improve t-spin detection

This commit is contained in:
adrienmalin 2019-09-28 17:10:26 +02:00
parent 22ede2cef6
commit cc0e8f10e8
2 changed files with 125 additions and 108 deletions

View File

@ -249,7 +249,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def reload_piece(self, piece): def reload_piece(self, piece):
piece_sprites = arcade.SpriteList() piece_sprites = arcade.SpriteList()
for mino_position in piece.minoes_positions: for mino_coord in piece.minoes_coords:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR] mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path) mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA mino_sprite.alpha = NORMAL_ALPHA
@ -262,7 +262,7 @@ class TetrArcade(TetrisLogic, arcade.Window):
def reload_next_pieces(self): def reload_next_pieces(self):
self.next_pieces_sprites = arcade.SpriteList() self.next_pieces_sprites = arcade.SpriteList()
for piece in self.next_pieces: for piece in self.next_pieces:
for mino_position in piece.minoes_positions: for mino_coord in piece.minoes_coords:
mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR] mino_sprite_path = MINOES_SPRITES_PATHS[piece.MINOES_COLOR]
mino_sprite = arcade.Sprite(mino_sprite_path) mino_sprite = arcade.Sprite(mino_sprite_path)
mino_sprite.alpha = NORMAL_ALPHA mino_sprite.alpha = NORMAL_ALPHA
@ -287,12 +287,12 @@ class TetrArcade(TetrisLogic, arcade.Window):
def update_piece(self, piece, piece_sprites): def update_piece(self, piece, piece_sprites):
if piece: if piece:
for mino_sprite, mino_position in zip( for mino_sprite, mino_coord in zip(
piece_sprites, piece.minoes_positions piece_sprites, piece.minoes_coords
): ):
mino_position += piece.position mino_coord += piece.coord
mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1) mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1) mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1)
def on_draw(self): def on_draw(self):
arcade.start_render() arcade.start_render()
@ -322,12 +322,12 @@ class TetrArcade(TetrisLogic, arcade.Window):
self.ghost_piece_sprites.draw() self.ghost_piece_sprites.draw()
for n, piece in enumerate(self.next_pieces): for n, piece in enumerate(self.next_pieces):
for mino_sprite, mino_position in zip( for mino_sprite, mino_coord in zip(
self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_positions self.next_pieces_sprites[4*n:4*(n+1)], piece.minoes_coords
): ):
mino_position += piece.position mino_coord += piece.coord
mino_sprite.left = self.matrix_sprite.left + mino_position.x*(mino_sprite.width-1) mino_sprite.left = self.matrix_sprite.left + mino_coord.x*(mino_sprite.width-1)
mino_sprite.bottom = self.matrix_sprite.bottom + mino_position.y*(mino_sprite.height-1) mino_sprite.bottom = self.matrix_sprite.bottom + mino_coord.y*(mino_sprite.height-1)
self.next_pieces_sprites.draw() self.next_pieces_sprites.draw()
arcade.render_text( arcade.render_text(

View File

@ -23,14 +23,14 @@ class Coord:
return Coord(self.x+other.x, self.y+other.y) return Coord(self.x+other.x, self.y+other.y)
# Piece init position # Piece init coord
MATRIX_PIECE_INIT_POSITION = Coord(4, NB_LINES) MATRIX_PIECE_INIT_COORD = Coord(4, NB_LINES)
NEXT_PIECES_POSITIONS = [ NEXT_PIECES_COORDS = [
Coord(NB_COLS+6, NB_LINES-4*n-3) Coord(NB_COLS+6, NB_LINES-4*n-3)
for n in range(NB_NEXT_PIECES) for n in range(NB_NEXT_PIECES)
] ]
HELD_PIECE_POSITION = Coord(-7, NB_LINES-3) HELD_PIECE_COORD = Coord(-7, NB_LINES-3)
HELD_I_POSITION = Coord(-7, NB_LINES-3) HELD_I_COORD = Coord(-7, NB_LINES-3)
class State: class State:
@ -50,14 +50,14 @@ class Movement:
class Rotation: class Rotation:
CLOCKWISE = -1 CLOCKWISE = 1
COUNTERCLOCKWISE = 1 COUNTERCLOCKWISE = -1
class T_Spin: class T_Spin:
NO_T_SPIN = "" NO_T_SPIN = ""
MINI_T_SPIN = "MINI T-SPIN" MINI_T_SPIN = "MINI\nT-SPIN"
