD"]["pause"]
)
self.game_over_text = """GAME
OVER
@ -357,59 +330,65 @@ AGAIN""".format(
t = time.localtime(self.time)
font_size = STATS_TEXT_SIZE * self.scale
for y, text in enumerate(
("TIME", "LINES", "GOAL", "LEVEL", "HIGH SCORE", "SCORE")
(
"TIME",
"LINES",
"GOAL",
"LEVEL",
"HIGH SCORE",
"SCORE"
)
):
arcade.draw_text(
text=text,
start_x=self.matrix_bg.left
- self.scale * (STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y=self.matrix_bg.bottom + 1.5 * (2 * y + 1) * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="left",
text = text,
start_x = self.matrix_bg.left - self.scale*(STATS_TEXT_MARGIN + STATS_TEXT_WIDTH),
start_y = self.matrix_bg.bottom + 1.5*(2*y+1)*font_size,
color = TEXT_COLOR,
font_size = font_size,
align = 'right',
font_name = FONT_NAME,
anchor_x = 'left'
)
for y, text in enumerate(
(
"{:02d}:{:02d}:{:02d}".format(t.tm_hour - 1, t.tm_min, t.tm_sec),
"{:02d}:{:02d}:{:02d}".format(
t.tm_hour-1, t.tm_min, t.tm_sec
),
"{:n}".format(self.nb_lines_cleared),
"{:n}".format(self.goal),
"{:n}".format(self.level),
"{:n}".format(self.high_score),
"{:n}".format(self.score),
"{:n}".format(self.score)
)
):
arcade.draw_text(
text=text,
start_x=self.matrix_bg.left - STATS_TEXT_MARGIN * self.scale,
start_y=self.matrix_bg.bottom + 3 * y * font_size,
color=TEXT_COLOR,
font_size=font_size,
align="right",
font_name=FONT_NAME,
anchor_x="right",
text = text,
start_x = self.matrix_bg.left - STATS_TEXT_MARGIN*self.scale,
start_y = self.matrix_bg.bottom + 3*y*font_size,
color = TEXT_COLOR,
font_size = font_size,
align = 'right',
font_name = FONT_NAME,
anchor_x = 'right'
)
highlight_text = {
tetrislogic.State.STARTING: self.start_text,
tetrislogic.State.PLAYING: self.highlight_texts[0]
if self.highlight_texts
else "",
tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
tetrislogic.State.PAUSED: self.pause_text,
tetrislogic.State.OVER: self.game_over_text,
tetrislogic.State.OVER: self.game_over_text
}.get(self.state, "")
if highlight_text:
arcade.draw_text(
text=highlight_text,
start_x=self.matrix_bg.center_x,
start_y=self.matrix_bg.center_y,
color=HIGHLIGHT_TEXT_COLOR,
font_size=HIGHLIGHT_TEXT_SIZE * self.scale,
align="center",
font_name=FONT_NAME,
anchor_x="center",
anchor_y="center",
text = highlight_text,
start_x = self.matrix_bg.center_x,
start_y = self.matrix_bg.center_y,
color = HIGHLIGHT_TEXT_COLOR,
font_size = HIGHLIGHT_TEXT_SIZE * self.scale,
align = 'center',
font_name = FONT_NAME,
anchor_x = 'center',
anchor_y = 'center'
)
def on_hide(self):
@ -422,9 +401,9 @@ AGAIN""".format(
super().on_resize(width, height)
center_x = width / 2
center_y = height / 2
self.scale = min(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.scale = min(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
self.bg.scale = max(width / WINDOW_WIDTH, height / WINDOW_HEIGHT)
self.bg.scale = max(width/WINDOW_WIDTH, height/WINDOW_HEIGHT)
self.bg.center_x = center_x
self.bg.center_y = center_y
@ -432,7 +411,7 @@ AGAIN""".format(
self.matrix_bg.center_x = center_x
self.matrix_bg.center_y = center_y
self.matrix_bg.left = int(self.matrix_bg.left)
self.matrix_bg.top = int(self.matrix_bg.top)
self.matrix_bg.top = int(self.matrix_bg.top)
self.held_bg.scale = self.scale
self.held_bg.right = self.matrix_bg.left
@ -460,17 +439,14 @@ AGAIN""".format(
try:
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(HIGH_SCORE_PATH, mode="wb") as f:
with open(HIGH_SCORE_PATH, mode='wb') as f:
crypted_high_score = super().save_high_score()
f.write(crypted_high_score)
except Exception as e:
sys.exit(
"""High score: {:n}
High score could not be saved:
""".format(
self.high_score
)
+ str(e)
""".format(self.high_score) + str(e)
)
def start(self, task, period):
@ -501,11 +477,9 @@ High score could not be saved:
self.save_high_score()
super().on_close()
def main():
TetrArcade()
arcade.run()
if __name__ == "__main__":
main()

