Use config file

This commit is contained in:
Adrien MALINGREY 2019-10-01 18:07:08 +02:00
parent fa9a323af1
commit ab8afe6fdd
2 changed files with 115 additions and 83 deletions

View File

@ -19,3 +19,10 @@ python -m pip install -r requirements.txt
```shell ```shell
python tetrarcade.py python tetrarcade.py
``` ```
## Settings
* Windows: Edit `%appdata%\Tetrarcade\TetrArcade.ini`
* Linux: Edit `~/.local/share/Tetrarcade/TetrArcade.ini`
Use key name from [arcade.key package](http://arcade.academy/arcade.key.html).

View File

@ -3,7 +3,10 @@ import sys
import locale import locale
import time import time
import os import os
import pickle try:
import configparser
except ImportError:
import ConfigParser as configparser
try: try:
import arcade import arcade
@ -54,6 +57,7 @@ else:
USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share")) USER_PROFILE_DIR = os.environ.get("XDG_DATA_HOME", os.path.expanduser("~/.local/share"))
USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade") USER_PROFILE_DIR = os.path.join(USER_PROFILE_DIR, "TetrArcade")
HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score") HIGH_SCORE_PATH = os.path.join(USER_PROFILE_DIR, ".high_score")
CONF_PATH = os.path.join(USER_PROFILE_DIR, "TetrArcade.ini")
# Text # Text
TEXT_COLOR = arcade.color.BUBBLES TEXT_COLOR = arcade.color.BUBBLES
@ -63,34 +67,6 @@ STATS_TEXT_SIZE = 16
HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES HIGHLIGHT_TEXT_COLOR = arcade.color.BUBBLES
HIGHLIGHT_TEXT_SIZE = 20 HIGHLIGHT_TEXT_SIZE = 20
CONTROL_TEXT = """
CONTROLS
MOVE LEFT
MOVE RIGHT
SOFT DROP
HARD DROP SPACE
ROTATE CLOCKWISE
ROTATE COUNTER Z
HOLD C
FULLSCREEN F11
PAUSE ESC
QUIT ALT+F4
"""
START_TEXT = "TETRARCADE" + CONTROL_TEXT + "PRESS [ENTER] TO START"
PAUSE_TEXT = "PAUSE" + CONTROL_TEXT + "PRESS [ESC] TO RESUME"
GAME_OVER_TEXT = """GAME
OVER
PRESS
[ENTER]
TO PLAY
AGAIN"""
class MinoSprite(arcade.Sprite): class MinoSprite(arcade.Sprite):
@ -154,62 +130,109 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
self.highlight_texts = [] self.highlight_texts = []
self.tasks = {} self.tasks = {}
self.KEY_MAP = { self.conf = configparser.ConfigParser()
tetrislogic.State.STARTING: { if self.conf.read(CONF_PATH):
arcade.key.ENTER: self.new_game, try:
arcade.key.F11: self.toggle_fullscreen self.load_conf()
}, except:
tetrislogic.State.PLAYING: { self.new_conf()
arcade.key.LEFT: self.move_left, self.load_conf()
arcade.key.NUM_4: self.move_left, else:
arcade.key.RIGHT: self.move_right, self.new_conf()
arcade.key.NUM_6: self.move_right, self.load_conf()
arcade.key.SPACE: self.hard_drop,
arcade.key.NUM_8: self.hard_drop,
arcade.key.DOWN: self.soft_drop,
arcade.key.NUM_2: self.soft_drop,
arcade.key.UP: self.rotate_clockwise,
arcade.key.X: self.rotate_clockwise,
arcade.key.NUM_1: self.rotate_clockwise,
arcade.key.NUM_5: self.rotate_clockwise,
arcade.key.NUM_9: self.rotate_clockwise,
arcade.key.Z: self.rotate_counter,
arcade.key.NUM_3: self.rotate_counter,
arcade.key.NUM_7: self.rotate_counter,
arcade.key.C: self.swap,
arcade.key.MOD_SHIFT: self.swap,
arcade.key.NUM_0: self.swap,
arcade.key.ESCAPE: self.pause,
arcade.key.F1: self.pause,
arcade.key.F11: self.toggle_fullscreen
},
tetrislogic.State.PAUSED: {
arcade.key.ESCAPE: self.resume,
arcade.key.F1: self.resume,
arcade.key.F11: self.toggle_fullscreen
},
tetrislogic.State.OVER: {
arcade.key.ENTER: self.new_game,
arcade.key.F11: self.toggle_fullscreen
}
}
super().__init__() super().__init__()
arcade.Window.__init__( arcade.Window.__init__(
self, self,
width = WINDOW_WIDTH, width = self.init_width,
height = WINDOW_HEIGHT, height = self.init_height,
title = WINDOW_TITLE, title = WINDOW_TITLE,
resizable = True, resizable = True,
antialiasing = False antialiasing = False,
fullscreen = self.init_fullscreen
) )
arcade.set_background_color(BG_COLOR) arcade.set_background_color(BG_COLOR)
self.set_minimum_size(517, 388)
self.bg = arcade.Sprite(WINDOW_BG_PATH) self.bg = arcade.Sprite(WINDOW_BG_PATH)
self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH) self.matrix_bg = arcade.Sprite(MATRIX_SPRITE_PATH)
self.matrix_bg.alpha = MATRIX_BG_ALPHA self.matrix_bg.alpha = MATRIX_BG_ALPHA
self.matrix.sprites = MatrixSprites(self.matrix) self.matrix.sprites = MatrixSprites(self.matrix)
def new_conf(self):
self.conf["WINDOW"] = {
"width": WINDOW_WIDTH,
"height": WINDOW_HEIGHT,
"fullscreen": False
}
self.conf["KEYBOARD"] = {
"start": "ENTER",
"move left": "LEFT",
"move right": "RIGHT",
"soft drop": "DOWN",
"hard drop": "SPACE",
"rotate clockwise": "UP",
"rotate counter": "Z",
"hold": "C",
"pause": "ESCAPE",
"fullscreen": "F11"
}
self.load_conf()
if not os.path.exists(USER_PROFILE_DIR):
os.makedirs(USER_PROFILE_DIR)
with open(CONF_PATH, 'w') as f:
self.conf.write(f)
def load_conf(self):
self.init_width = int(self.conf["WINDOW"]["width"])
self.init_height = int(self.conf["WINDOW"]["height"])
self.init_fullscreen = self.conf["WINDOW"].getboolean("fullscreen")
self.key_map = {
tetrislogic.State.STARTING: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
},
tetrislogic.State.PLAYING: {
getattr(arcade.key, self.conf["KEYBOARD"]["move left"]): self.move_left,
getattr(arcade.key, self.conf["KEYBOARD"]["move right"]): self.move_right,
getattr(arcade.key, self.conf["KEYBOARD"]["soft drop"]): self.soft_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["hard drop"]): self.hard_drop,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate clockwise"]): self.rotate_clockwise,
getattr(arcade.key, self.conf["KEYBOARD"]["rotate counter"]): self.rotate_counter,
getattr(arcade.key, self.conf["KEYBOARD"]["hold"]): self.swap,
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.pause,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
},
tetrislogic.State.PAUSED: {
getattr(arcade.key, self.conf["KEYBOARD"]["pause"]): self.resume,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
},
tetrislogic.State.OVER: {
getattr(arcade.key, self.conf["KEYBOARD"]["start"]): self.new_game,
getattr(arcade.key, self.conf["KEYBOARD"]["fullscreen"]): self.toggle_fullscreen
}
}
controls_text = "\n\n\nCONTROLS\n\n" + "\n".join(
"{:<16s}{:>6s}".format(key, action)
for key, action in tuple(self.conf["KEYBOARD"].items()) + (("QUIT", "ALT+F4"),)
) + "\n\n\n"
self.start_text = "TETRARCADE" + controls_text + "PRESS [{}] TO START".format(
self.conf["KEYBOARD"]["start"]
)
self.pause_text = "PAUSE" + controls_text + "PRESS [{}] TO RESUME".format(
self.conf["KEYBOARD"]["pause"]
)
self.game_over_text = """GAME
OVER
PRESS
[{}]
TO PLAY
AGAIN""".format(
self.conf["KEYBOARD"]["start"]
)
def new_game(self): def new_game(self):
self.highlight_texts = [] self.highlight_texts = []
super().new_game() super().new_game()
@ -261,7 +284,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def on_key_press(self, key, modifiers): def on_key_press(self, key, modifiers):
for key_or_modifier in (key, modifiers): for key_or_modifier in (key, modifiers):
try: try:
action = self.KEY_MAP[self.state][key_or_modifier] action = self.key_map[self.state][key_or_modifier]
except KeyError: except KeyError:
pass pass
else: else:
@ -270,7 +293,7 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
def on_key_release(self, key, modifiers): def on_key_release(self, key, modifiers):
for key_or_modifier in (key, modifiers): for key_or_modifier in (key, modifiers):
try: try:
action = self.KEY_MAP[self.state][key_or_modifier] action = self.key_map[self.state][key_or_modifier]
except KeyError: except KeyError:
pass pass
else: else:
@ -344,10 +367,10 @@ class TetrArcade(tetrislogic.TetrisLogic, arcade.Window):
) )
highlight_text = { highlight_text = {
tetrislogic.State.STARTING: START_TEXT, tetrislogic.State.STARTING: self.start_text,
tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "", tetrislogic.State.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
tetrislogic.State.PAUSED: PAUSE_TEXT, tetrislogic.State.PAUSED: self.pause_text,
tetrislogic.State.OVER: GAME_OVER_TEXT tetrislogic.State.OVER: self.game_over_text
}.get(self.state, "") }.get(self.state, "")
if highlight_text: if highlight_text:
arcade.draw_text( arcade.draw_text(
@ -436,11 +459,13 @@ High score could not be saved:
arcade.unschedule(_task) arcade.unschedule(_task)
arcade.schedule(_task, period) arcade.schedule(_task, period)
def on_close(self):
self.save_high_score()
super().on_close()
def main(): def main():
tetrarcade = TetrArcade() TetrArcade()
arcade.run() arcade.run()
tetrarcade.save_high_score()
if __name__ == "__main__": if __name__ == "__main__":
main() main()