lots
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30e5bf30c3
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9ca1233027
@ -13,7 +13,7 @@ python -m pip install --user arcade
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"""
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)
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from tetris import Tetris, Status
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from tetris import Tetris, Status, Scheduler
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# Constants
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@ -35,6 +35,10 @@ TEXT_MARGIN = 40
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FONT_SIZE = 10
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HIGHLIGHT_TEXT_FONT_SIZE = 20
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TEXT_HEIGHT = 13.2
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START_TEXT = """PRESS
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[ENTER]
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TO
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START"""
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STATS_TEXT = """SCORE
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HIGH SCORE
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TIME
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@ -89,14 +93,40 @@ GHOST_ALPHA = 50
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MATRIX_SRITE_ALPHA = 100
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class ArcadeScheduler(Scheduler):
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def __init__(self):
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self._tasks = {}
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def start(self, task, period):
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def _task(delta_time):
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task()
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self._tasks[task] = _task
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arcade.schedule(_task, period)
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def stop(self, task):
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try:
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_task = self._tasks[task]
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except KeyError:
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pass
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else:
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arcade.unschedule(_task)
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del self._tasks[task]
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class TetrArcade(Tetris, arcade.Window):
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scheduler = ArcadeScheduler()
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def __init__(self):
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super().__init__()
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locale.setlocale(locale.LC_ALL, '')
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self.actions = {
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Status.STARTING: {
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arcade.key.ENTER: self.new_game
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},
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Status.PLAYING: {
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arcade.key.LEFT: self.move_left,
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arcade.key.NUM_4: self.move_left,
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@ -171,7 +201,7 @@ class TetrArcade(Tetris, arcade.Window):
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self.reload_matrix()
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if self.pressed_actions:
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self.stop_autorepeat()
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arcade.schedule(self.repeat_action, AUTOREPEAT_DELAY)
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self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY)
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def lock(self, _=0):
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super().lock()
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@ -191,7 +221,7 @@ class TetrArcade(Tetris, arcade.Window):
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def game_over(self):
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super().game_over()
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self.unschedule(self.repeat_action)
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self.scheduler.stop(self.repeat_action)
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def on_key_press(self, key, modifiers):
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for key_or_modifier in (key, modifiers):
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@ -204,7 +234,7 @@ class TetrArcade(Tetris, arcade.Window):
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if action in self.autorepeatable_actions:
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self.stop_autorepeat()
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self.pressed_actions.append(action)
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arcade.schedule(self.repeat_action, AUTOREPEAT_DELAY)
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self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY)
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def on_key_release(self, key, modifiers):
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try:
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@ -220,31 +250,32 @@ class TetrArcade(Tetris, arcade.Window):
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else:
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if not self.pressed_actions:
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self.stop_autorepeat()
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arcade.schedule(self.repeat_action, AUTOREPEAT_DELAY)
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self.scheduler.start(self.repeat_action, AUTOREPEAT_DELAY)
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def repeat_action(self, delta_time=0):
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def repeat_action(self, _=0):
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if self.pressed_actions:
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self.pressed_actions[-1]()
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if not self.auto_repeat:
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self.auto_repeat = True
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arcade.unschedule(self.repeat_action)
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arcade.schedule(self.repeat_action, AUTOREPEAT_INTERVAL)
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self.scheduler.stop(self.repeat_action)
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self.scheduler.start(self.repeat_action, AUTOREPEAT_INTERVAL)
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else:
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self.auto_repeat = False
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arcade.unschedule(self.repeat_action)
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self.scheduler.stop(self.repeat_action)
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def stop_autorepeat(self):
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self.auto_repeat = False
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self.unschedule(self.repeat_action)
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self.scheduler.stop(self.repeat_action)
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def show_text(self, text):
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self.highlight_texts.append(text)
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self.schedule(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
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self.scheduler.start(self.del_highlight_text, HIGHLIGHT_TEXT_DISPLAY_DELAY)
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def del_highlight_text(self, _=0):
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def del_highlight_text(self):
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if self.highlight_texts:
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self.highlight_texts.pop(0)
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if not self.highlight_texts:
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self.unschedule(self.del_highlight_text)