T_SPIN = "T-SPIN" T_SPIN = "T-SPIN"
@ -82,23 +82,22 @@ class Tetromino:
SRS = { SRS = {
Rotation.COUNTERCLOCKWISE: ( Rotation.COUNTERCLOCKWISE: (
(Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)), (Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, 2), Coord(-1, 2)), (Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)), (Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)),
(Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)) (Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, 2), Coord(-1, 2))
), ),
Rotation.CLOCKWISE: ( Rotation.CLOCKWISE: (
(Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)), (Coord(0, 0), Coord(-1, 0), Coord(-1, 1), Coord(0, -2), Coord(-1, -2)),
(Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, -2), Coord(-1, 2)), (Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)),
(Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)), (Coord(0, 0), Coord(1, 0), Coord(1, 1), Coord(0, -2), Coord(1, -2)),
(Coord(0, 0), Coord(1, 0), Coord(1, -1), Coord(0, 2), Coord(1, 2)) (Coord(0, 0), Coord(-1, 0), Coord(-1, -1), Coord(0, -2), Coord(-1, 2))
) )
} }
lock_delay = LOCK_DELAY CAN_SPIN = False
fall_delay = FALL_DELAY
def __init__(self): def __init__(self):
self.position = NEXT_PIECES_POSITIONS[-1] self.coord = NEXT_PIECES_COORDS[-1]
self.minoes_positions = self.MINOES_POSITIONS self.minoes_coords = self.MINOES_COORDS
self.orientation = 0 self.orientation = 0
self.last_rotation_point_used = None self.last_rotation_point_used = None
self.hold_enabled = True self.hold_enabled = True
@ -114,7 +113,7 @@ class Tetromino:
Rotation.COUNTERCLOCKWISE: (tuple(), tuple(), tuple(), tuple()), Rotation.COUNTERCLOCKWISE: (tuple(), tuple(), tuple(), tuple()),
Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple()) Rotation.CLOCKWISE: (tuple(), tuple(), tuple(), tuple())
} }
MINOES_POSITIONS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1)) MINOES_COORDS = (Coord(0, 0), Coord(1, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "yellow" MINOES_COLOR = "yellow"
def rotate(self, direction): def rotate(self, direction):
@ -126,48 +125,49 @@ class Tetromino:
SRS = { SRS = {
Rotation.COUNTERCLOCKWISE: ( Rotation.COUNTERCLOCKWISE: (
(Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)), (Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)),
(Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2)), (Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)),
(Coord(0, 1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2)), (Coord(0, 1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2)),
(Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)) (Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2))
), ),
Rotation.CLOCKWISE: ( Rotation.CLOCKWISE: (
(Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2)), (Coord(1, 0), Coord(-1, 0), Coord(2, 0), Coord(-1, -1), Coord(2, 2)),
(Coord(0, -1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2)), (Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)),
(Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)), (Coord(-1, 0), Coord(1, 0), Coord(-2, 0), Coord(1, 1), Coord(-2, -2)),
(Coord(0, -1), Coord(-1, -1), Coord(2, -1), Coord(-1, 1), Coord(2, -2)) (Coord(0, -1), Coord(1, 1), Coord(-2, 1), Coord(1, -1), Coord(-2, 2))
) )
} }
MINOES_POSITIONS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(2, 0))
MINOES_COLOR = "cyan" MINOES_COLOR = "cyan"
class T(AbstractTetromino): class T(AbstractTetromino):
MINOES_POSITIONS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 0))
MINOES_COLOR = "magenta" MINOES_COLOR = "magenta"
CAN_SPIN = True
class L(AbstractTetromino): class L(AbstractTetromino):
MINOES_POSITIONS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(1, 0), Coord(1, 1))
MINOES_COLOR = "orange" MINOES_COLOR = "orange"