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@ -1,30 +0,0 @@
# -*- coding: utf-8 -*-
import sys
from cx_Freeze import setup, Executable
if sys.platform == "win32":
base = "Win32GUI"
icon = "icon.ico"
else:
base = None
icon = None
setup(
name="TetrArcade",
version="0.1",
description="Tetris clone",
author="adrienmalin",
executables=[Executable(
script="TetrArcade.py",
icon=icon,
base=base
)],
options={
"build_exe": {
"packages": ["arcade"],
"excludes": ["tkinter"],
"include_files": "res",
"silent": True
}
},
)

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@ -12,4 +12,4 @@ for i in range(12):
game.soft_drop()
game.on_draw()
while game.state != tetrislogic.State.OVER:
game.hard_drop()
game.hard_drop()

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@ -10,11 +10,14 @@ NB_NEXT = 5
# Delays (seconds)
LOCK_DELAY = 0.5
FALL_DELAY = 1
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
AUTOREPEAT_DELAY = 0.200 # Official : 0.300
AUTOREPEAT_PERIOD = 0.010 # Official : 0.010
# Piece init coord
CURRENT_COORD = Coord(4, NB_LINES)
NEXT_COORDS = [Coord(NB_COLS + 4, NB_LINES - 4 * n - 3) for n in range(NB_NEXT)]
HELD_COORD = Coord(-5, NB_LINES - 3)
NEXT_COORDS = [
Coord(NB_COLS+4, NB_LINES-4*n-3)
for n in range(NB_NEXT)
]
HELD_COORD = Coord(-5, NB_LINES-3)

