This commit is contained in:
adrienmalin
2019-10-02 00:57:19 +02:00
parent b8e20199af
commit dda475a584
6 changed files with 164 additions and 172 deletions

View File

@ -5,10 +5,16 @@ import pickle
from .utils import Coord, Movement, Rotation, T_Spin, Line
from .tetromino import Tetromino, T, I
from .consts import (
NB_LINES, NB_COLS, NB_NEXT,
LOCK_DELAY, FALL_DELAY,
AUTOREPEAT_DELAY, AUTOREPEAT_PERIOD,
CURRENT_COORD, NEXT_COORDS, HELD_COORD
NB_LINES,
NB_COLS,
NB_NEXT,
LOCK_DELAY,
FALL_DELAY,
AUTOREPEAT_DELAY,
AUTOREPEAT_PERIOD,
CURRENT_COORD,
NEXT_COORDS,
HELD_COORD,
)
@ -19,22 +25,17 @@ CRYPT_KEY = 987943759387540938469837689379857347598347598379584857934579343
class State:
STARTING = "STARTING"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
PLAYING = "PLAYING"
PAUSED = "PAUSED"
OVER = "OVER"
class Matrix(list):
def cell_is_free(self, coord):
return (
0 <= coord.x < NB_COLS
and 0 <= coord.y
and not self[coord.y][coord.x]
)
return 0 <= coord.x < NB_COLS and 0 <= coord.y and not self[coord.y][coord.x]
class TetrisLogic():
class TetrisLogic:
NB_LINES = NB_LINES
NB_COLS = NB_COLS
@ -85,7 +86,7 @@ class TetrisLogic():
self.fall_delay = self.FALL_DELAY
self.matrix.clear()
for y in range(self.NB_LINES+3):
for y in range(self.NB_LINES + 3):
self.append_new_line_to_matrix()
self.next = [self.new_tetromino() for n in range(self.NB_NEXT)]
self.held = None
@ -107,9 +108,9 @@ class TetrisLogic():
self.level += 1
self.goal += 5 * self.level
if self.level <= 20:
self.fall_delay = pow(0.8 - ((self.level-1)*0.007), self.level-1)
self.fall_delay = pow(0.8 - ((self.level - 1) * 0.007), self.level - 1)
if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level-15)
self.lock_delay = 0.5 * pow(0.9, self.level - 15)
self.show_text("LEVEL\n{:n}".format(self.level))
self.restart(self.fall, self.fall_delay)
@ -122,13 +123,10 @@ class TetrisLogic():
self.move_ghost()
self.next.append(self.new_tetromino())
self.next[-1].coord = self.NEXT_COORDS[-1]
for tetromino, coord in zip (self.next, self.NEXT_COORDS):
for tetromino, coord in zip(self.next, self.NEXT_COORDS):
tetromino.coord = coord
if not self.can_move(
self.current.coord,
(mino.coord for mino in self.current)
):
if not self.can_move(self.current.coord, (mino.coord for mino in self.current)):
self.game_over()
def move_left(self):
@ -148,8 +146,7 @@ class TetrisLogic():
for ghost_mino, current_mino in zip(self.ghost, self.current):
ghost_mino.coord = current_mino.coord
while self.can_move(
self.ghost.coord + Movement.DOWN,
(mino.coord for mino in self.ghost)
self.ghost.coord + Movement.DOWN, (mino.coord for mino in self.ghost)
):
self.ghost.coord += Movement.DOWN
@ -169,10 +166,7 @@ class TetrisLogic():
def move(self, movement, prelock=True):
potential_coord = self.current.coord + movement
if self.can_move(
potential_coord,
(mino.coord for mino in self.current)
):
if self.can_move(potential_coord, (mino.coord for mino in self.current)):
if self.current.prelocked:
self.restart(self.lock, self.lock_delay)
self.current.coord = potential_coord
@ -181,22 +175,18 @@ class TetrisLogic():
self.move_ghost()
return True
else:
if (
prelock and not self.current.prelocked
and movement == Movement.DOWN
):
if prelock and not self.current.prelocked and movement == Movement.DOWN:
self.current.prelocked = True
self.start(self.lock, self.lock_delay)
return False
def rotate(self, rotation):
rotated_coords = tuple(
Coord(rotation*mino.coord.y, -rotation*mino.coord.x)
Coord(rotation * mino.coord.y, -rotation * mino.coord.x)
for mino in self.current
)
for rotation_point, liberty_degree in enumerate(
self.current.SRS[rotation][self.current.orientation],
start = 1
self.current.SRS[rotation][self.current.orientation], start=1
):
potential_coord = self.current.coord + liberty_degree
if self.can_move(potential_coord, rotated_coords):
@ -205,9 +195,7 @@ class TetrisLogic():
self.current.coord = potential_coord
for mino, coord in zip(self.current, rotated_coords):
mino.coord = coord
self.current.orientation = (
(self.current.orientation + rotation) % 4
)
self.current.orientation = (self.current.orientation + rotation) % 4
self.current.last_rotation_point = rotation_point
self.move_ghost()
return True
@ -219,7 +207,7 @@ class TetrisLogic():
{LINES_CLEAR_NAME: "SINGLE", T_Spin.NONE: 1, T_Spin.MINI: 2, T_Spin.T_SPIN: 8},
{LINES_CLEAR_NAME: "DOUBLE", T_Spin.NONE: 3, T_Spin.T_SPIN: 12},
{LINES_CLEAR_NAME: "TRIPLE", T_Spin.NONE: 5, T_Spin.T_SPIN: 16},
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8}
{LINES_CLEAR_NAME: "TETRIS", T_Spin.NONE: 8},
)
def lock(self):
@ -228,8 +216,7 @@ class TetrisLogic():
# Piece unlocked
if self.can_move(
self.current.coord + Movement.DOWN,
(mino.coord for mino in self.current)
self.current.coord + Movement.DOWN, (mino.coord for mino in self.current)
):
return
@ -246,17 +233,12 @@ class TetrisLogic():
self.restart(self.repeat_action, self.AUTOREPEAT_DELAY)
# T-Spin
if (
type(self.current) == T
and self.current.last_rotation_point is not None
):
if type(self.current) == T and self.current.last_rotation_point is not None:
a = self.is_t_slot(0)
b = self.is_t_slot(1)
c = self.is_t_slot(3)
d = self.is_t_slot(2)
if self.current.last_rotation_point == 5 or (
a and b and (c or d)
):
if self.current.last_rotation_point == 5 or (a and b and (c or d)):
t_spin = T_Spin.T_SPIN
elif c and d and (a or b):
t_spin = T_Spin.MINI
@ -267,8 +249,8 @@ class TetrisLogic():
for mino in self.current:
coord = mino.coord + self.current.coord
del(mino.coord)
if coord.y <= self.NB_LINES+3:
del mino.coord
if coord.y <= self.NB_LINES + 3:
self.matrix[coord.y][coord.x] = mino
# Clear complete lines
@ -302,7 +284,7 @@ class TetrisLogic():
self.show_text("\n".join(lock_strings))
if self.combo >= 1:
ds = (20 if nb_lines_cleared==1 else 50) * self.combo * self.level
ds = (20 if nb_lines_cleared == 1 else 50) * self.combo * self.level
lock_score += ds
self.show_text("COMBO x{:n}\n{:n}".format(self.combo, ds))
@ -315,21 +297,16 @@ class TetrisLogic():
def can_move(self, potential_coord, minoes_coords):
return all(
self.matrix.cell_is_free(potential_coord+mino_coord)
self.matrix.cell_is_free(potential_coord + mino_coord)
for mino_coord in minoes_coords
)
T_SLOT_COORDS = (
Coord(-1, 1),
Coord( 1, 1),
Coord(-1, 1),
Coord(-1, -1)
)
T_SLOT_COORDS = (Coord(-1, 1), Coord(1, 1), Coord(-1, 1), Coord(-1, -1))
def is_t_slot(self, n):
t_slot_coord = self.current.coord + self.T_SLOT_COORDS[
(self.current.orientation + n) % 4
]
t_slot_coord = (
self.current.coord + self.T_SLOT_COORDS[(self.current.orientation + n) % 4]
)
return not self.matrix.cell_is_free(t_slot_coord)
def swap(self):