class J(AbstractTetromino): class J(AbstractTetromino):
MINOES_POSITIONS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(-1, 0), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "blue" MINOES_COLOR = "blue"
class S(AbstractTetromino): class S(AbstractTetromino):
MINOES_POSITIONS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1)) MINOES_COORDS = (Coord(-1, 0), Coord(0, 0), Coord(0, 1), Coord(1, 1))
MINOES_COLOR = "green" MINOES_COLOR = "green"
class Z(AbstractTetromino): class Z(AbstractTetromino):
MINOES_POSITIONS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0)) MINOES_COORDS = (Coord(-1, 1), Coord(0, 1), Coord(0, 0), Coord(1, 0))
MINOES_COLOR = "red" MINOES_COLOR = "red"
@ -183,15 +183,6 @@ class Tetromino:
class TetrisLogic(): class TetrisLogic():
T_SLOT = (Coord(-1, 1), Coord(1, 1), Coord(1, -1), Coord(-1, -1))
SCORES = (
{"name": "", T_Spin.NO_T_SPIN: 0, T_Spin.MINI_T_SPIN: 1, T_Spin.T_SPIN: 4},
{"name": "SINGLE", T_Spin.NO_T_SPIN: 1, T_Spin.MINI_T_SPIN: 2, T_Spin.T_SPIN: 8},
{"name": "DOUBLE", T_Spin.NO_T_SPIN: 3, T_Spin.MINI_T_SPIN: 12},
{"name": "TRIPLE", T_Spin.NO_T_SPIN: 5, T_Spin.T_SPIN: 16},
{"name": "TETRIS", T_Spin.NO_T_SPIN: 8}
)
scheduler = AbstractScheduler() scheduler = AbstractScheduler()
def __init__(self): def __init__(self):
@ -237,20 +228,20 @@ class TetrisLogic():
if self.level > 15: if self.level > 15:
self.lock_delay = 0.5 * pow(0.9, self.level-15) self.lock_delay = 0.5 * pow(0.9, self.level-15)
self.show_text("LEVEL\n{:n}".format(self.level)) self.show_text("LEVEL\n{:n}".format(self.level))
self.scheduler.start(self.fall, self.fall_delay) self.scheduler.restart(self.fall, self.fall_delay)
self.new_current_piece() self.new_current_piece()
def new_current_piece(self): def new_current_piece(self):
self.current_piece = self.next_pieces.pop(0) self.current_piece = self.next_pieces.pop(0)
self.current_piece.position = MATRIX_PIECE_INIT_POSITION self.current_piece.coord = MATRIX_PIECE_INIT_COORD
self.ghost_piece = self.current_piece.ghost() self.ghost_piece = self.current_piece.ghost()
self.move_ghost() self.move_ghost()
self.next_pieces.append(Tetromino()) self.next_pieces.append(Tetromino())
for piece, position in zip (self.next_pieces, NEXT_PIECES_POSITIONS): for piece, coord in zip (self.next_pieces, NEXT_PIECES_COORDS):
piece.position = position piece.coord = coord
if not self.can_move( if not self.can_move(
self.current_piece.position, self.current_piece.coord,
self.current_piece.minoes_positions self.current_piece.minoes_coords
): ):
self.game_over() self.game_over()
@ -267,13 +258,13 @@ class TetrisLogic():
self.rotate(Rotation.CLOCKWISE) self.rotate(Rotation.CLOCKWISE)
def move_ghost(self): def move_ghost(self):
self.ghost_piece.position = self.current_piece.position self.ghost_piece.coord = self.current_piece.coord
self.ghost_piece.minoes_positions = self.current_piece.minoes_positions self.ghost_piece.minoes_coords = self.current_piece.minoes_coords
while self.can_move( while self.can_move(
self.ghost_piece.position + Movement.DOWN, self.ghost_piece.coord + Movement.DOWN,
self.ghost_piece.minoes_positions self.ghost_piece.minoes_coords
): ):
self.ghost_piece.position += Movement.DOWN self.ghost_piece.coord += Movement.DOWN
def soft_drop(self): def soft_drop(self):
if self.move(Movement.DOWN): if self.move(Movement.DOWN):
@ -291,12 +282,13 @@ class TetrisLogic():
self.move(Movement.DOWN) self.move(Movement.DOWN)
def move(self, movement, prelock=True): def move(self, movement, prelock=True):
potential_position = self.current_piece.position + movement potential_coord = self.current_piece.coord + movement
if self.can_move(potential_position, self.current_piece.minoes_positions): if self.can_move(potential_coord, self.current_piece.minoes_coords):
if self.current_piece.prelocked: if self.current_piece.prelocked:
self.scheduler.restart(self.lock, self.lock_delay) self.scheduler.restart(self.lock, self.lock_delay)
self.current_piece.position = potential_position self.current_piece.coord = potential_coord
self.current_piece.last_rotation_point_used = None if not movement == Movement.DOWN:
self.current_piece.last_rotation_point_used = None
self.move_ghost() self.move_ghost()
return True return True
else: else:
@ -309,20 +301,20 @@ class TetrisLogic():
return False return False
def rotate(self, direction): def rotate(self, direction):
rotated_minoes_positions = tuple( rotated_minoes_coords = tuple(
Coord(-direction*mino_position.y, direction*mino_position.x) Coord(direction*mino_coord.y, -direction*mino_coord.x)
for mino_position in self.current_piece.minoes_positions for mino_coord in self.current_piece.minoes_coords
) )
for rotation_point, liberty_degree in enumerate( for rotation_point, liberty_degree in enumerate(
self.current_piece.SRS[direction][self.current_piece.orientation], self.current_piece.SRS[direction][self.current_piece.orientation],
start = 1 start = 1
): ):
potential_position = self.current_piece.position + liberty_degree potential_coord = self.current_piece.coord + liberty_degree
if self.can_move(potential_position, rotated_minoes_positions): if self.can_move(potential_coord, rotated_minoes_coords):
if self.current_piece.prelocked: if self.current_piece.prelocked:
self.scheduler.restart(self.lock, self.lock_delay) self.scheduler.restart(self.lock, self.lock_delay)
self.current_piece.position = potential_position self.current_piece.coord = potential_coord
self.current_piece.minoes_positions = rotated_minoes_positions self.current_piece.minoes_coords = rotated_minoes_coords
self.current_piece.orientation = ( self.current_piece.orientation = (
(self.current_piece.orientation + direction) % 4 (self.current_piece.orientation + direction) % 4
) )
@ -332,46 +324,41 @@ class TetrisLogic():
else: else:
return False return False
def can_move(self, potential_position, minoes_positions): SCORES = (
return all( {"name": "", T_Spin.NO_T_SPIN: 0, T_Spin.MINI_T_SPIN: 1, T_Spin.T_SPIN: 4},
self.cell_is_free(potential_position+mino_position) {"name": "SINGLE", T_Spin.NO_T_SPIN: 1, T_Spin.MINI_T_SPIN: 2, T_Spin.T_SPIN: 8},
for mino_position in minoes_positions {"name": "DOUBLE", T_Spin.NO_T_SPIN: 3, T_Spin.MINI_T_SPIN: 12},
) {"name": "TRIPLE", T_Spin.NO_T_SPIN: 5, T_Spin.T_SPIN: 16},
{"name": "TETRIS", T_Spin.NO_T_SPIN: 8}
def cell_is_free(self, position): )
return (
0 <= position.x < NB_COLS
and 0 <= position.y
and not self.matrix[position.y][position.x]
)
def add_to_score(self, ds):
self.score += ds
if self.score > self.high_score:
self.high_score = self.score
def lock(self): def lock(self):
# Piece unlocked
if self.move(Movement.DOWN): if self.move(Movement.DOWN):
return return
# Start lock
self.current_piece.prelocked = False self.current_piece.prelocked = False
self.scheduler.stop(self.lock) self.scheduler.stop(self.lock)
if self.pressed_actions: if self.pressed_actions:
self.stop_autorepeat() self.stop_autorepeat()
self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY) self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY)
# Game over
if all( if all(
(mino_position + self.current_piece.position).y >= NB_LINES (mino_coord + self.current_piece.coord).y >= NB_LINES
for mino_position in self.current_piece.minoes_positions for mino_coord in self.current_piece.minoes_coords
): ):
self.game_over() self.game_over()
return return
for mino_position in self.current_piece.minoes_positions: # Insert tetromino in the matrix
position = mino_position + self.current_piece.position for mino_coord in self.current_piece.minoes_coords:
if position.y <= NB_LINES+3: coord = mino_coord + self.current_piece.coord