View File

@ -5,16 +5,10 @@ import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Line
from .tetromino import Tetromino, T, I
from .consts import (
NB_LINES,
NB_COLS,
NB_NEXT,
LOCK_DELAY,
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
NB_LINES, NB_COLS, NB_NEXT,
LOCK_DELAY, FALL_DELAY,
AUTOREPEAT_DELAY, AUTOREPEAT_PERIOD,
CURRENT_COORD, NEXT_COORDS, HELD_COORD
)
@ -25,17 +19,22 @@ CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
class State:
STARTING = "STARTING"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
class Matrix(list):
def cell_is_free(self, coord):
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
return (
0 <= coord.x < NB_COLS
and 0 <= coord.y
and not self[coord.y][coord.x]
)
class TetrisLogic:
class TetrisLogic():
NB_LINES = NB_LINES
NB_COLS = NB_COLS
@ -86,7 +85,7 @@ class TetrisLogic:
self.fall_delay = self.FALL_DELAY
self.matrix.clear()
for y in range(self.NB_LINES + 3):
for y in range(self.NB_LINES+3):
self.append_new_line_to_matrix()
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held = None
@ -108,9 +107,9 @@ class TetrisLogic:
self.level += 1
self.goal += 5 * self.level
if self.level <= 20:
self.fall_delay = pow(0.8 - ((self.level - 1) * 0.007), self.level - 1)
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.lock_delay = 0.5 * pow(0.9, self.level-15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
@ -123,10 +122,13 @@ class TetrisLogic:
self.move_ghost()
self.next.append(self.new_tetromino())
self.next[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
for tetromino, coord in zip (self.next, self.NEXT_COORDS):
tetromino.coord = coord
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
if not self.can_move(
self.current.coord,
(mino.coord for mino in self.current)
):
self.game_over()
def move_left(self):
@ -146,7 +148,8 @@ class TetrisLogic:
for ghost_mino, current_mino in zip(self.ghost, self.current):
ghost_mino.coord = current_mino.coord
while self.can_move(
self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)
self.ghost.coord + Movement.DOWN,
(mino.coord for mino in self.ghost)
):
self.ghost.coord += Movement.DOWN
@ -166,7 +169,10 @@ class TetrisLogic:
def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
if self.can_move(
potential_coord,
(mino.coord for mino in self.current)
):
if self.current.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
@ -175,18 +181,22 @@ class TetrisLogic:
self.move_ghost()
return True
else:
if prelock and not self.current.prelocked and movement == Movement.DOWN:
if (
prelock and not self.current.prelocked
and movement == Movement.DOWN
):
self.current.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, rotation):
rotated_coords = tuple(
Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
Coord(rotation*mino.coord.y, -rotation*mino.coord.x)
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation], start=1
self.current.SRS[rotation][self.current.orientation],
start = 1
):
potential_coord = self.current.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
@ -195,7 +205,9 @@ class TetrisLogic:
self.current.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords):
mino.coord = coord
self.current.orientation = (self.current.orientation + rotation) % 4
self.current.orientation = (
(self.current.orientation + rotation) % 4
)
self.current.last_rotation_point = rotation_point
self.move_ghost()
return True
@ -207,7 +219,7 @@ class TetrisLogic:
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8}
)
def lock(self):
@ -216,7 +228,8 @@ class TetrisLogic:
# Piece unlocked
if self.can_move(
self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
):
return
@ -233,12 +246,17 @@ class TetrisLogic:
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin
if type(self.current) == T and self.current.last_rotation_point is not None:
if (
type(self.current) == T
and self.current.last_rotation_point is not None
):
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
if self.current.last_rotation_point == 5 or (
a and b and (c or d)
):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
@ -249,8 +267,8 @@ class TetrisLogic:
for mino in self.current:
coord = mino.coord + self.current.coord
del mino.coord
if coord.y <= self.NB_LINES + 3:
del(mino.coord)
if coord.y <= self.NB_LINES+3:
self.matrix[coord.y][coord.x] = mino
# Clear complete lines
@ -284,7 +302,7 @@ class TetrisLogic:
self.show_text("\n".join(lock_strings))
if self.combo >= 1:
ds = (20 if nb_lines_cleared == 1 else 50) * self.combo * self.level
ds = (20 if nb_lines_cleared==1 else 50) * self.combo * self.level
lock_score += ds
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
@ -297,16 +315,21 @@ class TetrisLogic:
def can_move(self, potential_coord, minoes_coords):
return all(
self.matrix.cell_is_free(potential_coord + mino_coord)
self.matrix.cell_is_free(potential_coord+mino_coord)
for mino_coord in minoes_coords
)
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
T_SLOT_COORDS = (
Coord(-1, 1),
Coord( 1, 1),
Coord(-1, 1),
Coord(-1, -1)
)
def is_t_slot(self, n):
t_slot_coord = (
self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
)
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[
(self.current.orientation + n) % 4
]
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):

View File

@ -1,14 +1,15 @@
# -*- coding: utf-8 -*-
from .utils import Coord, Rotation
class Mino:
def __init__(self, color, coord):
self.color = color
self.coord = coord
class MetaTetromino(type):
def __init__(cls, name, bases, dct):
super().__init__(name, bases, dct)
Tetromino.shapes.append(cls)
@ -34,7 +35,10 @@ class Tetromino(list):
}
def __init__(self):
super().__init__(Mino(self.MINOES_COLOR, coord) for coord in self.MINOES_COORDS)
super().__init__(
Mino(self.MINOES_COLOR, coord)
for coord in self.MINOES_COORDS
)
self.orientation = 0
self.last_rotation_point = None
self.hold_enabled = True
@ -43,7 +47,6 @@ class Tetromino(list):
def ghost(self):
return type(self)()
class O(Tetromino, metaclass=MetaTetromino):
SRS = {
@ -104,4 +107,4 @@ class S(Tetromino, metaclass=MetaTetromino):
class Z(Tetromino, metaclass=MetaTetromino):
MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red"
MINOES_COLOR = "red"

View File

@ -1,32 +1,34 @@
# -*- coding: utf-8 -*-
class Coord:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Coord(self.x + other.x, self.y + other.y)
return Coord(self.x+other.x, self.y+other.y)
class Movement:
LEFT = Coord(-1, 0)
RIGHT = Coord(1, 0)
DOWN = Coord(0, -1)
LEFT = Coord(-1, 0)
RIGHT = Coord( 1, 0)
DOWN = Coord( 0, -1)
class Rotation:
CLOCKWISE = 1
COUNTER = -1
CLOCKWISE = 1
COUNTER = -1
class T_Spin:
NONE = ""
NONE = ""
MINI = "MINI\nT-SPIN"
T_SPIN = "T-SPIN"
T_SPIN = "T-SPIN"
class Line(list):
pass