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else:
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self.scheduler.stop(self.del_highlight_text)
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def reload_piece(self, piece):
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piece_sprites = arcade.SpriteList()
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@ -296,8 +327,9 @@ class TetrArcade(Tetris, arcade.Window):
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def on_draw(self):
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arcade.start_render()
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self.bg_sprite.draw()
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if self.status in (Status.PLAYING, Status.OVER):
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self.matrix_sprite.draw()
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if not self.status == Status.PAUSED:
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self.matrix_minoes_sprites.draw()
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self.update_piece(self.held_piece, self.held_piece_sprites)
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@ -351,7 +383,9 @@ class TetrArcade(Tetris, arcade.Window):
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font_name = FONT_NAME,
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anchor_x = 'right'
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)
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highlight_text = {
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Status.STARTING: START_TEXT,
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Status.PLAYING: self.highlight_texts[0] if self.highlight_texts else "",
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Status.PAUSED: PAUSE_TEXT,
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Status.OVER: GAME_OVER_TEXT
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@ -380,16 +414,9 @@ class TetrArcade(Tetris, arcade.Window):
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self.matrix_sprite.top = int(self.matrix_sprite.top)
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self.reload_matrix()
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def schedule(self, task, period):
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arcade.schedule(task, period)
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def unschedule(self, task):
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arcade.unschedule(task)
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def main():
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tetrarcade = TetrArcade()
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tetrarcade.new_game()
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TetrArcade()
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arcade.run()
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if __name__ == "__main__":
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75
tetris.py
75
tetris.py
@ -25,10 +25,10 @@ class Coord:
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# Piece init position
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MATRIX_PIECE_INIT_POSITION = Coord(4, NB_LINES)
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NEXT_PIECES_POSITIONS = [
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Coord(NB_COLS+3, NB_LINES-4*n-3)
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Coord(NB_COLS+6, NB_LINES-4*n-3)
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for n in range(NB_NEXT_PIECES)
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]
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HELD_PIECE_POSITION = Coord(-4, NB_LINES-3)
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HELD_PIECE_POSITION = Coord(-7, NB_LINES-3)
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HELD_I_POSITION = Coord(-5, NB_LINES-3)
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@ -167,8 +167,18 @@ class Tetromino:
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return cls.random_bag.pop()()
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class Scheduler:
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def start(task, period):
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raise NotImplementedError
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def stop(self, task):
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raise NotImplementedError
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class Tetris():
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T_SLOT = (Coord(-1, 1), Coord(1, 1), Coord(1, -1), Coord(-1, -1))
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SCORES = (
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{"name": "", T_Spin.NO_T_SPIN: 0, T_Spin.MINI_T_SPIN: 1, T_Spin.T_SPIN: 4},
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@ -177,6 +187,7 @@ class Tetris():
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{"name": "TRIPLE", T_Spin.NO_T_SPIN: 5, T_Spin.T_SPIN: 16},
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{"name": "TETRIS", T_Spin.NO_T_SPIN: 8}
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)
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scheduler = Scheduler()
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def __init__(self):
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self.high_score = 0
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@ -205,7 +216,7 @@ class Tetris():
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self.current_piece = None
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self.held_piece = None
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self.status = Status.PLAYING
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self.schedule(self.clock, 1)
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self.scheduler.start(self.clock, 1)
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self.new_level()
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def new_level(self):
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@ -216,7 +227,7 @@ class Tetris():
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if self.level > 15:
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self.lock_delay = 0.5 * pow(0.9, self.level-15)
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self.show_text("Level\n{:n}".format(self.level))
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self.schedule(self.drop, self.fall_delay)
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self.scheduler.start(self.drop, self.fall_delay)
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self.new_current_piece()
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def new_current_piece(self):
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@ -250,8 +261,8 @@ class Tetris():
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potential_position = self.current_piece.position + movement
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if self.can_move(potential_position, self.current_piece.minoes_positions):
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if self.current_piece.prelocked:
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self.unschedule(self.lock)
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self.schedule(self.lock, self.lock_delay)
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self.scheduler.stop(self.lock)
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self.scheduler.start(self.lock, self.lock_delay)
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self.current_piece.position = potential_position
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self.current_piece.last_rotation_point_used = None
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self.move_ghost()
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@ -262,13 +273,13 @@ class Tetris():
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and movement == Movement.DOWN
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):
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self.current_piece.prelocked = True
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self.schedule(self.lock, self.lock_delay)
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self.scheduler.start(self.lock, self.lock_delay)
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return False
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def move_left(self, delta_time=0):
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def move_left(self):
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self.move(Movement.LEFT)
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def move_right(self, delta_time=0):
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def move_right(self):
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self.move(Movement.RIGHT)
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def rotate(self, direction):
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@ -283,8 +294,8 @@ class Tetris():
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potential_position = self.current_piece.position + liberty_degree
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if self.can_move(potential_position, rotated_minoes_positions):
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if self.current_piece.prelocked:
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self.unschedule(self.lock)
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self.schedule(self.lock, self.lock_delay)
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self.scheduler.stop(self.lock)
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self.scheduler.start(self.lock, self.lock_delay)
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self.current_piece.position = potential_position
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self.current_piece.minoes_positions = rotated_minoes_positions
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self.current_piece.orientation = (
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@ -296,10 +307,10 @@ class Tetris():
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else:
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return False
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def rotate_counterclockwise(self, delta_time=0):
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def rotate_counterclockwise(self):
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self.rotate(Rotation.COUNTERCLOCKWISE)
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def rotate_clockwise(self, delta_time=0):
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def rotate_clockwise(self):
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self.rotate(Rotation.CLOCKWISE)
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def move_ghost(self):
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@ -311,7 +322,7 @@ class Tetris():
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):
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self.ghost_piece.position += Movement.DOWN
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def drop(self, _=0):
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def drop(self):
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self.move(Movement.DOWN)
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def add_to_score(self, ds):
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@ -335,6 +346,9 @@ class Tetris():
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if self.move(Movement.DOWN):
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return
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self.current_piece.prelocked = False
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self.scheduler.stop(self.lock)
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if all(
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(mino_position + self.current_piece.position).y >= NB_LINES
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for mino_position in self.current_piece.minoes_positions
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@ -342,8 +356,6 @@ class Tetris():
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self.game_over()
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return
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self.unschedule(self.lock)
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for mino_position in self.current_piece.minoes_positions:
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position = mino_position + self.current_piece.position
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if position.y <= NB_LINES+3:
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@ -409,7 +421,7 @@ class Tetris():
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self.add_to_score(lock_score)
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if self.goal <= 0:
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self.unschedule(self.drop)
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self.scheduler.stop(self.drop)
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self.new_level()
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else:
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self.new_current_piece()
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@ -418,7 +430,7 @@ class Tetris():
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if self.current_piece.hold_enabled:
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self.current_piece.hold_enabled = False
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self.current_piece.prelocked = False
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self.unschedule(self.lock)
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self.scheduler.stop(self.lock)
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self.current_piece, self.held_piece = self.held_piece, self.current_piece
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if self.held_piece.__class__ == Tetromino.I:
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self.held_piece.position = HELD_I_POSITION
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@ -432,35 +444,28 @@ class Tetris():
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else:
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self.new_current_piece()
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def pause(self, _=0):
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def pause(self):
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self.status = Status.PAUSED
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self.unschedule(self.drop)
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self.unschedule(self.lock)
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self.unschedule(self.clock)
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self.scheduler.stop(self.drop)
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self.scheduler.stop(self.lock)
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self.scheduler.stop(self.clock)
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self.pressed_actions = []
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self.stop_autorepeat()
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def resume(self, delta_time=0):
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def resume(self):
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self.status = Status.PLAYING
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self.schedule(self.drop, self.fall_delay)
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self.scheduler.start(self.drop, self.fall_delay)
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if self.current_piece.prelocked:
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self.schedule(self.lock, self.lock_delay)
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self.schedule(self.clock, 1)
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self.scheduler.start(self.lock, self.lock_delay)
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self.scheduler.start(self.clock, 1)
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def clock(self, delta_time=1):
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self.time += delta_time
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def game_over(self):
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self.status = Status.OVER
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self.unschedule(self.lock)
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self.unschedule(self.drop)
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self.unschedule(self.clock)
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def schedule(task, period):
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raise NotImplementedError
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def unschedule(self, task):
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raise NotImplementedError
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self.scheduler.stop(self.drop)
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self.scheduler.stop(self.clock)
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def show_text(self, text):
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print(text)
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