self.matrix[position.y][position.x] = self.current_piece.MINOES_COLOR if coord.y <= NB_LINES+3:
self.matrix[coord.y][coord.x] = self.current_piece.MINOES_COLOR
# Clear complete lines
nb_lines_cleared = 0 nb_lines_cleared = 0
for y, line in reversed(list(enumerate(self.matrix))): for y, line in reversed(list(enumerate(self.matrix))):
if all(mino for mino in line): if all(mino for mino in line):
@ -381,19 +368,18 @@ class TetrisLogic():
if nb_lines_cleared: if nb_lines_cleared:
self.nb_lines += nb_lines_cleared self.nb_lines += nb_lines_cleared
# T-Spin
if ( if (
self.current_piece.__class__ == Tetromino.T self.current_piece.CAN_SPIN
and self.current_piece.last_rotation_point_used is not None and self.current_piece.last_rotation_point_used is not None
): ):
position = self.current_piece.position a = self.is_t_slot(0)
orientation = self.current_piece.orientation b = self.is_t_slot(1)
nb_orientations = len(self.current_piece.SRS[Rotation.CLOCKWISE]) c = self.is_t_slot(3)
a = not self.cell_is_free(position+self.T_SLOT[orientation]) d = self.is_t_slot(2)
b = not self.cell_is_free(position+self.T_SLOT[(orientation-1)%nb_orientations]) if self.current_piece.last_rotation_point_used == 5 or (
c = not self.cell_is_free(position+self.T_SLOT[(orientation-3)%nb_orientations]) a and b and (c or d)
d = not self.cell_is_free(position+self.T_SLOT[(orientation-2)%nb_orientations]) ):
if self.current_piece.last_rotation_point_used == 5 or (a and b and (c or d)):
t_spin = T_Spin.T_SPIN t_spin = T_Spin.T_SPIN
elif c and d and (a or b): elif c and d and (a or b):
t_spin = T_Spin.MINI_T_SPIN t_spin = T_Spin.MINI_T_SPIN
@ -402,6 +388,7 @@ class TetrisLogic():
else: else:
t_spin = T_Spin.NO_T_SPIN t_spin = T_Spin.NO_T_SPIN
# Scoring
lock_strings = [] lock_strings = []
lock_score = 0 lock_score = 0
@ -432,11 +419,41 @@ class TetrisLogic():
self.add_to_score(lock_score) self.add_to_score(lock_score)
if self.goal <= 0: if self.goal <= 0:
self.scheduler.stop(self.fall)
self.new_level() self.new_level()
else: else:
self.new_current_piece() self.new_current_piece()
def can_move(self, potential_coord, minoes_coords):
return all(
self.cell_is_free(potential_coord+mino_coord)
for mino_coord in minoes_coords
)
def cell_is_free(self, coord):
return (
0 <= coord.x < NB_COLS
and 0 <= coord.y
and not self.matrix[coord.y][coord.x]
)
T_SLOT_COORDS = (
Coord(-1, 1),
Coord( 1, 1),
Coord(-1, 1),
Coord(-1, -1)
)
def is_t_slot(self, n):
t_slot_coord = self.current_piece.coord + self.T_SLOT_COORDS[
(self.current_piece.orientation + n) % 4
]
return not self.cell_is_free(t_slot_coord)
def add_to_score(self, delta_score):
self.score += delta_score
if self.score > self.high_score:
self.high_score = self.score
def swap(self): def swap(self):
if self.current_piece.hold_enabled: if self.current_piece.hold_enabled:
self.current_piece.hold_enabled = False self.current_piece.hold_enabled = False
@ -444,12 +461,12 @@ class TetrisLogic():
self.scheduler.stop(self.lock) self.scheduler.stop(self.lock)
self.current_piece, self.held_piece = self.held_piece, self.current_piece self.current_piece, self.held_piece = self.held_piece, self.current_piece
if self.held_piece.__class__ == Tetromino.I: if self.held_piece.__class__ == Tetromino.I:
self.held_piece.position = HELD_I_POSITION self.held_piece.coord = HELD_I_COORD
else: else:
self.held_piece.position = HELD_PIECE_POSITION self.held_piece.coord = HELD_PIECE_COORD
self.held_piece.minoes_positions = self.held_piece.MINOES_POSITIONS self.held_piece.minoes_coords = self.held_piece.MINOES_COORDS
if self.current_piece: if self.current_piece:
self.current_piece.position = MATRIX_PIECE_INIT_POSITION self.current_piece.coord = MATRIX_PIECE_INIT_COORD
self.ghost_piece = self.current_piece.ghost() self.ghost_piece = self.current_piece.ghost()
self.move_ghost() self.move_ghost()
else: else: